
In TRAILCAM, you are a wildlife investigator called to the Appalachian Mountains to solve mysterious missing person cases. Using trail cameras from your watchtower, you’ll uncover a sinister truth, navigating a non-linear plot full of twists. Can you solve the mystery?
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About
Step into the shoes of a veterinarian investigator, specializing in forest and wildlife incidents. You’ve been summoned by the Appalachian Mountains Forest Agency to investigate a series of unsettling missing person reports. Every time someone vanishes, the forest is left with ominous traces— blood, signs of struggle —but no bodies are ever found.
The local police have hit a dead end, and now it’s up to you. Could the culprit be a massive predator, dragging its prey to an unknown lair, or is there something more sinister at play? As the sole expert on the case, your mission is to uncover the truth from a remote watchtower , deep in the heart of the Appalachian wilderness.
Using a sophisticated PC system connected to a network of trail cameras, you’ll monitor, document, and report any suspicious activity. As you dive deeper, prepare yourself for unexpected plot twists and a non-linear storyline that will keep you constantly on edge.
Are you ready to solve the mystery of TRAILCAM, or will you become the next person to disappear without a trace ...
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- Unique Investigation Gameplay: Use real-time footage from trail cameras to gather evidence and investigate suspicious occurrences.
- Thrilling Storyline: A mystery that keeps you guessing, full of twists and unexpected turns.
- Atmospheric Setting: Explore the eerie wilderness of the Appalachian Mountains from your isolated watchtower.
- Non-linear Narrative: Every choice and discovery affects the outcome of the case.
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Are you brave enough to uncover the truth behind the missing persons, or will you be the next victim of the wilderness?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] I've never been aggressively edged and then promptly abandoned without satisfaction by a horror game, but there's a first time for everything, I suppose! [/h1] Trailcam started off REALLY strong, introducing a truly unsettling atmosphere and slowly building anticipation. I was uneasy right from the start—something I love in a horror game! As the slow burn intensified and the expectation of a banger ending grew, and as jump scares and creepy occurences became more frequent, the game just...ended. Absolutely no payoff, no resolution to the story that left me feeling satisfied. The first words out of my mouth (and the mouths of the people watching) were, "...is that it?" I don't typically leave negative reviews, but I felt particularly betrayed by this one. The buildup and sudden abandonment really had me in my feelings. This is a fantastic concept for a game—the ending just needs some love and attention.
The game is lacking, slow paced, you just wait at a PC and if you for some reason mistake what animal or if there is an animal in the video more than 6 times you have to restart. The concept fits my interests in horror games perfectly but sadly this game was not it and I highly recommend NOT trying it
[h2]Sinopsis[/h2] TRAILCAM es una experiencia de misterio con toques de terror y búsqueda de anomalías en plena naturaleza. Somos un investigador veterinario contratado por la Agencia Forestal de los Montes Apalaches (América del Norte) para investigar una serie de misteriosas desapariciones. Los cuerpos nunca fueron encontrados, pero han dejado evidencias en forma de sangre y forcejeos, lo que lleva a pensar que ha podido tratarse de algún animal salvaje o algo peor. Nuestra misión será descubrir qué ha ocurrido, llevando a cabo una escrupulosa investigación desde una solitaria torre de vigilancia forestal, a través de cámaras de fototrampeo con sensor de movimiento. Sobrevive a la noche, comprueba las cámaras de vigilancia y envía reportes correctos a las autoridades de todo aquello que se mueva en la oscuridad. [h2]Jugabilidad / Apartado técnico[/h2] TRAILCAM es una experiencia en 1ª persona, con una jugabilidad relativamente sencilla, ya que toda la acción tendrá lugar en nuestra torre de vigilancia. Básicamente tendremos que prestar atención a 3 elementos: el teléfono, donde recibiremos instrucciones y actualizaciones del caso; el sensor de movimiento, que nos avisará cuando algo se aproxime a la puerta de la torre y el ordenador, donde recibiremos señales en caso de que alguna cámara detecte movimiento y se active, debiendo reportar si se trata de un animal, una falsa alarma o algo anómalo. El sensor de movimiento tendremos que cargarlo manualmente machacando un botón y se descargará con el paso del tiempo. Mientras tanto, no tendremos mucho más que hacer, más allá de esperar la señal de alguna cámara de fototrampeo y comprobar de qué se trata. [h2]Valoración[/h2] La idea detrás de TRAILCAM me parece realmente interesante: un bosque perturbador donde tienen lugar desapariciones misteriosas y un investigador solitario que tendrá que hacer uso de diferentes cámaras para tratar de esclarecer lo ocurrido. Sin embargo, la ejecución deja mucho que desear y no son pocas las ocasiones donde el juego muestra falta de pulido. Entre señal y señal no tendremos mucho que hacer y recargar el sensor de movimiento es una acción tan monótona como irritante. Las llamadas de teléfono carecen de voz y por lo general, los efectos sonoros son bastante pobres. Las imágenes son, en ocasiones, excesivamente oscuras, siendo casi imposible discernir lo que estamos viendo y rompiendo la fluidez de la trama, la cual no acaba de convencer del todo. En definitiva, una muy buena idea malamente ejecutada, con muchos aspectos mejorables y una duración escueta, dejándote con cierto sabor agridulce. ✔️ [b]Positivo[/b]:[list] [*]Ofrece una idea y ambientación bastante interesantes, colocándonos en mitad de un bosque que tendremos que explorar a través de las diferentes cámaras de fototrampeo instaladas en puntos estratégicos. [*]A lo largo de nuestra investigación podremos encontrarnos con osos, jabalíes, lobos, ciervos y un largo etcétera de animales, así como algún que otro fenómeno anómalo. [*]Sencillo de jugar, sin demasiadas complicaciones ni mecánicas. [/list] ❌ [b]Negativo[/b]:[list] [*]Por lo general, el juego se siente algo soso, habiendo muchos ratos muertos donde no tendremos nada que hacer salvo esperar. [*]Los efectos sonoros son algo pobres y la iluminación es muy escasa, dificultando en ocasiones la identificación de imágenes. [*]La trama se siente coja, le falta algo más de profundidad y no llega a convencer más allá del planteamiento. [/list] 📢 [b]Idioma[/b]: Interfaz y subtítulos en español. ⌛ [b]Duración[/b]: 30 minutos-1 hora juego base/ 2 horas para 100%. 🎮 [b]Steam Deck[/b]: Funciona sin problemas, aunque está más pensado para jugar con ratón. No lo salvaría de un incendio! 👨🚒👎🔥 [h1]4/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres descubrir buenos juegos, sígueme en mi página de Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
Scary, bite-sized game! With .9 hours, I finished one playthrough of the game, no restarting, and got the Good Ending. It's a bit stressful so I'm grateful that it's not too long. Simple gameplay! Easy to figure out the story and your job, and a very good and creepy atmosphere (you can't close the door!! horrifying!). Some of the animals are a bit hard to see, but that's the point! I think some reviewers are being a bit too harsh, or perhaps don't have the patience to sit there and really look to see what's going on in the cams. There is no time limit that I've noticed so you can really observe the cam with motion detected on it before choosing the critter or other that's there. All things considered, we should be grateful that we get 2K night vision trail cams! Some are so grainy and choppy, so thank you, rangers! The game is 5 USD, because yes, it is short, but if that seems steep, you can wait for a sale (I got it for $2.49). If this is NiceSoup's first Steam title, then I am excited what the future holds for these devs! Will be playing again to see all there is to see in this game.
Trailcam is a simple spot-the-difference horror game in a bite-sized format with a great atmosphere and an addictive urge for more experiences like it. Recommended for fans of this niche genre, but too short and simple for others. Watch the pure gameplay video (SPOILERS - walkthrough): https://www.youtube.com/watch?v=TiR8yvuywtA For more concise reviews and recommendations please [url=https://store.steampowered.com/curator/6972871]follow my curator[/url].
The idea of Trailcam has a lot of potential, a forest watchtower provides a great setting for a horror game. Unfortunately, it is poorly done. The game ends up feeling slow and repetitive, it could easily gain replayability randomizing the occurrences in the cameras, but instead the same events are always repeated. Some jumpscares are uncoordinated with the sound or are just shoddy. Also, the bear scare mechanic is almost useless, it could have been used more, not just one time. To make things worse, the menus and all the UI aspects are awful, some texts even go out of their buttons.
stupid stupid broken dumb ♥♥♥♥♥♥♥ idiot game, devs have the stupid idiot sickness
Great game but after a while just NOTHING happened. I waited liek 20 minutes but absolutely nothing happened. I can't find anyone else with this glitch but it was rather boring just sitting around waiting for something scary to happen or at least teh motion decetor to go off but no, it was completely still. I got bored and left
Trailcam is a thrilling little 1+ hour jaunt that's half anomaly finder, half immersive sim. You play a wildlife expert stationed atop an Appalachian forest tower. Strange things have been happening in these woods: hikers going missing, gruesome remains turning up, beastly claw marks at the scene of the crime...but no bodies have been found. Ranger services suspect an animal is to blame, so you must monitor 5 strategically-placed webcams and correctly identify any wildlife picked up by the motion detectors. Stuttering VHS-style night-vision feeds give everything a spooky air, and make it hard to see clearly: luckily, handy prompts tell you which feed to focus on. All you have to do is switch to the appropriate live-feed, and press the correct button to upload a snapshot as either a particular type of animal, a false-positive (motion sensors are sometimes triggered accidentally), or "suspicious". You can abandon your feeds at any time to wander around the tower, where you can answer the phone, stare fearfully at the shadowy wilderness all around you, or tinker with the "bear scare" device left by the rangers. I found the game incredibly atmospheric, and became deeply immersed in the whole experience: the creepy black and white footage, the fear of spotting an unidentifiable "something" on a camera, hearing terrifying sounds from the woods, the bone-rattling fury of an incoming storm...the whole ambience of this game is electrifying. Its plot beats build up to an exciting and nail-biting conclusion, with 2 possible endings and couple of elegantly-executed jumpscares - but, to be honest, I was a bit disappointed with the end reveal. That said, I had a great time getting creeped out by this game, and I immediately went back to replay and get the other ending! A couple of things bugged me: there are a few compulsory phone calls that you'll need to take, and the dialogue for these is unskippable. It's fine the first time around, but it makes replaying for the second ending (as there is no manual saving) a bit of a chore. Likewise, each plot beat / progression point has a somewhat arbitrary trigger, which isn't always clear: you may need to wander out onto the balcony, for instance, before a phone call will trigger. Not a problem on the initial play: more an issue on the replay. It can be unfairly difficult to identify the creatures on screen; not often enough to be a deal-breaker, but when you only have 6 chances to make mistakes - with a risk of game-over if you make further errors - I can see some people getting frustrated by this. That said, there were only a couple of points where I just couldn't work out what I was looking at - the rest simply require a bit of time and observation to pick out key distinctive features. Finally, despite the description claiming otherwise, the game is linear (all of the "anomalies" are in the same order each play through) bar the ending sequence, making replayability limited...unless you keep getting them wrong, of course! (I'd also have liked there to be other things to do in the tower - minigames, making coffee, or whatever - but they're just nice to haves.) TL:DR - a fantastically creepy observation game with an interesting premise and effective direction. It can be a little slow paced, but that's part of the appeal: the gradual build-up of tension and anxiety to a nail-biting conclusion. The ending was a bit of a let-down for me, but I'll happily replay this again when I'm in the mood for a short, one-session horror stint. Well worth the sale price IMO (and I'd personally have been happy to have paid full price). I played this on a Steamdeck, and it worked perfectly. I look forward to seeing what the devs do next. If you enjoyed this, I'd recommend checking out The Cabin Factory, too.
Total vibe! It has a lot of missed opportunities, but those don't really get in the way of the core experience. I hope we get a sequel with improvements, because this is absolutely the type of game I'd play again. On to some feedback then: the game looks and performs worse on High settings, which makes no real sense. Also on a technical level: some of the UI buttons for the animals were tough to make out the first time around. There's this glitchy effect over them, however when I stopped to consider it, it made no sense and it really brought me out of the experience. The gltichy effect would, presumably, only be over the footage that I'm seeing, since the UI should be rendered locally on the PC, as it is running the application for evaluating said footage. As such: the icons should be clearly visible, CRT filters excluded. And it wouldn't hurt for them to be a bit bigger and better mapped too. Mechanically, the error margin isn't ideal. It breaks immersion, because the game knows that you've made a mistake, even though that's not really possible in any sense. Combined with the difficult to read UI, some trial and error was involved and that wasn't quite up to my taste. Here's a suggestion that makes more sense to me: when an error happens, the same upload animation plays, because that is the only acceptable outcome. The game, however, secretly tracks the player's errors and every X times, it sends something to attack them, so if the bear trap isn't charged: they loose the game. Having an weird incoming phone call to telegraph that an attack is about to happen sounds fair too. Speaking of the trap: it takes way, way too many inputs to charge it. Plus, having the mouse not count as input in this section felt a tad scummy. Balancing is surely required, but I have a suggestion on this front too: let me have up to, say, 3 charges. Every time I want to restore power, use the trap or get a tip (will explain in a moment), one of those charges goes away. Also, they deplete, but at, like, 1/4 the speed at the very least. So, tips. Why? Well, because sometimes brain farts happen and it really sucks to punish players for things that they couldn't have expected. Such as, for example, knowing how an in-game model of an animal (or something else) really looks like. As such, a button that you could press on the in-app UI screen, which would kind of highlight the zone in which movement was detected, would really be appreciated. Plus, it could also play into extra endings and secrets, which would be really neat. On a subjective level: the fact that I could not interact with the stuff in the room really bothered me. Think about it: it is cold outside, there is a storm and I'm keeping the door open, especially when there is weird stuff going on out there? Not a chance. I'd like to light a fire, maybe move some cables around, read more detailed notes: you know, stuff to interact with! I think this would really amp up the immersion factor. Oh! And voice acting. It really felt like the game should've had voice acting. If you need volunteers, Dev -- hit me up. On a general UX level, a couple of quick ones: players should be able to skip cutscenes, especially after they've already experienced them once. Also, pausing doesn't really pause the game: alerts still blare through and the timer associated with the trap's charge keeps depleting, despite the game being allegedly paused. A bit of a bummer. The mouse would get stuck out of screen several times and the player would also get stuck on some random objects too. Sure, the lack of urgency got to me at times, but that has been voiced my most reviews too, so I won't linger on it too much. Instead, I'd like to raise the following: some of the tension-building moments, especially the ones related to horror, were expertly crafted. I loved it and would love to see more. Which is why I'm saying the following: if you are wondering if you should get this game: do it. It's not perfect, but it is a great, short thrillride, which you are bound to appreciate if you like the general aesthetic of the presentation. Furthermore: I really hope we get a sequel with even more stuff, more threats and a longer campaign. I think that we've got something special here and it would suck for it to be a one-and-done wonder.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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