
Creeper World 3 is what happens when cellular automata takes over a strategy simulation. Instead of discrete units that attack your base, a fluid-like substance spreads over the terraformable terrain. Your base, your weapons, your strategy... you must adapt them all.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
great tho the difficulty spikes are crazy
Runs well, but seems to really peg ~2 CPU cores for some reason. I'm using Proton compatibility, so that may be a part. This game is very reminiscent of the original Creeper World (you may notice some levels seem adapted, and of course planet names are reused... I believe that's actually intentional) and is fun to play. The levels are very "more-ish" and the learning curve has been smooth so far. I've played through the first four or so solar systems so far. I of course don't know the plot yet, but having played the first and so far parts of some of the later games there seems to be some multiversal stuff going on. I'm looking forward to figuring out the full goals of the creeper if they're doing that, and this game will likely provide a clue. So far it seems like there's a secret the creeper don't want you learning, and I have suspicions about who Lia is. Overall, I'd recommend it; it's a good game to play if you've got a spare ~10-30 minutes. Edited: Okay, the last two missions in the main campaign mode are NOT relaxing, or for that matter short. I feel proud of shutting the totem down at 99% charged though in the second-to-last level though. "Proud" in that I don't have to replay that level, anyway... Someone let me know if and HOW that is beatable in the earlier stages.
Very engaging. Not too hard so far, and you can pause at any time and still issue commands, so there is no time pressure. The maps are like mini puzzles, and if you like you can make a game of time optimizing them. Or you can settle for just any solution, which makes it more like a very complicated power washer simulator. 10/10 - this is way more fun than silksong.
An amazing game that mix tower defense and RTS in a sandbox style. Wish there were more hand-crafted levels though, many missions outside of the story ones feel randomly-generated.
probably has the best visuals out of the series, though the UI is kinda clunky, as usual
I haven't played very much, but i think its a game worth playing.
fun
Good but old. Get it on sale only.
I think its a Good game
yes very good love to creep and be creeped
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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