
Craftopia is the brand new multiplayer survival action game made in Japan. We combined many features we find enjoyable, such as hunting, farming, hack-and-slash, building, automation to develop this game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Craftopia has been stuck in dev hell for way too long, and at this point it is impossible not to compare it to Palworld. Palword came out later and somehow already feels more finished in almost every way. It is more stable, has clearer direction, and fewer systems just randomly break. I bought Craftopia on two different accounts. On one of them I lost all my progress, which already killed my motivation once. After a long break I figured maybe enough time had passed, so I bought it again on my main account. A couple hours in, I ran into bugs that completely killed the fun. Not small issues, but stuff that makes you stop and wonder why you are even playing. What really gets me is that it is 2026 and the game still feels like an alpha. Not early access rough, but straight up alpha!!!!!!?? It has been around five years now and core systems are still failing or getting reworked instead of being finished. After Palworld’s success, it is hard not to wonder why none of that experience seems to be helping Craftopia. People who picked up Palworld recently are already having a smooth experience, while early Craftopia supporters have been waiting forever just for basic stability. From the outside, it honestly feels like Craftopia is being kept on life support to fund or test other projects, especially Palworld. Maybe that is not what is actually happening internally, but from a player’s point of view, that is exactly how it looks, The good There are good ideas here. The systems sound great on paper and early on it is easy to see why people were excited about it. When things work, the game can actually be fun for a while. That potential is the only reason I kept coming back and tried giving it another chance. The bad Stability is still a mess. Progress getting wiped, systems breaking, and bugs that stop gameplay entirely should not still be this common after this many years. Development feels unfocused, like features keep getting rebuilt instead of finished. It is frustrating watching that happen while another game from the same studio launches in a much more polished state. Final thoughts I supported Craftopia early because it had potential, and that is what makes this so frustrating. It feels like early access money went elsewhere while Craftopia was left stuck in a permanent alpha state. Maybe that is not the reality, but as a player, that is the conclusion i ended up at after years of waiting.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
アーリー3日目くらいに購入。 オープンワールドクラフトサバイバルとして当初から面白かったし シームレスアップデートでワールドシステムが根幹から変わり アーリーとしては正当に進化していっている。 現状でも値段分以上は遊べるようになっているのでいつ購入しても問題ない。 -- 普段は他のレビューについて触れないがあまりにも気になったので記載。 無数にあるアーリーアクセスゲームの中で、値段も大きく変わらず頻繁なアップデートが行われ続けている インディーゲームはわずかしかなくありがたいと感じたほうが良い。 自分がプレイしたものでも体感で半分くらいはアーリーのまま数年放置 コンテンツ不足のまま正式リリース扱いとなっているものが多い。 同社のパルワールドや他の大手開発元とのみ比較して 更新が遅い、リリースがされないなどでレビューを荒らすのは 日本人的な「お客様」の発想なのでやめたほうがいい。
I do not recommend anything Pocketpair is involved with, they have 3 games in early access, with a 4th announced. This game itself is buggy and unfinished with barely no updates.
Bought this ♥♥♥♥ 5 years ago on false promises. Looks abandoned.
Sole reason for my downvote is honestly the lack of material slots for my character and not being able to craft items in a workbench from storage. Apparently you can build some stuff for that or use cloud storage (however the fk you build that) but let's be honest here, its trash. Just make it like in Palworld. You can tell that this was Pocketpairs previous project before Palworld but man, why not use some of the improvements on Craftopia as well? Has "potential" like other games that just don't cut it, because of basic game mechanics being bad. *cough* tanks *cough* stamina *fkin dies from too much coughing*
All Pocketpair games are being brigaded by Nintendo Fanboys. They've added almost all of their promised features and are still conducting maintenaince on the game to fix bugs, but they still intend to add features in the future. Craftopia is a great game if what you're looking for is something you can sink 200 hours into every once in a while; it doesn't have a rivoting story, it's combat is kind of simple, and there are still bugs, but it's a good game for the price point.
本当に運営様には頼みたいのですが、シームレス版じゃない方もコンテンツとして更新してほしいです。 そして、どちらのモードで遊ぶか選べるようになったらとても嬉しい。 サンドボックスとしてその独特な要素はクラフトピアの素晴らしい特徴の一つだったと思います。 レガシー版で遊べるのはありがたいですが、いつか過去の遺物のように扱われていく気がするのは本当に悲しいのです。 どうか、どうかそれも考えてほしいです。
不要買,製作組根本沒有要完成該遊戲的意思,跑去搞了帕魯就放生這遊戲了,遊戲過了5年還是BUG一堆,半成品 該製作組製作的任何遊戲都不推薦買,沒有一個結束搶先體驗的,都是丟一個半成品出來騙錢,過一陣子又出一個新的
ABANDONED
The abandoned Child of the Palworld makers, they wil not improve it anymore
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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