
Take control of a mining operation run by moose. They mine and sell the gems. You need to decide where to spend the profits. Hire more miners and upgrade their gear. Buy new rails and minecarts to get deeper into the mine. The deeper you get the more valuable gems you will find.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Take control of a mining operation run by moose. They mine and sell the gems. You need to decide where to spend the profits. Hire more miners and upgrade their gear. Buy new rails and minecarts to get deeper into the mine. The deeper you get the more valuable gems you will find.

The moose will mine and collect the gems for you. Just make sure they have the best gear possible to do a good job.

Build and upgrade grinders to process the gems and make them ready to be transported for sale.

Expand your operation. Build new railway to allow for collection deeper into the mine. Or hire new miners and upgrade their gear to mine more gems faster.
In Moose Miners there is no lose condition. Play actively and upgrade your miners and infrastructure as soon as you get the money from selling the gems, or let the miners mine while you do something else and come after a while and upgrade a bunch of things at once.
Features:
19 different gem types appearing as the you mine deeper into the map, each new more valuable than the previous
A huge map with over 100 million gems to mine
Hire and upgrade miners to mine gems faster
Buy and upgrade grinders to process gems faster
Buy and upgrade rails and minecarts to deliver gems faster to your base
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not going to give this a recommendation. The game calls itself an idle game, but it requires constant human input. Not even the most important function, the rail building, has an auto buy. The moose spreading on the x axis is also not very good. This game is half done at best. The dev skipped everything that makes other idlers good and called it a game. Fair enough I guess, but that is why it earned it a thumbs down. The last two achievements with 1 billion gems and trees would require around 500 hours of letting it sit and mindlessly buying rail upgrades. The game has already overstayed its welcome, so this is just unnecessary grind for the sake of it.
This game was actually rathering interesting. I saw many of the comments warning about extremely slow progression, or lack thereof, and "unattainable" achievements or goals after hundreds of hours. However, I picked up the game to give it it a shot, and managed to 100% it in less than 24 hours (most of the time was spent for the last 2 achievements of the 1 billion gems and trees chopped and mined). You can't directly track how many of an item you have gathered, however there are ingame quests that show you your progress towards the next milestone (552m gems mined/580m needed for quest) This was attained mostly through splitting even numbers of moose in the tree, and mining zone, almost matching progress exactly on both sides after a certain point. However, I found it was actually quite an active playstyle, as the "quest" systems provided ample money to research what was needed to progress faster, such as increasing crafter speed, reducing crafter costs, or simply upgrading the storage to streamline production. However, the main issue with the game is the distinctive lack of detailed information. You get a bar that shows you things such as loading speed, production RPM, etc, when you click on a specific tab to build in that menu, but that doesn't tell you if you are efficiently producing items, or should put upgrades into it to make it faster. Additionally, the main method of progression after a certain point is to simply build more tracks, and add minecarts every 1-2 minutes, in order to reach "the end" of what appears to be an infinite number of resources in any direction. Overall, it is a fun game to play either actively, or passively (the finish those last few achievements) and I would recommend it to others.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game likes to forget your selection and applies your upgrade to everything, for some reason buying ONE rail upgrade just essentially wastes all your money and sometimes ruins the game itself bc its programmed like ♥♥♥♥♥♥♥.
$10? No $5? Yes Also, it only took me 40 hours to get all achievements, and I don't really concentrate on getting those.
lots of moose doing moose things
Moose Miners is basically an idle/management game about running a giant gem mining operation staffed entirely by moose, and somehow that concept works way better than it should. The gameplay is simple - hire miners, expand deeper, improve rails and minecarts, process gems faster, and keep scaling your operation until the entire screen is full of hardworking moose and conveyor chaos. What makes the game satisfying is watching your mining setup slowly evolve from a tiny operation into a massive automated production line. It has that classic “number go up” incremental-game feeling where you constantly unlock faster production, better transport, and more efficient layouts. :contentReference[oaicite:0]{index=0} The good: - Surprisingly addictive progression loop - Relaxing game to leave running in the background - Watching your operation scale up feels satisfying - Simple mechanics that are easy to understand - Good balance between active play and idle progression - Minecart and rail management adds some strategy - Charming art style and overall vibe - Lots of upgrades and expansion options - Perfect second-monitor game The bad: - Not a huge amount of depth once you unlock most systems - Gameplay can become repetitive after several hours - UI and upgrade management can feel clunky - Some mechanics are not explained very clearly - Performance can struggle with massive operations - Limited endgame content right now - Some players may find the progression too slow - A few quality-of-life features are missing Overall, Moose Miners is a simple but satisfying incremental management game. It’s not trying to reinvent the genre, but if you enjoy watching giant automated systems slowly grow while numbers constantly increase, it’s easy to lose a lot of time to it.
Just a fun mental bubble gum game.
It is a lot of fun building up your moose army and clearing all the gems and trees. So much content in it now, a great game to relax and play.
great game, but i am waiting on new upgrades, i am 130k deep and the game goes to 650k but whats the point if i have nothing else to upgrade anymore
any body stil playing this game? i would like more updates thats for sure. getting al acivments is way to easy
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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