
Join the war in the depths of space with Space Shooter 24! Customizable ships, realistic graphics, and breathtaking action await you. Take action now to save the galaxy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Reviews
[h1]Vaporisier mich doch bitte einer! [/h1] Als ich das Spiel über das Kuratorenprogramm [url=http://steamcommunity.com/groups/Drakeschool] meiner Steamgruppe[/url] bekommen habe, dachte ich mir, dass es ja vielleicht zumindest ein wenig wie die Klassiker wie „Wing Commander“ oder „Freelancer“ ist. Leider ging diese Rakete sehr nach hinten los. [b]Gameplay[/b] Wir fliegen ein kleines Kampfschiff, dass wir in Arcadestimmung in ein Asteroidenfeld steuern. Dabei kriegen wir 3 Aufgaben: Zweimal ne Basis zerlegen und einmal ein größeres Schiff zerlegen. Wir haben dafür Raketen und ein Geschütz, wobei wir sogar aus einem von 3 Geschützen wählen dürfen. Oha! Und…das wars schon. Das Spiel steuert sich etwas arg schwammig, aber dafür kann ich den Entwickler ja nicht verantwortlich machen. Der hat nämlich hier einfach nur in die vorgefertige Box gegriffen und das Spiel auf Steam hochgeladen. https://steamcommunity.com/sharedfiles/filedetails/?id=3295395844 Selbst wenn man die ganzen 5 Minuten (!) aufwendet, um die Missionsziele zu erledigen, kommt kein neuer Input und wir können nur noch sinnlos herumfliegen. https://steamcommunity.com/sharedfiles/filedetails/?id=3295396620 Wenn man sich dann aus Frust an einem Asteroiden zerschellen lassen möchte, guckt man leider in die Röhre. Gibt ja keinen Kollisionschaden und der Sternenhimmel ist wohl aus Pappe gemacht. [b]Story[/b] Gar keine. Nicht einmal ein kleiner Text oder so, der versucht, irgendetwas zu erklären. [b]Grafik/Sound[/b] Alle Elemente, die wir zu sehen bekommen, kommen aus der Assetbox. Und ja, tatsächlich auch aus einer. [url=https://assetstore.unity.com/packages/templates/systems/space-combat-kit-108097] Diese Assetbox[/url] hat jemand gefunden und in den Diskussionen verlinkt. Kommt dir das bekannt vor? https://steamcommunity.com/sharedfiles/filedetails/?id=3295396336 Ansonsten dürfte es wohl kaum wundern, aber die Übersetzung ist natürlich einmal durch den Google Translator gelaufen. [b]Fazit[/b] „Space Shooter 24“ hat zwei Probleme: Eigentlich kam das Spiel schon letztes Jahr raus und zweitens steckt da einfach keine Eigenleistung drin. Hey, selbst mit ner Assetbox und allem vorgefertigt, könnte man doch vielleicht ein bisschen Story reinbringen oder ein paar Missionen erstellen, anstatt nur 3 Aufgabenziele, die man erledigt und dann nur noch sinnlos durch den Weltraum gurkt. Es hätte bei einem Preis von 1€ ja nicht viel gebraucht, damit ich zumindest sagen könnte, dass man hier Spaß haben kann. Ich hätte ja nichts großen oder etwas wie [url=https://store.steampowered.com/app/209540/Strike_Suit_Zero/]Strike Suit Zero[/url] erwartet, aber eben zumindest ein bisschen Raumschiffschießereien. Ich meine, verdammt, man hat ja nicht einmal die Assetbox wirklich ausgeschlachtet... Ich schreibe auch Reviews zu deutlich besseren Spielen. Neben [url=http://steamcommunity.com/groups/Drakeschool] meiner Steamgruppe[/url] veröffentliche ich die Reviews dann auch noch zusätzlich in der [url=https://steamcommunity.com/groups/ger_steam] German Steam Community[/url]. Schau doch mal bei beiden Gruppen vorbei und folge im Kuratorenprogramm!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +14 more
[h1] Space Shooter 24 – вырвите мне глаза [/h1] Я многое видел, но Space Shooter 24 – это не игра, это цифровое преступление против хорошего вкуса. Если вы хотите испытать на себе все круги геймдизайнерского ада, то поздравляю, вы нашли идеальный вариант. [h2] ❌ Почему это худшее, что случалось с жанром шутеров? [/h2] ✖ Графика уровня "мне было лень" – космические корабли выглядят так, будто их срисовали с упаковки стирального порошка. ✖ Музыка? Какая музыка? Вместо эпичных саундтреков – набор раздражающих звуков, которые можно услышать только в кошмаре. ✖ Геймплей на уровне "нажми одну кнопку и мучайся". Уровни однообразные, враги тупые, а ваш корабль двигается, как пьяный таракан. ✖ Анимации? Простите, какие анимации? Всё дёргается, моргает и вызывает желание выключить игру через 30 секунд. [h2] ✅ Что хоть каплю спасает это "произведение"? [/h2] ✔ Можно закрыть игру в любой момент и больше никогда её не запускать. ✔ Подходит для тех, кто хочет наказать себя за какие-то грехи. Вердикт: Если бы я мог стереть память, чтобы забыть это, я бы сделал это немедленно. 0 звездолётов из 10. 🚀🔥
[quote][b]Space shooter 24[/b] Est un jeu assez... court, il semblerait, ou alors je n'ai pas tout compris (c'est toujours une possibilité je le reconnais, mais bon). Le jeu nous plonge dans un vaisseau spatial "modifiable à volonté" et notre but est très simple, il suffit de détruire absolument tout ce qui n'est pas vous, car ici-bas vous n'avez aucun allié.[/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=3355702101 [list] [u][b]Point positif[/b][/u] [*]Une bande-son franchement sympa, sincèrement j'en redemande volontiers. [*] Graphiquement, ce n'est pas désagréable, même si les planètes plates ça passe moyen (à moins que l'on soit platiste bien sûr). [*]Des effets de lumière qui là clairement valent le détour. [*]Un gameplay au début hyper intéressant, franchement au tout début j'ai adoré, mais passé un certain temps (environ cinq minutes, je me suis rendu compte d'un truc et ça m'a cassé le jeu tout simplement). [*]Le jeu est vraiment simple (pas si sûr du point positif du coup). [*]Les combats sont assez techniques dûs à une très bonne utilisation de la 3D. [*]Ne pas voir le personnage donc vue FPS nous permet de mieux nous immerger dans ce jeu. [*]Sa durée de vie courte permet un remboursement si le jeu ne vous plaît pas. [*]Un prix d'achat vraiment hyper bas... même pas un euro. [*]On sent un certain amour des développeurs pour leurs jeux, même s'il disparaît peu à peu. [/list] https://steamcommunity.com/sharedfiles/filedetails/?id=3355702223 [list] [u][b]Point négatif[/b][/u] [*]Le jeu est vraiment trop court... En huit minutes j'avais fini et en plus il ne te dit pas quand tu as fini, j'ai poireauté deux minutes en espérant voir quelque chose apparaître sur mon écran... [*]Comme je l'ai dit plus haut, les graphismes "réalistes" vendus par la page Steam sont mensongers, sans parler des planètes plates... je ne pense pas que les météorites dans leurs ceintures soient aussi lisses... Sans parler des constructions humaines qui sont (ajouter bruit de vomissements ici). [*]La page Steam nous vend un jeu à l'action débridée, mais clairement on s'ennuie très vite dû à deux choses. [*]Point 1: Le jeu est vraiment lent et beaucoup trop simple. Il est tout simplement impossible de perdre (même en me laissant prendre en piège, j'ai trouvé le moyen de gagner). [*]Point 2: Il n'est pas réaliste du tout, vous pouvez vous cogner super fort contre les météorites sans les faire dévier et sans perdre un seul point de vie... sérieusement. [*]Le jeu ne c'est pas pour quels "clients" il veut être. Celà joue contre lui. Il n'est pas pour les enfants, car les combats sont trop techniques, ni pour les adultes, car vraiment trop simple. [*]Si vous souhaitez un jeu un peu plus intéressant, je vous conseille plutôt Robots Shooting Simulator des mêmes développeurs qui semble bien plus intéressants pour le même prix.. [/list] https://steamcommunity.com/sharedfiles/filedetails/?id=3355702363 [i]Merci d'avoir lu mon évaluation, bonne journée à vous et surtout n'hésitez pas à vous abonner à notre curateur L'escadron Griffons si vous ne voulez pas rater les prochaines qui arriveront sous peu[/i]
bello, molto realistico
Very short and bored game
needs some work, maybe like a tutorial
没有第三人称 没有按键说明 没有设置按钮 没有任务提升 基础的教程都没有
Space Shooter 24 is a small-scale science-fiction combat game built around the straightforward fantasy of piloting a spacecraft and confronting enemies across the depths of space. Developed by Yusuf Islam Seyhan and Samet Acar and published by Inspector Studios, the game combines elements associated with action, adventure, simulation, exploration, and light role-playing. Rather than attempting to recreate every complicated aspect of spacecraft operation, it focuses on accessible combat and the excitement of becoming a pilot responsible for protecting the galaxy. Its premise is deliberately uncomplicated, making the game easier to approach for players who primarily want to enter a ship and start fighting without spending hours learning highly technical systems. The story provides a functional reason for the battles rather than serving as the centerpiece of the experience. Humanity's curiosity about the mysteries beyond Earth forms the background, while dangerous forces turn the journey into a struggle for survival. Players are placed in the position of a space-faring defender who must confront threats and contribute to saving the galaxy. This familiar setup fits the arcade-like nature of the game, although players looking for extensive dialogue, memorable characters, complicated factions, or a deeply developed science-fiction narrative may find the storytelling relatively thin. The emphasis remains firmly on what happens behind the controls of the spacecraft. Combat is consequently the most important part of Space Shooter 24. Players must locate enemies, aim carefully, and use their weapons effectively during encounters. Accuracy receives particular attention, with the game encouraging players to develop their targeting and sniping abilities rather than simply firing continuously in every direction. This gives the shooting a somewhat more deliberate quality and provides a basic skill element. Successfully tracking and eliminating distant targets can be satisfying, especially once the player becomes comfortable with the handling and aiming mechanics. The game provides two spacecraft to choose from, giving players at least some freedom in deciding how they want to approach their journey. Spaceship customization further expands this element by allowing the available vessels to be personalized. These features add variety to an otherwise straightforward formula, although the limited number of ships makes it clear that Space Shooter 24 is not intended to compete with enormous space simulators containing dozens or hundreds of craft. Its scale is considerably smaller. The advantage is that players can quickly become familiar with what is available instead of navigating an overwhelming collection of vehicles, equipment, statistics, and interconnected systems. Exploration contributes to the atmosphere surrounding the battles. Space itself provides an effective setting because its darkness, celestial scenery, distant objects, and sense of isolation naturally create mystery. The game encourages players to venture deeper into this environment while remaining prepared for danger. Although its Steam categorization and tags touch on ideas such as open-world gameplay, RPG mechanics, strategy, and simulation, the actual description places much greater emphasis on combat, spacecraft, customization, and exploration. It is therefore better to view those broader genre elements as supporting influences rather than expecting a huge sandbox RPG or an extremely detailed simulation. Presentation is another area the game promotes strongly. Space Shooter 24 describes its graphics as realistic and combines its visual approach with sound effects designed to make battles more exciting. The science-fiction setting gives the developers plenty of opportunities to create dramatic moments through spacecraft, weapons, stars, and the vast emptiness surrounding the player. While the production is naturally more modest than a large-budget space game, the visual concept complements the gameplay effectively. The intention is less about cinematic storytelling and more about providing enough atmosphere to make the player feel as though they are participating in an interstellar conflict. Accessibility is one of the more appealing characteristics of the overall design. The game is presented as something that both younger and older players can enjoy, which helps explain why its mechanics do not appear to pursue the extreme complexity associated with hardcore space-flight simulations. It is a single-player experience, so there is no requirement to compete against experienced online opponents or coordinate with a multiplayer team. This makes it suitable for short, independent sessions where players can concentrate entirely on learning the controls, improving their accuracy, and progressing through the available space combat. The technical requirements reinforce the lightweight nature of the project. Space Shooter 24 requires comparatively little storage space and does not demand especially modern hardware by contemporary gaming standards. This makes it potentially attractive to players using older computers or those who simply do not want another enormous installation occupying substantial drive space. The game also offers interface support for a broad selection of languages, increasing its accessibility to an international audience. These practical qualities may not transform the gameplay itself, but they help make the title easier to install and approach. The biggest limitation is the contrast between the wide collection of genres associated with the game and the relatively focused experience described by its developers. Terms such as RPG, strategy, open world, story rich, and simulation can suggest an enormous amount of mechanical depth. In practice, the official description revolves mainly around selecting and customizing spacecraft, exploring space, aiming at enemies, improving shooting ability, and fighting to protect the galaxy. Players expecting extensive character progression, sophisticated strategic management, a large narrative campaign, or highly authentic spacecraft physics should therefore keep their expectations measured. Its restricted scope can nevertheless work in its favor for the right audience. Not every space game needs complicated economies, enormous star maps, hundreds of ships, or demanding flight models. Space Shooter 24 instead offers a more digestible interpretation of space warfare. The immediate objective is clear, the setting is recognizable, and the emphasis on aiming gives players a straightforward skill to improve. It can provide uncomplicated entertainment for someone interested in independent space shooters, particularly when approached without expecting the scale and polish of a major commercial production. Overall, Space Shooter 24 is an accessible and modest space combat experience that succeeds best when judged according to its actual scale. The spacecraft selection, customization, targeting mechanics, exploration theme, science-fiction atmosphere, and lightweight system requirements provide a reasonable foundation for casual entertainment. Its weaknesses come primarily from limited depth and the possibility that its extensive genre classifications create expectations beyond what the core design appears equipped to deliver. Players seeking a sophisticated space simulator or expansive role-playing adventure will probably want something more substantial, but those interested in a simple single-player journey centered on spacecraft battles and accurate shooting may find worthwhile enjoyment here. Rating: 6/10
总评:这个东西如果是以游戏来分类,是完全不够格的。 不过考虑到它极低的价格,这东西更像是程序员拿来练手的东西 游戏整体就像是阉割版的无人深空战斗系统,手感还算可以 PS:开第三人称按C
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $160.1M | 175.4K | 57% | $49.99 |
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