
Space RTS with base building and ship customization. Personal passion project. More than 200 available ships, weapons and modules to design your fleet with. Contains a small campaign, several single and multiplayer game modes and a coop game mode. Also contains Wave defense!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +5 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I play Skirmish, bot 45, and if I haven't taken out the enemy outpost in the first 10 minutes of the game, (Which is me rushing Habitats and throwing a large wave of corvettes at the base) I'm overwhelmed with infinite destroyers spewing fourth from the bot. It's a little absurd that my opponent seems to have infinity resources at all times, even when I have more resource structures. Other then the bugged bots, the game seems fine.
At first I was going to rate this game low; the game is pretty jank in many ways. Buildings dont construct sometimes because future buildings intersect with their location. The UI is pretty odd. The controls are sometimes a bit wack. I was even thinking about refunding the game. But then I started getting into the ship combat, and this is where the game truly shines. It's just pure fun to build ships and watch the space battles take place in real time. It's cool seeing all of the different weapon and ship types. You can have truly cinematic moments with your reinforcement fleet jumping in last second to save a dying outpost and retreat ships to repair that are at less than 1% HP. Where I would criticize the game is it's near total lack of explanation of what some buildings do or how to use them. I had to look online on how to jump ships. I had to figure out what the hell the unmaker is. There are buildings to speed up construction time but it doesn't say how much. There are buildings to "take advantage of out of system shipyards" that don't really explain that what it really does is create duplicate ships which is immensely powerful. The UI also has tooltips that fall off the edge of your screen so you can't read them (poor edge detection). You can tell that while not perfect, this game is definitely a labor of love and is worth playing. You just have to give it an honest chance past the tutorial. I hope the developer works on polishing the game, since I think the core gameplay is actually really good.
Great game. Unlocking stuff feels rewarding. Combat is neat. Basebuilding and resource management are a struggle, which makes it more fun. The only issue I have is...no allies in skirmish?! Only you vs AI.
After playing for sometimes. i am changing my recommendationt to avoid for now. a few things they need to urgently address NOW 1) skirmish is 1 VS 1/2/3 only 2) AI just spam with infinate resources there is really no balance. 3) huge imbalance to unit and type. 4) need a map design selector not just random name 5) loadout limit need to increase at least 20? it gets really really boring after sometime 6) the AI in skirmish is like wave attack it spawns bigger stuff overtime is not a True 7) the storeage building cost going up is really silly same for the amount of power plants. 8) once again EXTREMELY UNBALANCE AND UNFAIR AI GAME PLAY. bonus 1) i would like to see ships with more weapons and hitpoint slot. i try liking it. i really did but really. avoid this for now. very unpolish and full of potential. i really want this game to succeed.
A game that sticks out from the crowd in its genre. absolutely worth playing if youve ever enjoyed any 3d space rts. and possibly a good starting point to those who are new as the game can be set to a very easy difficulty in each mode. game is still being actively developed, the devs on thier discord are reasonably active and available. The game has multiple modes available. these include: Wave Survival hectic onslaught of chaos. i still have more to do in this mode but it was replayable and enjoyable. and if my setting choices suit, a challenge. it can go from (in my opinion) very 'easy and chill' to 'this is impossible' with the settings. i havent even tried the endless mode yet. Base Assault A strategic dance of micro and planning to overcome the challenge thats put infront of you. hours and hours of fun for those interested in the challenge. again, has very easy settings that you can with granularity adjust up to damn outright impossible. this mode shocked me the most on how engaging and fun it is. absolutely the best single player mode in any RTS ive ever played. Skirmish Standard skirmish match any RTS gamer would know. you and the enemy AI (how many of which you can choose in the settings, pit against each other to mine asteroid, make buildings and progress through economic choices to make a navy to attack and hopefully win. difficulty again can be adjusted from very very easy to very very difficult. i see some reviews out there stating you 'cant do this or cant do that' if you dont spam lights or dont do X. i was able to, with practice and honestly alot of improvement in my ship customisation and strategy i was able to beat the hardest AI using my biggest ships. absolutely nothing was stopping me from playing however i would like. it boils down to your ability, which is how it should be. The Campaign as stated. ive not tried it yet. im not usually a campaign player, i tend to really dislike train track feeling of them. and quests with specifics often dont spark interest from me. i like a bit more freedom and a bit more sandbox feel to my playtime. something i get BUNDLES of from all the other modes. i decided to write a review before trying the campaign because i just dont have plan to do the campaign super soon. with additional playtime from my 50hours of game time still keeping me interested an happy i see no reason. possibly my loss. Multiplayer i havent tried multiplayer. mostly because im learning the game and enjoying the modes for now. experimenting with weapons. the community is small, so multiplayer is not something youre going to be able to get at any time, any where. but it is available, the discord is vital to getting multiplayer matches with people, and it is possible if you should be interested in a more human vs human challenge. the community is too small to expect anything else. dont forget, if you have a buddy also interested in this. the multiplayer is functional. so you can just join and play each other that way. Additional PROs the dev team and community, although small, is welcoming. the progressive unlocking of ships weapons and modules gives a level of progression and replayability that a game like homeworld could never give. truely a great addition to the game. this happens fast enough that it doesnt feel restricting and slow enough each one counts. the options to be able to turn on colour coded weapon type projectiles or not is great. (for example, a green laser projectile from a weapon you dont own you can know its for anti light unit types as its green) being able to turn this off for a more cinematic view im sure some will want available. adjustable population cap. the population cap going up to 150 is crazy. i dont think my computer could run it at that, but ive not tried. i play most my games at 70 max pop, i often dont hit max pop before im able to win a game so 70 is alot or feel like alot of pop in this game. Modding - under additional PROs there does seem to be modding, with mod support and im pretty sure mods are available already. i havent personally dove into this yet, as theres actually quite alot of content and customisation and such actually in the base game. in my first 50hours i havent felt i need to look into what mods exist yet. but i did see a screenshot of a modded ship hull somewhere i cant remember where. but for those who love a mod, it does seem that is available. side note: If youre new to RTS games or 3D space games, this is an ok game to enter in at, the settings can be at a very easy level and the addition of customisable ships (weapon loadouts and auxiliary modules) means theres personal feel and replayability to any part of the game no matter how hard you have things set. personally i rebound the default keys for moving the camera up and down from Q and E to R and F. R and F feel much more natural to me for up and down. but, this rebound being possible is technically a pro for a small game title. Ok So my 2 gripes with the game (ive played about 50hours, i left the game running a couple of times that why it states 70) i think iv played the game enough to have a good feel for it, whilst having more than enough playtime to of had, in my opinion my monies worth of fun (and theres plenty more gametime for me yet) The Cons the settings page doesnt seem to work in a match, only when i make adjustments to the settings outside of an actual match do they seem to stay adjusted. personally. for a small cheap indie game, this didnt bother me. i was able to just adjust in main menu, and carry on. i only point this out as it may help someone else circumnavigate the issue if they encounter it. the bloom amount in the ship customisation page is quite high. and my bloom adjustments dont seem to effect it on this single screen. not game breaking. but a minor annoyance. im used to game with very very low bloom levels and on that screen the engines and lights just seem radioactively glowing. --------------- hopefully my review helps someone considering to just try it out. if you think youll like a sandbox feel to a homeworld inspired game then this will be your favourite game. i enjoyed homeworld, homeworld2, homeworld deserts of kharak. i prefer this game. i think most strategy gamers would very much enjoy this game. truely a hidden gem i would say. a little rough around the edges gem. but a gem none the less. i cant stress enough, how serious i am when i say i have had more enjoyment from this game than any homeworld game. hopefully the value to that statement is heard. im subscribed to the thread, feel free to ask a question. i should notice the notification and im happy to answer anything on how a player feels about the game for those interested. no time limit, but also no promises on response times. the game really does deserve a little more recognition and for some more people to try it out. :)
If you like RTS wave tower defense with scaling costs for deployable assets this is for you. I found it to be a mixed bag. I love the graphics and the gameplay isnt bad. My issue is not really being a fan of wave based content. 2nd mission in the campaign has you fight 10 waves of progressively harder enemies after only taking out 2 turrets prior and its not my preferred way to play. Im a build it and unleash it kind of RTS player. I much prefer 4x games, so the gameplay for me isnt my normal. I wont not recommend a game because I dont care for that choice. It was fun, but I found myself not really enjoying the hurry up and wait for resources to build the next storage to hold more resources so I can build more stuff so I can build more Storage so I can build more stuff, so I can build more storage, while the cost of building storage goes up every time I build a storage. Not a fan of the choice of rising costs on the infrastructure as a gating mechanic. So for me, Play it it your into those things. For me I dont care for wave based campaigns. I dont like the increasing basic resource structures increasing in cost everytime you add one. The gameplay otherwise felt fine and mostly a solid experience, minus my own preferences for RTS titles. PS I will put some more time into this and try to progress some more of the campaign and see how it feels. Im recommending this on the fact that I didnt feel the need to turn it off, and it really does seem like its fun for the right gamers, I just have preferences against the wave gameplay. PPS I will also try and check out some mods...yes it supports steam workshop!
wirkt wie ein downgrade zu Homeworld 2 Für mich der Killer: du kannst die Musik nicht abstellen! Egal, wie du am Regel drehst, es plärrt einfach weiter.
You should just give it a try. It scratches the space battle itch like no other game.
A selection of all your favourite RTS games have all got together and joined into one, it feels like you're playing a mix of; Star Wars - Empire at War (Combat / Ship Feel) Supreme Commander Forged Alliance (Economy) Sins of a Solar Empire (Combat) Command and Conquer (Voice lines + UI) Homeworld (Scale / Visuals) But also you're watching a movie at the same time, and you get to spend time crafting up devious ship combos and loadouts. It's a really interesting and fun choice to allow you to design your own ships rather than limiting you to faction specifics, that stands out the most from other RTS games, you design the units. The devs are spot on, quick to fix bugs and are welcoming to suggestions or improvements, if you like any of the above mentioned games, especially sins of a solar, then i'd say you'll get on with this game.
Ich wollte es echt mögen, es macht auf gewisse Weise auch Spaß, ABER... Am Ende ist es eigentlich nur noch ein Artilleriekampf... Sonnenwerfer?! Was habt ihr geraucht? :D Wird man davon getroffen, ist das Spiel so gut wie gelaufen. Wenn man sowas wenigstens abstellen könnte, aber man kann rein gar nichts anpassen außer Map, Größe und Einheitenlimit. Das Bauen ist ein Krampf. Umständlich mit dieser Höhe, besser wäre eine feste Ebene. Basen bestehen am Ende aus HAUFENWEISE Schilden und HAUFENWEISE Linien von irgendwelchen Gebäude-Boostern :D... 1 Schild, das man upgraden kann, würde reichen. Wäre auch besser für die Performance, die im Übrigen schei... ist. Ich meine, Einheitenlimit maximal 80, lol?! Aber kein Wunder, wenn die Projektile durch die ganze Map fliegen... Wie eben erwähnt: Performance... Wirklich sehr schlecht. 1vs1 geht noch, aber darüber hinaus wird es am Ende zum Lagfest, es sei denn, man stellt das Einheitenlimit auf 10–20 oder so :D. Gleichzeitig unendlich Türme bauen können – eher Tower-Defense-Game... Für mich hat das nichts mit einem ordentlichen RTS zu tun, dann lieber Sins of a Solar Empire 2. Potenzial leider verschenkt. Unity ist auch nicht die beste Wahl für so ein Game. ----------------------------- I really wanted to like it, and in a way it is fun, BUT... In the end, it’s actually just an artillery fight... Sun Launchers?! What were you guys smoking? :D If you get hit by one of those, the game is pretty much over. If only you could at least turn that kind of stuff off, but you can't customize anything at all except for the map, size, and unit limit. Building is a pain. Too clunky with this height mechanic, a flat plane would be much better. In the end, bases just consist of TONS of shields and TONS of lines of some random building boosters :D... 1 shield that you can upgrade would be enough. It would also be better for the performance, which by the way is cra... I mean, a maximum unit limit of 80, lol?! But no wonder when projectiles are flying across the entire map... As just mentioned: performance... Really, really bad. 1v1 is still okay, but anything beyond that turns into a lagfest at the end, unless you set the unit limit to like 10–20 :D. At the same time, being able to build infinite towers makes it feel more like a tower defense game... For me, this has nothing to do with a proper RTS, I'd rather play Sins of a Solar Empire 2. Potential wasted, unfortunately. Unity isn't the best choice for a game like this either.
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