
Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
パブリッシャーがどこか、アーリーアクセスの発売はいつか確認してください。
This game is basically a few buddies getting together to make a game in which they crammed everything they liked, and didn't try to make sense out of it. It's weird, but it had potential to be fun nonetheless. Keyword is "had". This game was released zone-based, then was changed into an open-world years after. Aside from the wasted ressources, why not, eh ? I mean, aside from the clear lack of vision, lacking project management skills and whatnot, it could have been better that way. But it was butchered. Some features were lost along the way, and have yet to return. Performances degraded, which is sadly to be expected when amateurs code such a huge scope game on Unity. I'm not even trying tobe mean here, i'ts just facts : they had no idea what they were doing, and they admitted to it themselves, and Unity, while flexible, is an engine that suffers from quickly degrading performances when the scope increases, especially if some weird engine bugs are not adressed. They never were. The game "celebrated" its 5th anniversary with... A mini update to patch a few bugs. That's it. They even made an announcement about the 5th anniversary and all, but it's probably the most underwhelming anniversary event I've seen in any game. The game CAN be fun, but if you're buying it don't get your hopes too high. There isn't much to expect here. While the game isn't technically abandonned, it's gonna take at least a decade to even get back all the features that were lost during the open-world transition, with this snail paced development. Treat it as a game that is likely to remain in Early Acess Limbo forever and to be played as is, and you might have some decent fun. But it's really hard to recommend it, precisely because of that.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
abandoned game full of bugs
If you know what happened to Paragon after Fortnite came out, then you know what's happening to Craftopia after Palworld.
Buy the game even if you don't play it, go play palworld and encourage your friends to buy craftopia, we can still get this game out of early access now that palworld isn't hoovering up dev attention. this game is prime to be a second easy dunk from Pockpair's pipeline.
Lack of direction. They stuffed every concept/ skill trees / crafting trees without a shred of contemplation of how its going to play out. Also, game is abandoned.
Мда, очень жаль что забросили проект. Сначала они начали строить эту игру, вводили механики, объекты, лут а потом пришли к выводу что из этой игры ничего путного не получится и стали клепать уже палворд а этот проект использовать как полигон. Много чего что мы видим в мире палов пересекается с крафтопией что убеждает меня своей правоте. Финала проекта мы не дождёмся походу. Я считаю всем тем кто купил крафтопию, в свое время, надо выдавать купон на скидку для покупки палмира ибо нас использовал как беспутных тестеров за наши же деньги.
パルワールドより前に出てるゲームだから結構洗練されてるんだろうな、と思って買ったんだけど ・カテゴリ毎にインベントリ枠が決まってる謎仕様 ・木や鉱石を掘る時の無駄なモッタリ感 ・畑に水やる時バケツでやるんだけど10個クラフトして10回水組んで10回水あげると5個くらいに減ってるバケツの謎 ・ボスと戦ってると謎の全回復(ボスのスポーン地点のすぐそば) ・向いてる方向に出せば良いのに変な方向を向くスキル攻撃(当たらない) ・敵とピッタリくっついてないと当たらない程短い通常攻撃の当たり判定 ・謎の当たり判定で弱点に当たらない矢(毎回ではないがしばしば発生) ・恐らくグライダーで上昇するために配置された上昇気流で上昇しない罠 ・無駄によじ登るのが好きなキャラクター(ドラゴンズドグマみたいにできれば良いんだけどできない) 恐らくいろいろ自動化したりして楽しくなる未来があるんだろうけど 現時点では到底そこまでたどり着く根性も愛着も無い 全くもっておすすめできない
Abandoned
过于失望了,能有隔壁一半用心也不至于这样,5年还没更新完正式版。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.2M | 411.8K | 95% | $29.99 | |
| $55.9K | 170 | 74% | $14.99 | |
| $273.8M | 550.5K | 94% | $29.99 | |
| $6.7M | 10.5K | 82% | $34.99 | |
| $123.1K | 227 | 58% | $19.99 | |
| $122K | 519 | 93% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.2M | 11.9K | 77% | $29.99 | |
| $11.2M | 14.6K | 90% | $24.99 | |
| $11.2M | 28.2K | 95% | $14.99 | |
| $11.2M | 12.8K | 89% | $24.99 | |
| $11.2M | 11.9K | 91% | $24.99 | |
| $11.2M | 12.6K | 94% | $29.99 |