
Fight and tame alien beasts, craft resources into menacing weaponry, befriend the outlandish locals, and go toe-to-chin with a world-domineering maniac.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 0.71/day in the week after.
About

Sums Steam + Google Play only; Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 6.8Kreviews | 90% | — | $2.3M |
| $6.99 | 17.4Kratings | 86% | — | $4M | |
| $14.99 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game, bit grindy sometimes but still fun.
非常好玩的游戏,唯一缺点就是中后期重复度太高
Enjoyed this game quite a bit. It was unfortunate it didn't have online co-op but I believe the second one does? It's worth getting the game just for the humor.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
| 118ratings |
| 88% |
| — |
| not modelled |
| $5.99−60% | — | — | — | not modelled |
| $14.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 91 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩起来很奇怪,说不上来为什么
So I am almost done with the second biome and I am SOOOOO over this game. I really wanted to like it too and for the first 5ish hours I actually did. The crafting is fun, infinite inventory space is great, I liked the NPCs and story, and there is plenty of diversity with the mobs. But the further I got, the more it just turned into a grind fest. I played on normal because I wanted a somewhat chill experience with some challenging bosses/mini-bosses. Instead I am getting 1/2 shot by elite enemies while wearing the current cap lvl armor that isn't the basic gray armor. The balancing just feels awful, almost like the game is designed for a Masocore fanbase. Running speed is way to slow! Early on the teleporters make getting around easy, but by the second biome they feel way too spread out and I really hated going anywhere. There are also a bunch of little annoyances that kept piling up. The game caps out at 1920x1080. If you go idle for a few minutes the game pauses itself, so no farming your plants. If you make an account and enable syncing, an autosync popup keeps showing up on your screen. The lock-on system for your character to keep attacking as you move around stops working so often. No multiplayer. I kept pushing through even after I stopped enjoying my time thinking it was gonna get better. Maybe people who played the mobile version have nostalgia for it, but as someone coming in fresh, I genuinely don't understand the positive reviews. I had fun at first, but I do not recommend this game.
补票
算是为童年补票了,就算不带童年滤镜这也算是一款中规中矩的刷子游戏,即使是第三次打开这款游戏还是有想要玩到底的冲动。另外,感觉崩溃一的色调比二舒服多了
i really enjoyed my time, beating hardcore on ludicrous difficulty took some patience but still was overall a high stress but satisfying experience. story mode doesnt drag on too much, and it can be a bit slow getting into it at first (getting distracted can be very, very easy with the procedurally generated areas) one thing some negative reviews mentioned was the target losing focus and mouse combat, in my experience the combat is pretty smooth with so very few random interactions, you can essentially dodge every hit without playing ranged and on any weapon, and i found the difficulty to reapply target when you lose focus from kiting an enemy pretty interesting. in fact, doing most of anything in this game is highly engaging due to the mechanic of animation cancelling, intentional or not, which lets you attack or harvest resources faster if you interrupt the endlag animation of most actions, pets are interesting and you can find a use for any and all gadgets which is pretty fun. the walkspeed however does feel slow and the resources for swift potions or elixirs arent hard to grind, but youd have to go out of your way to do so... however seeing how movement speed plays a giant role in kiting, it could (and it does) make the game incredibly easier the faster you can move in and out of enemy attack ranges, and so most patterns are designed with your slower speed in mind which does make the game much more casual-player friendly than if it was faster movement with even faster enemy attacks. most of all the dev team is quite awesome and i like them, looking forward to eventually trying crashlands 2!
很搞的游戏,整体还不错,但全成就比较损人耐心
🦎 ОБЗОР НА CRASHLANDS: «МАЛЕНЬКИЙ ЧЕЛОВЕЧЕК В БОЛЬШОЙ ПУСТЫНЕ» 🦎 ★★★☆☆ «Ты — курьер, который развозит посылки по галактике. Но твой корабль сбили, и теперь ты должен собирать ресурсы, чтобы построить новый. А заодно — убивать всех, кто движется» --- 🚀 ЧТО ЭТО? Экшн-RPG с видом сверху, где вы — Флюкс Дэбблз, межгалактический курьер. Ваш корабль разбился на враждебной планете Вус, и теперь вам предстоит выживать: собирать ресурсы, крафтить оружие и броню, строить базу и выполнять кучу заданий для местных обитателей . Звучит как приключение, но на деле это «беги туда — убей то — принеси это» в бесконечном цикле. --- 🔥 ЧТО ЗАЦЕПЛЯЕТ СНАЧАЛА? 1. Стиль и юмор. Игра выглядит ярко и необычно, а диалоги полны абсурда и самоиронии. Создатели явно не принимают себя всерьёз. 2. Нет смертей. Если вы умираете — вы просто возрождаетесь на месте с полным здоровьем. Никаких потерь предметов, никаких штрафов. 3. Стабильность. Игра почти не багует и работает как часы. --- 😕 ПОЧЕМУ НЕ ЗАХОДИТ? 1. Бесконечный цикл «сделай-принеси». Всё, что вы делаете в игре — это бегаете от одного NPC к другому, собираете ресурсы, крафтите предметы и возвращаетесь. Вместо увлекательного сюжета — бесконечный список поручений. 2. Крафт — рутина. Чтобы создать предмет, нужно собрать кучу ингредиентов, которые разбросаны по всей карте. При этом часть материалов добывается только из редких врагов, которых нужно искать часами. 3. Карта — огромная и пустая. Мир слишком большой, а внутри него — бесконечные пустоши с одними и теми же врагами. Бегать от одного задания к другому по этой пустоте — утомительно. 4. Однообразие. Враги меняют цвет и размер, но суть одна и та же: подбежал, ударил, отбежал. Тактика не меняется от начала до конца. 5. Баланс хромает. Даже с лучшим оружием и броней вы можете умереть с одного-двух ударов. Игра не столько проверяет навыки, сколько заставляет вас бесконечно улучшать экипировку. 6. Бесполезное строительство. Можно построить базу, но она не нужна для прохождения — просто украшение. --- 💎 ВЕРДИКТ Crashlands — это игра, которая хороша ровно до того момента, как вы понимаете её механику. Первый час — интересно, дальше — бесконечная рутина с редкими вкраплениями смешных диалогов. Ты просто бегаешь по пустым локациям, собираешь ресурсы, убиваешь одних и тех же врагов и выполняешь однотипные задания. И так 50 часов. Берите, если: · У вас есть ностальгия по старой школе и вы готовы к бесконечному гринду · Вам нравится абсурдный юмор и яркая графика · Вы готовы сами придумывать себе развлечения в пустом мире Проходите мимо, если: · Хотите разнообразный геймплей с интересными механиками · Не любите бесконечные сбор ресурсов и повторяющиеся задания · Ждёте глубокого сюжета (его тут почти нет) P.S. Я играл не так много, и пока не заходит. Похоже, это та игра, в которую нужно либо втянуться с первого часа, либо закрыть и забыть. Я пока во втором лагере. 🦎💤 Итог: 5/10. Яркая обёртка, в которой лежит унылая рутина. Если у вас нет «детской любви» к этой игре — скорее всего, она вам тоже не зайдёт.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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