
Your favorite marsupial, Crash Bandicoot™, is back! He’s enhanced, entranced and ready-to-dance with the N. Sane Trilogy. Relive all your favorite moments in Crash Bandicoot™, Crash Bandicoot™ 2: Cortex Strikes Back and Crash Bandicoot™ 3: Warped, now in fully-remastered graphical glory!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 10 → 12.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 22.3Kreviews | 92% | — | $5.3M |
| $11.99−70% | 4.5Kratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1055 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
woahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoahwoah
Jogavel no Linux na configuração padrão do Proton
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #71, worst FR #99 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Олдскулы свело <3
ТУПАЯ ♥♥♥♥♥ ДЛЯ ТУПЫХ ДАУНОВ КОТОРЫЕ ЛЮБЯТ НАСТОЛЬГИРОВАТЬ ПО УБЛЮДСКИМ ИГРАМ С PS1 ТУПОРЫЛАЯ КАМЕРА И ГЕЙМПЛЕЙ КОТОРЫЙ НАДАЕДАЕТ ЧЕРЕЗ 2-3 ЧАСА. ТАК КАК Я ТУПОЯ ЕБЛАН Я ПРОШЕЛ ЭТУ ♥♥♥♥♥ ДО КОНАЦА И ПОНЯЛ ЧТО ЭТО ♥♥♥♥♥ ДОЛЖНА СТОИТЬ БЕСПЛАТНО, НО НЕ 20000 ТЫС ТЕНГЕ И ДАЖЕ НЕ 8 ПО СКИДКЕ НЕ ПОКУПАЙТЕ ЕСЛИ ВЫ НЕ ТУПОЙ ДАУН КОТОРЫЙ ПИШЕТ ОТЗЫВ ЧТО ИГРА КРУТАЯ ПОТОМУ ЧТО ОНА ВЫЗЫВАЕТ НАСТОЛЬГИЮ ПОЛНАЯ ♥♥♥♥♥ НЕ ЧИТАЕТЕ ХОРОШИЕ ОТЗОВЫ К ЭТОЙ ИГРЕ ТАМ ОДНА ЛОЖЬ ИЛИ ПСИХИ КОТОРЫЕ СОШЛИ СУМА ПРОХОДЯ ЭТУ ЗАЛУПУ НА 100%
[h1]Crash Bandicoot N. Sane Trilogy – A Good Remake of Games That Still Are Not for Me[/h1] [i]I only have 4.6 hours in this version and I did not complete the trilogy. I briefly tried Crash Bandicoot on the original PlayStation years ago, but it was never really my kind of game then, and this remake has not changed that. I am therefore reviewing it as someone without strong nostalgia for the series and trying to separate my personal taste from the quality of the remake.[/i] [hr][/hr] I have been gaming since the 1980s, have played thousands of games across PC and consoles, and have written close to 500 Steam Curator reviews. Platformers are not automatically a problem for me, but Crash Bandicoot belongs to a very particular style of platforming built around narrow paths, fixed camera angles, memorisation and precise jumps. That style has never clicked with me. The N. Sane Trilogy includes complete remakes of Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped. It also includes the difficult Stormy Ascent level and the newer Future Tense level. As a package, that is a substantial amount of content. [h2]What the game does well[/h2] The visual remake is clearly the strongest part. Characters are expressive, environments are colourful, animations are detailed and the three games now share a consistent modern presentation. Crash has a lot of personality in his movement and death animations, while the worlds move between jungles, ruins, laboratories, snow, sewers, medieval areas and other themed stages. The soundtrack and sound effects support the cartoon style, and the games generally look clean and readable. This is not a lazy resolution increase. The original PlayStation games were rebuilt with new models, lighting, textures and animation. The basic controls are also simple to understand. Crash can run, jump and spin into enemies or crates. Later games add more movement abilities and vehicles. Breaking crates, collecting Wumpa fruit, finding gems and chasing time-trial relics provide reasons to replay stages beyond simply reaching the exit. Players who already love Crash are receiving three famous platformers in one modern package. I understand why the collection has a Very Positive Steam rating. [h2]Why it does not work for me[/h2] My problem is not that Crash Bandicoot is poorly made. My problem is that much of its challenge comes from a type of design I rarely enjoy. The stages often look three-dimensional, but they are mostly narrow obstacle courses. You move toward or away from the camera, jump between small platforms and react to hazards while the camera controls the viewing angle. That creates a constant problem with depth perception. A jump may look correct but still land slightly short, slightly long or too close to an edge. During chase stages, Crash runs toward the screen, leaving limited time to read hazards appearing behind him. I prefer platformers where I have clearer control of the camera and more room to judge my position. Here, I often felt as though I was learning the camera and collision boundaries rather than naturally reading the stage. Landing near the edge of a platform can also feel less forgiving than the character model suggests. Several jumps made me feel as if Crash should have landed safely, only for him to slip away or fall. Long-time fans continue to debate how the remake changed movement and collision compared with the original games, but because I did not play the PlayStation versions extensively, I cannot make an authoritative comparison. I can only judge how this version feels to me: demanding, somewhat slippery and frequently more frustrating than satisfying. [h2]Difficulty, repetition and lives[/h2] Crash Bandicoot has a reputation for being difficult, especially the first game, and that difficulty is part of its identity. Enemies and obstacles are normally predictable. The game expects you to observe patterns, remember crate placements and repeat sections until your timing is correct. Checkpoints prevent every failure from sending you back to the beginning, but lives and repeated death animations still make mistakes feel costly. Some players enjoy mastering a stage through repetition. For me, repeating the same jumps because I misread the depth or touched a hazard by a small amount becomes tiring. Completionists face an even harsher game. Gems require crate collection and other conditions, while relics turn levels into timed runs. This provides a large amount of replay value, but it also asks players to repeat stages until they can perform them with considerable precision. The collection therefore offers much more than a simple playthrough, but only for people who enjoy the basic movement enough to keep practising it. [h2]The three games[/h2] The first Crash Bandicoot feels the most restrictive and punishing. Its level design is simpler, but the limited movement and strict platforming make it the hardest for me to enjoy. Crash Bandicoot 2 develops the formula with more varied stages, additional movement options and somewhat smoother progression. Crash Bandicoot 3 adds even more variety through vehicles, time periods and different gameplay sections. That variety makes it more interesting to me, although it can also make the trilogy feel inconsistent because not every vehicle or side mechanic is equally enjoyable. The later games are easier for me to appreciate than the first, but the core precision platforming remains the same. [h2]A fair judgement without nostalgia[/h2] Because I never had a strong connection to Crash on the PlayStation, I cannot review this as a childhood classic brought back to life. I also cannot blame the remake for failing to recreate memories I never had. Viewed without nostalgia, it is a colourful and content-rich collection of three historically important platformers. It preserves their linear structure, crate collecting, characters, challenge and replay-focused design while replacing the old presentation with modern graphics. At the same time, modern graphics do not automatically modernise the underlying design. The fixed viewpoints, lives, repeated attempts and strict jumps still come from the 1990s. Some people will see that as faithful preservation. Others may find it dated or frustrating. I fall into the second group. [h2]Price and recommendation[/h2] Three complete games, achievements, cloud saves, bonus levels and many completion challenges make the package reasonable in terms of content. However, I would not recommend paying full price unless you already know that you enjoy Crash Bandicoot or this exact kind of precision platforming. A sale is a safer way for newcomers to discover whether the movement and camera suit them. Steam only gives me a positive or negative choice. A neutral option would fit my opinion better because I do not consider this a bad collection. [b]Not recommended for me personally.[/b] The remake looks good, contains a lot of content and clearly respects much of the original trilogy. My negative rating is not a claim that Crash Bandicoot is objectively bad. It reflects that the fixed camera, depth perception, unforgiving jumps and repetition make the experience more frustrating than enjoyable for me. Fans of the original games or players who enjoy difficult, replay-driven platformers may reasonably rate it much higher. I simply tried Crash again decades later and reached the same conclusion I did on PlayStation: this series is not for me.
yayyakgibi
good game
theres a bug that causes all audio on my pc to cut off whenever i play this game
Très bon remaster d'une trilogie légendaire de la PS1, si vous êtes fan de ce zinzin de Crash vous n'allez pas être déçu ^^
Zerado, platinado e maravilhado. É a essência de você, trintão, que tá vendo essa análise. Jogue. Rejogue. Volte a ser aquela criança em frente à TV de tubo com um joystick cinza na mão. Crash é arte dos videogames.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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