
Design and simulate the starships of your dreams! Command your ship or fleet in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ships in online PvP, and let your imagination reach for the stars!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 28 → 2.71/day in the week after.
About





Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 915 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
压缩饼干
near perfect game and it's halfway through early access
好玩儿
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 11.2K | 87% | $34.99 | |
| $8.9M | 38.8K | 95% | $12.99 | |
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 12.6K | 88% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 8.6K | 88% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $75.5M | 143.9K | 97% | $24.99 | |
| $91.9K | 176 | 79% | $14.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| $571.2K | 891 | 61% | $14.99 |
Reviews, worldwide (the counter carries no country): 173.2/day in the week to Jul 16 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Spanish - Spain, Japanese
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game I hope they keep updating it.
it's a fun game and i think that it is a good way to pass the time
space war crime simulator 10/10
If the building aspect of this game appeals to you I can recommend it. You have a lot of options and it is fun to find new and efficient ways to build ships large and small. Also the combat is somewhat enjoyable. The campaign however, as of now, falls short. It is very shallow and I hope that when campaign 2.0 hits, it will be a huge overhaul, because right now this game can not keep my attention for more than a few hours whenever I feel the itch of building a new ship. So can I recommend it? If it's on sale: definitely. Regular price: Depends a lot on what you expect of it, but for what it is I slightly tend to recommend it. Play the demo if you are unsure.
fun and engageing
Hooked by the logic-first approach. The game throws you straight into the meat. Here is your ship, here is your crew, now pause, look around, make some changes, try to understand the systems, and off you go. What I really like is that it does not waste your attention with too many barriers before the interesting part starts. You can begin learning immediately by doing: modify the starter ship, mine an asteroid, fight another ship, watch how crew, rooms, logistics and construction all connect. I also like that the game seems to avoid mechanics that would only duplicate existing ones. For example, food would probably just be another version of sleeping: another consumable loop without adding much real depth. Sleep already covers the idea that crew are human and need recovery. There is a lot of information to read and understand, and that is a good thing. Even as an experienced player of complex games, it still took me around three hours before the whole thing really started to click. But once it clicks, it feels rich, logical and very rewarding. I heavily modified my starter ship, mined an asteroid, destroyed another ship, and by then I realized: this game is really good.
very fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.