
Your favorite marsupial, Crash Bandicoot™, is back! He’s enhanced, entranced and ready-to-dance with the N. Sane Trilogy. Relive all your favorite moments in Crash Bandicoot™, Crash Bandicoot™ 2: Cortex Strikes Back and Crash Bandicoot™ 3: Warped, now in fully-remastered graphical glory!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 10 → 12.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 22.3Kreviews | 92% | — | $5.3M |
| $11.99−70% | 4.5Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1077 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is like if they remastered the original 3 crash bandicoot games and put them into a trilogy for the price of some amount of money
What a fantastic collection of remasters! After having put hundreds of hours into the original trilogy (as well as CTR), this collection is top-tier, but it has some downsides that make it hard to pick over the originals at times. If you do not care about slight gameplay changes, this is absolutely worth your time and money. However, if you do care, there are a few things that are, at least in my opinion, downgraded from the original trilogy. First off, the good/QoL changes: the "no-death" requirement for clear gems in the first game has been removed. This is good for casual play, and the game is so fun that if you want to go for a no-death run on stages, I have found it just as enjoyable because of how tight the controls are. Crash 1 has the most beneficial changes of the trilogy in this collection. Whereas the original had issues regarding momentum—where you would continue sliding forward while spinning into enemies or crates—this is fixed in the N. Sane Trilogy, making unintentional deaths from falling off platforms a thing of the past. The bad parts of this collection are somewhat subjective, with the exception of the Crash 3 vehicle levels. All I have to say about Crash 2 is that the game can look a bit bland at times. It is beautiful, don't get me wrong, but the colours and style are lacking compared to what the original game managed to pull off; this can also be said for Crash 3. A less subjective negative I have is with Crash 3's vehicle levels, which feel far worse to control compared to what Naughty Dog managed to pull off with the original game. Levels such as the motorcycle races make it feel like you are constantly fighting the physics while trying to make turns. While it was never perfect in the original, it feels much more clunky and slow here. The opposite is true for the jet ski levels: the jet ski is far too slidey, and it feels like one small turn could send you barrelling into bombs, ruining your time trial runs. It is nothing that makes them impossible by any means, but they do feel overall underbaked, as if they could have been tweaked to make the vehicle physics more enjoyable. overall if you just want to enjoy 3 incredible platformers and don't have the means to play the original games, these are absolutely worth it and prove to be incredible fun for first time players and repeat playthroughs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #71, worst FR #99 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
urabuga
budega
good
Good
Sublime, colta.
nostalgico
Ya me lo platine, vaya mierda, no lo platinen
the racing levels sucks
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 12.5K | 89% | $19.99 | |
| $5.3M | 21.4K | 91% | $9.99 | |
| $5.3M | 19.8K | 96% | $11.99 | |
| $5.3M | 14.8K | 57% | $9.99 | |
| $5.3M | 7.8K | 79% | $19.99 | |
| $5.3M | 9.9K | 87% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $918K | 4.2K | 87% | $11.99 | |
| $16.2M | 22.4K | 93% | $39.99 | |
| $972.9K | 2.7K | 98% | $14.99 | |
| $3.9K | 39 | 69% | $4.99 | |
| $3.3M | 6.2K | 94% | $19.99 | |
| $2.3M | 5.4K | 75% | $19.99 |