
Physics based roguelite bullet-hell-and-heaven horde-survivor action game. Research and upgrade spaceship. Traverse procedurally generated galaxies with ability to alter its conditions and effects.
Modeled estimate, not a reported figure. How we estimate →
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About

The time has come for a new era of space exploration. We can detect and use warp portals to travel to other galaxies. But it allowed other space dwellers to detect us...
...and not all contacts are going to be peaceful. Especially, if you are a member of Cosmo Riders guild who pays bounty for capturing outposts and disassembling ships.
Travel through galaxies and solar systems during Expedition where each stage may have different conditions and events(from destructible asteroids to flying comets).
Research new weapons, modules and modifications between Expeditions.
Upgrade Ship during Expedition: install researched weapons, modules, modifications. Change basic aspects (attributes).

Complete Contracts to unlock new Research Tiers.

Defeat enemy waves, extract cargo and components and jump into warp-portal to next stage. Enemies may also use different weapons and modules, but they can be shot-off during fight (node-based destruction).
Run duration: one expedition takes near 1 hour, with ~20 minutes per each phase. Also progress is saved each ~1-3 minutes, the expedition can be postponed almost any time.
Total playtime: 18 Galaxies with unique conditions and 6 difficulties (configured per galaxy). It will take at least 20 hours to beat all galaxies at one difficulty level. All progress can be reset after completing all galaxies (statistics is kept).
Meta-progression / Boosters: researched items appear during run(Expedition). Researched items can be crafted before Expedition start. Permanent bonus Attribute point is obtained after completing Galaxy.
Ship builds (gameplay styles): 3 archetypes can be defined for now: ranger-with-focus-on-weapons, ranger-with-focus-on-modules and melee-hyper-boost-rammer. And ship modification system is flexible enough to combine different styles.
Randomness: it is possible to predefine ~50% of build before Expedition starts. Other 50% are choices done during Expedition.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Pros: - modular weapon system: guns, modules, mods - addictive physics-based action each stage has generated conditions and can have mini-quests Cons: - need to balance difficulty for later galaxies, after 2-3 galaxies game may feel easy until restart - really need game settings, especially for keymappings and audio volume - UI is minimalistic and may be extended more to provide better experience
Pretty simple, but deep
Stylish game!
Fast paced action in space!Like it!
I like how AI units can have unique behaviors and abilities. Keep that and add more! Overall it is fun. Local coop/PVP would be super cool to see.
Great sound, graphics and gameplay as for given genre!
Отличная игра , всем советую !!!
Fresh look on auto-shooter genre
Start with nothing and expand your weapons, modules and power-UPs. I’d like to see more variants of player ships.
Give me ship and I will show you how to win :)
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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