
Design and simulate the starships of your dreams! Command your ship or fleet in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ships in online PvP, and let your imagination reach for the stars!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 28 → 2.71/day in the week after.
About





Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can not recommend this game currently due to one single thing. The mechanic in which fire spreads in your ship in this game. At some point your ship will get hit by a weapon or a part of your ship gets hit and a fire breaks out. And before you can even do anything about it your ENTIRE ship is consumed in fire. Your crew DO NOT react fast enough and the fire spreads SO FAST!!! EVERYTHING is made of steel so I really dont understand why fire would spread like its got deseil fuel running in it. If they fix this...this game would be amazing. But it is inevitable your ship will die to fire, Period.
Симулятор "битвы роботов" в космосе. + Уникальная система строительства, разрушения и захвата побеждённых кораблей в очень ответственно построенном и улучшаемом инди-проекте. - Не удалось заинтересовать игрой друзей. Они видят только "пиксели" и "медленные бои". 10 пожаров из 10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 173.2/day in the week to Jul 16 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Spanish - Spain, Japanese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game, its FTL but casual, so why the negative review, honestly, its lacking something, its misssing that "something" that makes a game really great and shine, possibly more interaction with the fations? taking over zones and setting up trading outposts would be cool, idk, its missing something and with the pase of devolplor FOR NOW, I dont recommend it to new players, play the demo if you must play it.
This Game is extremely fun if you enjoy ship building but I have a few gripes, I've owned the game since shortly after release and come back to it periodically to check on it Pros: Fun ship Building: It's complex enough and requires as much thought as you want to put into it, want your crew paths to be perfectly tuned to optimize your on ship factory that perfectly manages all your supplies on the ship, do it, just want to slap a bunch of stuff together until it flies, do it Combat Tuning: Unforgiving if you are under tuned for the fight but that doesn't mean good piloting and weapon targeting won't save you a little Feel: The game feels pretty smooth once you learn hotkeys, it's a management game of sorts, it's going to have a lot of buttons and menus, still feels good because you can hotkey anywhere Cons: Updates: I LOVE this game, it gets updates, but not really content updates, balancing has been retweaked for years and we have mostly seen new NPC ships added to the game, personally, I don't really care that much about more variety of ships i run into increasing when the biggest content i've gotten to actually use since EA launch was overclocked systems Factions: There are factions in the game that do technically have meaning to the player, but really only in the capacity of being wanted by them when you blow them up, Factions don't have a lot of meaning to each other either, They don't fight each other often and really it only matters in the capacity of "X faction wants Y faction's station blown up" for a player bounty Crew cap: The base crew system in the game horrendously limits your fleet options, by default with no mods you are never really going to make the mega fleet your heart desires simply because you can't man all of them, it doesn't matter if you can afford to run the fleet, you can never man it The map: I'm not saying this should be a 4x game where the factions are constantly fighting each other for space on the map or anything, but I would like to see the map change at all through out a career, Currently it feels like a static world you interact with once it's generated, you could blow up every station and ship in a sector and you just get a bounty nothing else happens to that sector TLDR: Really fun ship building game with fleet management aspects, just don't expect a super alive universe where player choice matters and don't expect too much content to be added anytime soon
我想,如果这游戏跟逃离鸭科夫相结合,做成模块化造船星舰单机搜打撤,感觉会非常非常非常非常好玩
Если вкратце: К сожалению игра оказалась довольно унылой пустышкой. Примитивное строительство, единственной глобальной задачей которого является оптимизация путей для экипажа, ведь экипаж всецело обсуживает весь корабль. Перестраиваться, увеличивая корабль, надо довольно часто, из чего следует, что этой примитивной стройкой заниматься надо регулярно. Примитивные боевые стычки в двух сценариях: Если прочность позволяет, то лоб в лоб, а иначе постоянно отлетая и давая залпы издалека. Остальное игровой процесс это однотипный фарм ресурсов из различных источников.
---{ Графика }--- ☐ Ты забудешь что такое реальность ☐ Красиво ☑ Хорошо ☐ Норм ☐ Плохо ☐ Не смотри на это слишком долго ---{ Геймплей }--- ☐ Очень хорошо ☑ Хорошо ☐ Просто Геймплей ☐ Нуу... ☐ Лучше посмотрите как горит огонь ☐ Просто не надо ---{ Аудио }--- ☐ Оргазм для ушей ☐ Очень хорошо ☑ Хорошо ☐ Неплохо ☐ Плохо ☐ Теперь я глухой ---{ Аудитория }--- ☐ Дети ☑ Подростки ☑ Взрослые ---{ ПК Характеристики }--- ☑ Даже калькулятор потянет ☐ Обычные ☐ Требовательно ☐ Нужен дорогой ПК ☐ Попроси у НАСА Компуктер ---{ Сложность }--- ☐ Просто жми 'W' ☐ Легко ☑ Легко научиться / Сложно стать профи ☐ Нужно использовать мозги ☐ Сложно ---{ Сюжет }--- ☐ Нет сюжета ☑ Какой-то сюжетик ☐ Средний ☐ Хороший ☐ Интересный ☐ Он заменит тебе жизнь ---{ Игровое время }--- ☐ Длится как чашка кофе ☐ Короткая 2-5 часов ☐ Средне ☐ Длинное ☑ Бесконечность не предел ---{ Цена }--- ☐ Бесплатно ☑ Стоит своих денег ☐ Если по скидке ☐ Если у вас есть лишние деньги ☐ Не рекомендую ☐ С тем же успехом можете сжечь деньги ---{ Баги }--- ☑ Никогда не слышал ☐ Совсем немного ☐ Могут надоедать ☐ Рассадник багов ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
Its a really great game, but development has just slowed to an absolute crawl...
Fantastic game and the best, most physics-realistic and yet fun ship builder of all the many ship-building games I've played. Yet I can only give it a 7 out of 10 at the moment for one IMO bad decision from the dev. There is currently no purpose to the experience except building and fighting. There is a galaxy with different factions having control of regions with no way for you to influence this. No overarching story or goal to work towards. Its just sandbox fighting. Once I worked my way up to a ship able to take on the highest lvl enemy there was nothing new to do and I am now waiting on Phase 6 for Career Mode 2.0 to be developed. But we are only on Phase 3 after 4 years. I believe having a Career Mode with a story goal and the ability to fight for a faction and influence the galaxy should have been one of the first things implemented to give us emotional attachment to all of our actions and successes. WITH that included I have no reservations rating this 10 out of 10.
After 156 hours, I'll be brutally honest: this game isn't worth $20. The vast majority of those hours were spent in creative rather than the primary mode of career, something I'm sure I share with most people, simply because the game is barren beyond the designing and painting of ships. If you're an autistic weirdo such as myself and enjoy the endless optimizing and then testing of your designs against the built-in factions, then this might just be for you. But if you want what this game can offer but with infinitely more depth, then I'd suggest, well, From the Depths.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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