
In this "Rube-Goldberg" style puzzle game, experiment and build your wacky contraptions with physics action like never before! Experience dazzling visuals of explosives, fire, and true to life physics behavior when you put the experiment into motion!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
Can't load community levels
[h1]Steam Deck Experience: Completely Unplayable[/h1] Game won't even launch. Obviously a PC port of a phone game, but even considering that, it is a awful experience.
Tags: Casual - Mechanical & Assembly Additional Tags: Delete Local Content & Remove from Library TLDR: Tablet Grade. The poor port version of Crazy Machines. Recommend you get the latest version of the proper PC franchise. Its where the gameplay is at. http://store.steampowered.com/app/351920/Crazy_Machines_3/
I think it's the worst one in the series. Definitely, NOT buy this.
The same what everybody says I like all the Crazy Machines games except this one. It looks almost like a free to play game if you wait one day you get more points or if you buy points. - You don't know when you can get more stars - The inventory, you have a lot of things you don't know how it works. - You have to buy a level with your points I don't like that. - You can't change the graphics. If you wan't window mode you can't do that.
old. fun short. puzzle 👍
If you struggle getting the game to start, lower your system's audio sample rate to 48000Hz or lower. The method to do so varies between Windows versions so search online if needed. (Working on a up-to-date Windows 11 machine) Now, getting the game to start is not the reason for the negative review. I always enjoyed these types of games and I honestly do enjoy this game....but the 3 star rating system in this game is what ruins the point of the whole series. "Crazy Machines" implies that you are supposed to build a complex machine to do a simple task (Rube Goldberg Machines). What this game has you do instead is use as little parts as possible and with variety (not using the same part 3 times, etc.), so you get an incredibly simple, unsatisfying solution most of the time that gets you all three stars, where as the complicated solution you made will get you at most, 1 star. What? However, the rating system is supposed to get you more golden gears to unlock more levels. The more stars, the more gears you get. By default out-of-the-box, you have enough already to unlock all levels and get all hints and solutions so it's technically not that big of a deal, but it's the fact the rating system encourages to be "uncreative." Most of the time it's trial and error to get the 3 stars, which isn't really fun. But if you don't care about achievements or the rating system, then this game will be fun for you.
Very nice game
EDIT: Played it seriously... Wait, reading this review I've already beaten this game before, huh? Strange. None the less, I came to conclusion that I don't like it. I play CM games for "aha" or at least fancy "figure out what to place" moments. But here you are given pretty much everything without limits so it just doesn't interest me for I know that I will beat it all easily, it's just a matter of time and tedius fiddling. Instead it should be about getting three stars but the game fails to explain clearly what it means to get three stars thus it's trial and error. Damn. Crazy Machines: Golden Gears is the latest addition to Crazy Machine franchise, released sometime in 2013 on smartphones and in 2014 came onto Steam. Crazy Machines franchise is Incredible Machine-like genre of building contraption to solve the goal. And yes, it's qute a direct port of game from smartphone. User Interface didn't change much, so you will have to drag and click with left mouse button around a lot and seeign all the huge icons with no descriptions. Nothing too badly. Lacks options though, just lets you disable or enable audio and such. You will notice game showing amount of Golden Gears you have, which is currency of a game and you earn it by completing puzzles with more stars, something about sharing levels too, and then you spend it by unlocking 42 official puzzles and by using special hint that creates one-star contraption for you. I think that for smartphone version you would have had to spend some real money to get enough of golden gears. But don't worry, Steam version gives you gives you enough Golden Gears that they don't matter. Like game says itself, it's enough to unlock all puzzles and to use all hint solutions. So you can just ignore this thing. Game reuses most of assets from Elements. Well, or at least it has similiar style. Don't mind the backwalls that you see in screenshots, they are just decorations this time around, you can place elements anywhere you want. Graphics are simpler, they use models with less polygons than those in elements, makes sense. Background isn't that terribly interesting. There are short bits of music that playes occasionally, but most often it's just silence and some sounds. Gameplay is quite different this time around. They are more on level of Challenges from Crazy Machines Elements than classic Puzzles. Instead of having to fill the already built machine with missing elements and firguring out a single solution out, you will have to build whole machine from scratch. Goals are quite simple, there aren't many pre-placed elements. As far as selection of elements you have, there is a bit of everything. Aside from more complex systems. It does have logic system from Elements there too, which was used mostly for editor in Elements, while here you can use it in regular puzzles. So, there is more than one single solution and you can do it in any way you want. Or any way that works at least. But then, it's not about just beating the game, even though there are puzzles that make you think how to do it. As you know, Crazy Machines had bonus completion implented in it. This time, it's your oh-so-favourite smartphoneish three-star system. And here where the game tries different approach. It tries to make you build the more Rube-like machines. You have to use less of same elements, thus making you use some elements in less direct way. I think it rewards variety too. You also should use as least amount of elements as possible too, I guess. Game tells you to use more of "dynamic" elements than "static". With examples like: use conveyer belt instead of metal board or use explosive bottle to turn on the switch. But the thing, when you already have to build the machine from scratch and requirements for top-scoring is vague, you can't really figure out what is the best way aside from just trying whatever idea. Game would have been more fun if it told you more than just "you used some elements too much". Some more direction would have been helpful. It also uses hints system too, yes. You can either reveal hints or you can make game build a one-star machine for you. It also allows you to share and download others levels. They are completed in same way as normal puzzles, but without three-star system. In all honesty, it's the one Crazy Machine game where I didn't bother to perfect each puzzle. Blaming lack of direction, I grew bored of it after a while. I don't know and don't want to bother with getting higher stars. I just used hint-solving on last few puzzles to see how it goes. The fact that I have to open menu and drag each elements again even if I want to use same elements is annoying. Even though I am not supposed to use same elements all time. But then again, this gameplay where you build everything from scratch is not. I prefer more of classic Crazy Machines puzzles, where I have to think really hard to figure out the placement of missing elements to make chain-reaction work. Physics are also a bit glitchy as usual. You know. Placement of unrelated to chain-reaction elements may impact the movement of other unrelated objects. But I can see that some may like CM: Golden Gears. If you loved Challenges mode from Crazy Machines Elements then try this one.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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