
《Endzone Girls》is a Tower Defense Game. You will collect resources and build fortifications before the zombies arrive to kill the zombies that invade your home. In the game, you will unlock different defensive buildings, create a unique style, defend your home in a world full of zombies.
Modeled estimate, not a reported figure. How we estimate →
Media

About
The story takes place after the outbreak of the zombie apocalypse. You and a group of survivors must build a base in a world overrun by the undead.
Game Features
✧ 4 story-rich chapters with over 15 hours of gameplay
✧ Supports both pixel and HD visual styles. You can disable either one. The pixel style offers a simplified look during dialogues, ideal for players who just want tower defense action.
✧ Over 11 unique [Survivors]. Choose one [Survivor] per run—each with skills that shape your deployment strategy.
✧ Raise [Survivor] affinity by deploying them in missions to unlock their personal stories.
✧ A wide range of buildings and units, each upgradeable in different directions. Combine with character skills to unlock unexpected effects.
✧ Gather resources and build your defense line before the zombies arrive
✧ Protect your base in a world crawling with zombies
✧ Construct and upgrade resource buildings during missions to build powerful towers and defenses
✧ Prepare carefully—before each wave hits, you'll need to secure enough resources to survive
✧ Unlock new types of buildings as you progress, and mix them to strengthen your defense
✧ Zombies usually come alone at first… but soon they'll charge at you in relentless waves
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Japanese, Polish, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
⠀⠀⠀⠀⠀⠀⠀⠀⣴⣿⣆⢀⡀⣰⣿⣦ ⠀⢰⠉⠉⠒⠲⢄⠀⢿⣿⣿⠿⠿⣿⣿⡿⠀⡠⠖⠒⠉⢱ ⠀⢸⠀⣿⣷⣦⠀⠉⠉⠁⠀⠀⠀⠀⠀⠈⠉⠁⣴⣾⣿⠀⡇ ⠀⢸⠀⢿⡿⠋⢀⠤⠄⠀⠀⠀⠀⠀⠀⠠⠤⡀⠙⣿⡿⠀⡇ ⠀⠸⡇⠈⠀⠀⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠀⢸⣇ ⢠⠏⠀⠀⠀⠐⢤⣠⣤⡀⠀⠀⠀⠀⢀⣤⣄⡤⠂⠀⠀⠀⢹⡄ ⠈⣧⠀⠤⣀⠀⢿⣿⣿⡇⠀⠀⠀⠀⢿⣿⣿⡇⣀⠤⠀⢀⡟ ⠀⠈⢳⠩⠭⠀⠀⠉⠉⠀⠀⠺⠗⠀⠀⠉⠉⠀⠭⠍⣠⠎ ⠀⠀⠀⠘⠷⣄⣀⡀⠀⠀⠑⠊⠑⠊⠀⠀⢀⣀⡤⠞⠁⢾⣧⣼⡷ ⠀⠀⠀⠀⠀⡔⠉⠙⠛⠛⠻⠿⠿⠟⠛⠛⠉⠉⢢⠀⠀⠀⠙⠋⠀ ⠀⠀⠀⠀⠀⠈⠒⠒⡏⠀⠁⠈⠁⠈⠀⠹⡒⠒⠉ ⠀⠀⠀⠀⠀⠀⠀⡰⡁⡁⡁⡁⡁⡁⡁⡁⣣ ⠀⠀⠀⠀⠀⠀⠀⠧⡤⠤⢤⣤⣤⡤⠤⢤⠼ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⣀⡸⠁⠈⢇⣀⠎ 有中文 没成就
Oyun, bir Kule Savunma Oyunudur. Zombiler gelmeden önce kaynakları toplayacak ve tahkimatlar inşa edecek ve evinizi istila eden zombileri öldüreceksiniz. Oyunda farklı savunma binalarının kilidini açacak, benzersiz bir stil yaratacak, zombilerle dolu bir dünyada evinizi savunacaksınız.
AI 그림체의 거부감과 게임플레이 영상이 똥맛이 넘쳤지만 찍어먹어봐야하는 성격상 찍어먹어봤다 처음에 생존자 얻어서 무료 권총부대를 사용할땐 지루해서 환불할까 했지만 2지역부터 난이도가 조금 올라간다 2-5에서 여러 생존자로 시도해봤지만 결국 내답은 죽창이다 죽창은 좀비든 사람이든 찔러죽인다 죽창 더 많은 죽창이 필요하다. ------------------------------------------- 3-10까지 깻다 답은 샷건이다 좀비든 뭐든 샷건으로 배떄찌 구멍을 내면 이길 수 있다 처음엔 스나 위주로 썼는데 공격 AI를 잘모르겠지만 범위가 너무 넓어 화력집중이 안된다 샷건녀를 써라
老同学 我的天 竟然入库到你的游戏啦 你竟然成为了游戏爆品厂商 真的好久不见了 你还记得我吗 我们都不认识二十年了 小时候你在你家玩 我在我家玩 别看外在4399,内在6666啊;想法不错,战斗比预想好很多,策略技巧战术都表现出来了。推荐。没有云存档,可长时间游玩的游戏担心换机器或掉档,还是搁置了。目前内容较少,兄嘚,快点更。 特有规则或键位备忘: 画面:** 音乐:** 剧情:* 演出:* 玩法:*** 创意:*** 手感:** 难度:*** 丰富:** 耐玩:** 优化:** 更新:** 热情:** 细节:** 打磨:** 诚意:*** 不足,bug,建议等:成就,云存档需要。教程目前是一次说完,话多了,应该边演示边操控边讲解。键位需要自定义,需要支持手柄。当鼠标指向选项时,应当有视觉提示表示可以点击如高亮或加个闪烁方框。故事需要充实,画面加些氛围,手感需要强化,请继续更新,加油。窗口模式下,方框左上的游戏名和实际游戏名不一致。修理按钮应当可以点击,目前是非要按快捷键。升级按钮那排的三个按钮遮挡视线。 爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Update and changing to recommended: The game has been updated to address its previously high difficulty. It now offers Normal and Easy modes, which adjust the amount of starting resources. The original difficulty imbalance stemmed from the developer’s high skill level in these types of games; what felt normal to them may not have matched the experience of the average player. Story takes a back seat to gameplay because it is delivered in just a few paragraphs: a familiar zombie outbreak has left the world in ruins, and you’re one of the few remaining survivors tasked with helping others and creating a safe haven for humanity. Your mission spans three distinct zones, each with ten increasingly challenging stages. Each level is a puzzle. Clicking on a stage shows how long you must survive, what types of threats you’ll face, and what resources you’ll start with. As the game progresses, enemies grow tougher, your starting resources dwindle, and you’re forced to make smarter decisions, but you also unlock more options. The core gameplay loop revolves around defending your base by placing production and combat structures on a grid-based map. The grid clearly marks your camp, zombie entry points, and colored squares where buildings can be placed. The only terrain you can’t build on are cracked floors, which allow zombies to walk straight through. Structures fall into three broad categories: production, defense, and attack. Production buildings—used to generate essential resources like wood and iron—must be placed on specific colored tiles, typically near your base. Defense and attack units, meanwhile, can go anywhere else on the grid. Before each mission, there’s a preparation phase. Here, you select 12 structures to keep on your construction bar for quick access. This selection carries over between stages, so thoughtful loadout planning is essential, especially as new buildings become available. The game economy is tight. Your base offers a small trickle of resources, but it’s rarely enough to survive. You’ll need to build and upgrade production buildings early if you want a fighting chance. To upgrade any building, your base must first be upgraded. Attack units keep you alive. These aren’t buildings but actual troops that can be killed by zombies. They have stats like range, damage, and reload speed, and can be upgraded; again, with enough resources and base levels. A cooldown timer prevents you from flooding the map with a single unit type when resources are plentiful. Unfortunately, the game stumbles hard when it comes to balance. Most players will hit a frustrating wall at the second level. The difficulty spike is severe, with swarms of zombies that seem impossible to beat. Worse, the game fails to teach effective strategies or placement mechanics, leaving players guessing. Success hinges on discovering one specific build order or layout, which defeats the spirit of experimentation and problem-solving that defines great strategy games. Overall, the game has a solid foundation, but the early difficulty and lack of guidance seriously hinder its potential. A rebalanced tutorial and more flexible solutions would go a long way in making it more accessible. Might be recommended to true defense veterans, but all others should stay away from this one.
I started to feel challenge after 1-10. I haven't fully completed the game yet, but overall, it feels pretty good. I leave a msg in Forum.
极简塔防青春版,时间充裕的话可以一试
[h1]简介[/h1] 《Endzone Girls:末世少女防线》是一款极简的美少女大战僵尸,不好,舟吧打过来了。还是熟悉的僵尸爆发摧毁了世界,作为少数的幸存者,玩家需要在三个主要区域中建立人类避难所,每个关卡都是生存的难点,需根据关卡完成的事件、威胁类型和资源压力制定策略。而且随着游戏的推进,僵尸会更强、资源会更少、需要决策的地方也更多,但可解锁的要素也更多。 [h1]基础设施和攻击单位[/h1] 游戏的核心玩法是在网格地图上布置攻防建筑以守卫基地。网格上清晰标注了营地、僵尸的进攻入口和可建造区域,还有一些特殊的地形遭到破坏不满足建造要求。建筑分为三类:必须放在特定颜色地块上的资源生产类建筑,以及可自由布置的防御/攻击类建筑。每关开始前,需从12个快捷建造栏位中预选建筑配置。资源体系极为苛刻,以基地为例,基地是仅提供微量资源,玩家必须优先升级基地和生产建筑。而攻击单位,拥有射程、伤害、装填等属性,同样需要资源和基地等级来升级,且同类单位有冷却时间限制。 [h1]难度曲线不丝滑[/h1] 不过本作的难度曲线貌似有点问题,会在前几关后突然感受到数值和数量的压力,让人有点不太适应,僵尸还有越打越多,逐渐形成的僵尸潮几乎无法抵挡。更糟的是,本作似乎并没有在一些策略和防御布局上有什么连携或者额外机制什么的,完全就是依赖特定的建造顺序,这样设计显然是对游戏的难度突然加大没有什么还手的能力。 [h1]总结[/h1] 总的来说,作为一个网格化极简的塔防游戏,本作在基础的设计上似乎有点问题,难度和引导的缺失可能正式问题所在?若能加入教程并提供更灵活的难度曲线,将大幅提升可玩性。目前仅推荐给硬核塔防老ass,普通玩家请谨慎尝试。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
建议出一点挑战性质的特殊关卡,比如在该关卡中不能携带角色,等等等等,光一个限制模式感觉不够
A solid, fun TD with resource management and some interesting layouts and a bit of a story to put all the levels together. A little bit of some growth between levels via getting a survivor and being able to slowly improve them for a single bonus of some kind. The question of difficulty is one people always fight over, but more choices is better, I had no issue with stuff before the changes (at least up to the start of Zone 2, I did the demo then into Zone 1 before updating), but changing starting resources seems like a pretty solid way to balance it as having more initial resources really lets you scale up faster. This is a solid game for the price it's at, totally recommend it if you like these kinds of Tower Defenses. Dev is responding to feedback well and making updates, as it's their first TD game you can see some rough edges but they're fixing it with good feedback.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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