
Cradle is a sci-fi first-person-view quest designed for the player to explore the surrounding world. The story is built around the relations of the protagonist and a mechanical girl who by quirk of fate found themselves amidst the desert.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Ukrainian*, German, Polish, Spanish - Spain, French, Turkish*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A beautiful sci-fi game. While short, the story is really intriguing. I recommand however to spend some time to look for all the hidden notes as this is mandatory to understand the ending (check the achievements).
я знаю звідки бетезда вкрала ідею з кубиками
This game holds a lot of promise, bringing a charming environment, a rich universe, cute and inventive in-world puzzles, and a slightly smart story. It performs well, and the main-world mechanics are amusingly simulator-esque. But the game design is debilitating: the cube minigames you spend most of your playtime on are completely detached from all the above (limp narrative hand-waving notwithstanding) and have a control scheme only a developer could love. If you actually want to understand the story, get ready to scour several square kilometers of barren wasteland lightly glazed with a foliage tool for documents, of which most are banal flavor but a few are essential to comprehending the major narrative beats. I wish the whole game had been like its protasis, because that was delightful.
Чудова гра , сюжет і озвучка прекрасні
Dies ist eines dieser Spiele, die mich am Ende mit jeder Menge Fragezeichen zurücklassen - ist das jetzt schon zu Ende und was soll das alles? Grafisch schön gemacht. Die meisten der Rätsel sind logisch nachvollziehbar, bei zweien hat sich mir selbst mit ein wenig Hilfe der Sinn nicht erschlossen. Etwas nervig (spätestens nach dem zweiten) finde ich die "Würfel-Mini-Spiele", die für mein Gefühl eigentlich gar nicht ins restliche Gameplay und melancholische Feeling des Spiels passen. Alles in allem ein sehr surreales Spiel, mit einem Ende das mehr Fragen offen lässt, als man haben sollte. Kann man spielen, muss man aber nicht. Den Soundtrack finde ich gut gelungen, vor allem den Score, der ist wiederum fast Kinoreif wie ich finde.
Вирішив пройти гру в 2026 році, і можу запевнити що це дуже атмосферна та незвичайна гра, яка запам’ятовується своїм унікальним світом і глибокою історією. Вона не для всіх, але якщо любиш загадкові сюжети та дослідження — точно варта уваги. Незважаючи на простий геймплей, залишає сильні емоції після проходження.
Гра з мегавайбом.
I really wanted to like this game, I grew up watching a lets play of this when I was a kid and this game always stuck in my head. I really love how this is set in a yurt in Mongolia, I love the art direction and style, I love the attempt to handle the ideas of self and consciousness being moved into robotic bodies as an effort to save humanity, I like the mystery, I like the quirkiness of the legs being fused and the cube game. Little lacking with some of the execution, but hey it was 2015 where high quality titles like this were a bit of an anomaly in the indie space. Frankly, this is basically an extremely obtuse adventure game where some logs you can't pick up, but the wood logs in this special box can. You'll mess up making a bird soup recipe 5 times because you can't tell which box is supposed to be salt. It gets incredibly annoying very quickly but saved by everything mentioned above. So people really really critique the cube game, and I didn't really remember any of it, but it's rightfully criticized for being out of place. Slowing down the story and just not fitting generally with the rest of the game in any aspect. I don't really mind this, but the reason why it breaks the game is moreso just how BAD the game is. Essentially it turns this game into a slowed down minecraft spleef game where the goal is to pick up a set amount of blue cubes within the time frame. However if you touch the ground, get hit by this red thingy it will dock points from you. This could be fine if there was a way to earn this back, but blue cubes don't actually regenerate, or if they do it's poorly explained, so you can lose the game very easily, but the biggest problem is that there's no way to reset the game, there's no way to actually redo. You instead need to basically sit there and drop the points to 0 somehow I'm assuming, because I never actually got my points down to that point since I was fed up when I saw where it was going. So on top of this game being a very slowed down janky parkour collectathon in a first person walking sim adventure game which is already a bad combination. You have a way to lose with no way to actually redo without quitting out or reloading which is topped by the rather difficult to figure out point losses. I could totally see a version of this game that's better for just making the player rummage through an environment for when the android needs to give exposition that will take a while, or having an even slightly better minigame, but it doesn't opt for either and you've got this ♥♥♥♥♥♥ section that puts up enough of an enjoyment barrier to keep people from wanting to continue.
Fairly interesting story, but if you're the type that likes any kind of closure i cannot recommend this. If you like the vibe of the game and have a few hours to burn i can recommend it. Though the puzzle/minigame part isn't all that hard i got stuck on one, but that is probably the most divisive part of the game. Luckily there are only a few of those. Personally i liked the worldbuilding and how a highly advanced / a bit of cyperpunk like society has invaded the Mongolian Steppes. There is a whole interesting mystery plot about you and the robot lady you have in your house, but while that is interesting it's fairly disjointed. One thing of note is that you have to start a new game to get the tutorial and if you're a goof like me and selected continue it just drops you at be beginning of the game. For the price dependent on your budget i would say it is fair to wait for a sale as the game itself for me without the breaks i took was only around the 3 hour mark.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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