
Your favorite marsupial, Crash Bandicoot™, is back! He’s enhanced, entranced and ready-to-dance with the N. Sane Trilogy. Relive all your favorite moments in Crash Bandicoot™, Crash Bandicoot™ 2: Cortex Strikes Back and Crash Bandicoot™ 3: Warped, now in fully-remastered graphical glory!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Hours played at review time, across 625 reviews with recorded playtime.
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Themes across 623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After finishing my first run of crash warped and getting about halfway through the first game I thought i'd write my review. I will be comparing this a lot to Spyro reignited even though different head development teams etc but i hold both crash and spyro in the same Pulsing Vein in my brain so. . . . . . smiles anyway. crash remake? actually good. I had played the remake years ago briefly when it first came out but never got a chance to delve into it, i remember i was a tad disgusted by it because i wasnt used to seeing my favourite crash bandicoot become non... polygon.. (I never played the crash games beyond playstation ;0) Now that im playing with my head screwed on and my jaw slack, i am pleasantly surprised. The game looks... good? I have some issues with some design aspects especially to do with the 'main cast' but when a game is shrouded in nostalgia it would be impossible to cater to my specific taste nevermind everyone elses, and that's fine. The use of texture and lighting in this is shockingly spectacular compared to spyro, of which the latter just looks plastic... a blueprint for the ♥♥♥♥♥♥♥ mario movie and all god foresaken remakes and reboots to come. Crash narrowly avoids this I skipped the cutscenes because i have too much armpit hair to listen to a mutant say im gonna get you in a starbucks american accent. this is just the modern squashing of accents, the VA is probably fine. I will just always miss the compressed and camp audio of og playstation voiceacting.. The game feels super smooth to play and the QoL is great, camera is near perfect. I had some issues with depth perception and placement of enemies and boxes throwing me off but that was mostly a skill issue + i have problems with depth perception anyway + a Feature! of the originals. In summary it was fairly well optimised, i had some graphic issues with stuttering and Aku Aku seeming to forget where the ♥♥♥♥ he was going but comparing this to spyro reignited.. this is very well optimised! lol Also for everyone saying crash slips off ♥♥♥♥ too easily in this? actually a skill issue im sorry Oh how i feared the OST. Spyro Reignited's one silver lining is it lets you swap between the original...OST and the remade one. Crash does not have this option. I was quivering and my ear canals blocked up with wax in anticipation. The new OST is actually good. It will never EVER beat the original and if they added the option to swap back to the original in-game i would in a heartbeat... but this new ost is actually quite lovingly made and you can hear it. The only major frown i had was for the Hang 'Em High-type levels. They really hid their taint from the beaming sun on those levels and omitted a lot of that really meaty percussion that i loved. OVERALL no glaring issues though... which for me to say this is shocking because i am a picky nostalgia infused snob. To stop my waffling i will end this by saying this is probably one of the better examples of modern remakes whereas spyro reignited is not. I might even be tempted to try crash 4 at some point! If you like to achievement hunt get this. It will not pack the same punch as the originals but it's good and worth on a discount. lovely
h \
Great game, highly recommend
classic game
[h1]Crash Bandicoot N. Sane Trilogy – A Good Remake of Games That Still Are Not for Me[/h1] [i]I only have 4.6 hours in this version and I did not complete the trilogy. I briefly tried Crash Bandicoot on the original PlayStation years ago, but it was never really my kind of game then, and this remake has not changed that. I am therefore reviewing it as someone without strong nostalgia for the series and trying to separate my personal taste from the quality of the remake.[/i] [hr][/hr] I have been gaming since the 1980s, have played thousands of games across PC and consoles, and have written close to 500 Steam Curator reviews. Platformers are not automatically a problem for me, but Crash Bandicoot belongs to a very particular style of platforming built around narrow paths, fixed camera angles, memorisation and precise jumps. That style has never clicked with me. The N. Sane Trilogy includes complete remakes of Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped. It also includes the difficult Stormy Ascent level and the newer Future Tense level. As a package, that is a substantial amount of content. [h2]What the game does well[/h2] The visual remake is clearly the strongest part. Characters are expressive, environments are colourful, animations are detailed and the three games now share a consistent modern presentation. Crash has a lot of personality in his movement and death animations, while the worlds move between jungles, ruins, laboratories, snow, sewers, medieval areas and other themed stages. The soundtrack and sound effects support the cartoon style, and the games generally look clean and readable. This is not a lazy resolution increase. The original PlayStation games were rebuilt with new models, lighting, textures and animation. The basic controls are also simple to understand. Crash can run, jump and spin into enemies or crates. Later games add more movement abilities and vehicles. Breaking crates, collecting Wumpa fruit, finding gems and chasing time-trial relics provide reasons to replay stages beyond simply reaching the exit. Players who already love Crash are receiving three famous platformers in one modern package. I understand why the collection has a Very Positive Steam rating. [h2]Why it does not work for me[/h2] My problem is not that Crash Bandicoot is poorly made. My problem is that much of its challenge comes from a type of design I rarely enjoy. The stages often look three-dimensional, but they are mostly narrow obstacle courses. You move toward or away from the camera, jump between small platforms and react to hazards while the camera controls the viewing angle. That creates a constant problem with depth perception. A jump may look correct but still land slightly short, slightly long or too close to an edge. During chase stages, Crash runs toward the screen, leaving limited time to read hazards appearing behind him. I prefer platformers where I have clearer control of the camera and more room to judge my position. Here, I often felt as though I was learning the camera and collision boundaries rather than naturally reading the stage. Landing near the edge of a platform can also feel less forgiving than the character model suggests. Several jumps made me feel as if Crash should have landed safely, only for him to slip away or fall. Long-time fans continue to debate how the remake changed movement and collision compared with the original games, but because I did not play the PlayStation versions extensively, I cannot make an authoritative comparison. I can only judge how this version feels to me: demanding, somewhat slippery and frequently more frustrating than satisfying. [h2]Difficulty, repetition and lives[/h2] Crash Bandicoot has a reputation for being difficult, especially the first game, and that difficulty is part of its identity. Enemies and obstacles are normally predictable. The game expects you to observe patterns, remember crate placements and repeat sections until your timing is correct. Checkpoints prevent every failure from sending you back to the beginning, but lives and repeated death animations still make mistakes feel costly. Some players enjoy mastering a stage through repetition. For me, repeating the same jumps because I misread the depth or touched a hazard by a small amount becomes tiring. Completionists face an even harsher game. Gems require crate collection and other conditions, while relics turn levels into timed runs. This provides a large amount of replay value, but it also asks players to repeat stages until they can perform them with considerable precision. The collection therefore offers much more than a simple playthrough, but only for people who enjoy the basic movement enough to keep practising it. [h2]The three games[/h2] The first Crash Bandicoot feels the most restrictive and punishing. Its level design is simpler, but the limited movement and strict platforming make it the hardest for me to enjoy. Crash Bandicoot 2 develops the formula with more varied stages, additional movement options and somewhat smoother progression. Crash Bandicoot 3 adds even more variety through vehicles, time periods and different gameplay sections. That variety makes it more interesting to me, although it can also make the trilogy feel inconsistent because not every vehicle or side mechanic is equally enjoyable. The later games are easier for me to appreciate than the first, but the core precision platforming remains the same. [h2]A fair judgement without nostalgia[/h2] Because I never had a strong connection to Crash on the PlayStation, I cannot review this as a childhood classic brought back to life. I also cannot blame the remake for failing to recreate memories I never had. Viewed without nostalgia, it is a colourful and content-rich collection of three historically important platformers. It preserves their linear structure, crate collecting, characters, challenge and replay-focused design while replacing the old presentation with modern graphics. At the same time, modern graphics do not automatically modernise the underlying design. The fixed viewpoints, lives, repeated attempts and strict jumps still come from the 1990s. Some people will see that as faithful preservation. Others may find it dated or frustrating. I fall into the second group. [h2]Price and recommendation[/h2] Three complete games, achievements, cloud saves, bonus levels and many completion challenges make the package reasonable in terms of content. However, I would not recommend paying full price unless you already know that you enjoy Crash Bandicoot or this exact kind of precision platforming. A sale is a safer way for newcomers to discover whether the movement and camera suit them. Steam only gives me a positive or negative choice. A neutral option would fit my opinion better because I do not consider this a bad collection. [b]Not recommended for me personally.[/b] The remake looks good, contains a lot of content and clearly respects much of the original trilogy. My negative rating is not a claim that Crash Bandicoot is objectively bad. It reflects that the fixed camera, depth perception, unforgiving jumps and repetition make the experience more frustrating than enjoyable for me. Fans of the original games or players who enjoy difficult, replay-driven platformers may reasonably rate it much higher. I simply tried Crash again decades later and reached the same conclusion I did on PlayStation: this series is not for me.
Fun
tak bardzo fajna gra polecam
oia pra isso ó uma merd4 dessa é f0da e eu me estressando atoa ai o cara vai e termina tr4nsand0 eu eu aqui na punhet4 pq nem isso eu consigo nessa p0rra
При прохождении чувствовал себя так будто я курица которая внезапно вспомнила что она динозавр. Игра вызывает сильную ностальгию, я прошел её собирая все камушки с огромным наслаждением, а дополнение в виде играбельной Коко это отдельная радость. Я прошёл Stormy Accent на платиновый реликт, и я надеюсь что тому кто сделал этот уровень босят на соски кактус.
It was fun playing these, particularly as I was too young to catch these other than playing Crash 1 at a friend’s house. That being said - I found Crash 1 to be frustrating at times. Crash 2 is very good, with occasional bumps. Crash 3 is clearly the best game in the trilogy. Outstanding performance on Steam Deck. Looks great on OLED.
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Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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