
Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
要论缝合怪,还得是《创世理想乡》。继该制作组的《幻兽帕鲁》爆火之后,回过头来也能看来他们在这条路上早已有所探索且心得不少,本作就是他们初期代表作,刚发售时候就以将多种经典玩法巧妙融合并创造出的沙盒生存题材而吸引不少玩家品尝,实则也是方方面面确实都做到了,可能不精但也是面面俱到了,不得不说要素满满真做到了,属实是不得不试试了。 在本作下玩家走出山洞后即可享受属于自己的生活,农业种植、自动化工业、宠物驯养、迷宫探险、建筑创造等活动逐步解锁,没有玩家做不到,只有玩家想不到!而初期玩家更多的还是探索这大千世界,把村落、冒险区、各个资源怪物等大致分布摸清楚,而后就是收集各种材料先把各处能看到的塔先一一修好,这可是满满高科技下提供各种功能,其中最直观有效的便是那传送啦,众所周知开放世界最烦的就是无趣跑图,沿途有东西的另说,当然后续有交通工具,其实就舒服很多啦,而这也是通过玩家的努力把游戏中的每个时代逐步演化过去,科技在进步下确实啥都便利了,故而自动化生产等内容都在后续才能见到,先苦后甜下开荒时刻启动,拿起斧头、稿子等做那经典的种田、伐木、挖掘等收集物资任务吧。此外游戏支持联机,要想效率高,该内容可谓是提供了强大助力,团队协作下方见众人拾柴火焰高的作用。 游戏手感说实话一般尤其是打击感,但毕竟涵盖玩法较多,整体无伤大雅。循序渐进下玩家要做的事情也比较简单直接,初期自主开荒收集资源以不断制造建设同时解锁升级自己的技能,战斗、魔法、生活等派系基本都要点到即止满足基本需求而后走专精路线,驯兽大师还是自动化大老板等就在眼前。中后期有帕鲁了,别看NPC们没啥人情味,但该提供的商店、任务等是管饱,就怕玩家在弱引导下没事干,支线拉满下奖励还算不错毕竟玩家在干活的同时各种生活等级也在随之提升。而后在有帕鲁后,尤其是宠物们那就可以为所欲为,玩家直接甩手掌柜,跟幻兽帕鲁类似版让他们采集、发电、生产制造等,996福音?抱歉了只能管个饱。借此玩家也就有足够基底开始进行工业自动化系统,但要注意及时推进时代,不然很多东西都被锁住了,游戏允许玩家用传送带连接采矿机、熔炉和仓库,构建出堪比《异星工厂》的流水线。当看着铁矿石自动从矿脉中被提取,经过传送带进入熔炉炼成钢锭,最终组装成为其他超级装置的原料时候别提多爽了,坦克、摩托都不是问题,同时实现游戏cg般牛牛烹饪锅也是轻松拿捏,抽象之下是满满的快乐。 整体而言,游戏把握了创造与探索的无限可能,搭配超级融合各种游戏的影子在本作那是都能够看到,这也得益于制作组天马行空的想象和执行力,特别推荐喜欢幻兽帕鲁的玩家回过头看看他们的历代作品是什么样子的,其魅力不言而喻。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Youtube: Sule sfg Me gusta bastante, es entretenido y adictivo, pero que después de 4 años no lo hayan traducido al español me parece un insulto hacia nuestra comunidad. Cuando añadan nuestro idioma cambiaré mi reseña, deja tu like para apoyar la traducción amigo hispano.
このゲームには1円も払う価値はありません。望む形での正式版になることもあり得ないでしょう。 2026年に入ってからは普通なら「その他軽微な修正」の一言でまとめられる程度の、やってます感を出すだけのアップデート。それでも一応毎月続けていたのに、ついに2026年5月は何もありませんでしたね。 ところでパルワールドの方は正式リリース目前だそうで、きっとお忙しいことでしょう。 パルワールドの開発はクラフトピアには影響しないとか言っていましたが、まさか関係ありませんよね。 そういえば小洒落たオフィスに移転したようですが、そんな金があるならそもそもの開発人員を増やすとか協力会社に開発を委託するとか、他にやることはなかったんですかね。
Highly Recommended I have put a serious amount of time into Craftopia — through boss fights, tower repairs, age progression, farming empires, dungeon crawling, enchanting builds, and even vehicle chaos — and I can confidently say this game is far deeper than most people realize. First, let’s address the noise. You’ll see reviews claiming the game is “abandoned” or “never going to be finished.” Ignore them. The developers are constantly patching, fixing bugs, and releasing updates. The update history speaks for itself. Are there bugs? Yes. Absolutely. But they are actively being worked on, and content continues to expand. Now let’s talk about what actually matters: the systems. Craftopia is deceptively deep. You have: • Multiple Age Progression systems that unlock entire tiers of technology • Tower restoration that changes how you explore the world • Boss Rush dungeons and open-world bosses • Resource automation and farming systems • Vehicle crafting (yes, including a cow-shaped motorcycle) • Base building with scaling automation But that’s just surface level. The Picture Book system alone adds insane long-term depth. Craft a certain number of items and your stats permanently increase. That means everything you make contributes to progression. It rewards crafting diversity and long-term play in a way most games don’t even attempt. Then there’s gear progression. • Tool refining • Weapon refinement • Armor upgrading • Deep enchant extraction and transfer systems • Rare boss drops • Build optimization You can reskill and specialize however you want. Want to play one-handed swords? Heavy two-handed weapons? Full bow/ranged build? Guns? Magic staff user? The skill tree supports it. And respeccing allows experimentation. Combat feels responsive and rewarding. Boss fights range from manageable to brutal, especially in the later biomes. And capturing bosses adds another layer entirely. Replayability is huge. You can: • Focus on farming and automation • Speedrun Age progression • Create optimized combat builds • Grind Picture Book stats • Boss hunt • Dungeon clear • Play solo or co-op Every time I return after a break, I find something new to optimize or improve. Is it perfect? No. Is it shallow? Absolutely not. Craftopia is ambitious, layered, chaotic in the best sandbox way, and constantly improving. If you enjoy deep progression systems, build experimentation, and games that reward long-term investment, Craftopia is absolutely worth your time.
Craftopia and Palworld are the Zenin twins of Pocketpair. The studio enacted a Binding Vow: sacrifice Craftopia in Early Access so Palworld could unlock its full potential.
a solid 5/10. this game is fun. it's mindless, it's relatively easy to be fairly overpowered, and an overall enjoyable experience. but holy hell is this game seriously shallow, underbaked and has no excuse to be this way after being in EA for 5+ years. the sound design is lacking, music as well. the english translations are still off and awkward, the game feels overall clunky with movement and in general, the platforming segments are not fun, the aesthetic feels like clay, character customization is insanely lacking STILL, there's a TON of items in game with the same filler description: "As of now, there's not much room to discuss about this item, but the possibilities are endless... maybe," so you're going to have to refer to online research on this game at times since the game kind of forces you to, perks are still listed in the game's perk menu but are unable to be inherited as they're labeled "coming soon," quests are literally just "give me X amount of this," "kill X amount of that," on top of the fact that if the game crashes, you literally need to restart your entire PC as it will break the internet connection to it until you do so... there's just so many issues with this game. still, the game is playable and functional (for the most part), and it can be rather fun if you can get past all of that jank I mentioned above. it's good that they release new content on a seasonal basis, but how about instead of adding new content, let's improve and revise the current foundation to become a more polished state? ESPECIALLY WHEN ITS BEEN AROUND FOR 5 YEARS??? it barely passes as a game I can invest time into for enjoyment. but if people are willing to play it in its current state, imagine what this game could be like if they really polish it up.
Do not even think about buying this game or even trying it out. It's been over 5 years of an "alpha" version with close to no progress made and with no effort for it to be closer to release. DO NOT WASTE YOUR TIME AND MONEY.
Years later and this is still-early-access game is the only game in my library that I feel like I've been scammed by.
運営にやる気がないです。 ほとんど未完成のまま放置されています。
A confused and frustraiting mess of a game. So many over lapping mechanics all poorly implemented and it only gets worse the further you progress. It seems like it's been abandoned too.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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