
Physics based roguelite bullet-hell-and-heaven horde-survivor action game. Research and upgrade spaceship. Traverse procedurally generated galaxies with ability to alter its conditions and effects.
Modeled estimate, not a reported figure. How we estimate →
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About

The time has come for a new era of space exploration. We can detect and use warp portals to travel to other galaxies. But it allowed other space dwellers to detect us...
...and not all contacts are going to be peaceful. Especially, if you are a member of Cosmo Riders guild who pays bounty for capturing outposts and disassembling ships.
Travel through galaxies and solar systems during Expedition where each stage may have different conditions and events(from destructible asteroids to flying comets).
Research new weapons, modules and modifications between Expeditions.
Upgrade Ship during Expedition: install researched weapons, modules, modifications. Change basic aspects (attributes).

Complete Contracts to unlock new Research Tiers.

Defeat enemy waves, extract cargo and components and jump into warp-portal to next stage. Enemies may also use different weapons and modules, but they can be shot-off during fight (node-based destruction).
Run duration: one expedition takes near 1 hour, with ~20 minutes per each phase. Also progress is saved each ~1-3 minutes, the expedition can be postponed almost any time.
Total playtime: 18 Galaxies with unique conditions and 6 difficulties (configured per galaxy). It will take at least 20 hours to beat all galaxies at one difficulty level. All progress can be reset after completing all galaxies (statistics is kept).
Meta-progression / Boosters: researched items appear during run(Expedition). Researched items can be crafted before Expedition start. Permanent bonus Attribute point is obtained after completing Galaxy.
Ship builds (gameplay styles): 3 archetypes can be defined for now: ranger-with-focus-on-weapons, ranger-with-focus-on-modules and melee-hyper-boost-rammer. And ship modification system is flexible enough to combine different styles.
Randomness: it is possible to predefine ~50% of build before Expedition starts. Other 50% are choices done during Expedition.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
[i]Cosmo Rider[/i] is an amazing game by [b]Conversion7[/b]. 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦 🟦🟨🟦🟦🟦🟦🟨🟦🟦🟦🟦🟨🟦 🟦🟨🟨🟦🟦🟨🟨🟨🟦🟦🟨🟨🟦 🟦🟨🟦🟨🟦🟨🟨🟨🟦🟨🟦🟨🟦 🟦🟨🟦🟨🟦🟨🟨🟨🟦🟨🟦🟨🟦 🟦🟨🟦🟨🟦🟦🟨🟦🟦🟨🟦🟨🟦 🟦🟨🟦🟨🟦🟦🟨🟦🟦🟨🟦🟨🟦 🟦🟨🟦🟨🟦🟦🟨🟦🟦🟨🟦🟨🟦 🟦🟨🟨🟦🟦🟨🟨🟨🟦🟦🟨🟨🟦 🟦🟨🟦🟨🟨🟦🟦🟦🟨🟨🟦🟨🟦 🟦🟨🟦🟦🟨🟨🟦🟨🟨🟦🟦🟨🟦 🟦🟨🟦🟦🟨🟦🟨🟦🟨🟦🟦🟨🟦 🟦🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟨🟦 🟦🟦🟦🟦🟦🟨🟨🟨🟦🟦🟦🟦🟦 🟦🟦🟦🟦🟦🟦🟨🟦🟦🟦🟦🟦🟦 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦
Цікава механіка, різноманітна зброя для знищення космітітів. Спочатку здається дещо хардкорною, але прокачка доволі швидка і бої з прибульцями стають цікаві і оізноманітні
physics-driven rogelite gameplay is a blast!
Chill and synthwavy tunes, space theme, tons of weapons what else should you ask for? Feels good to play as some indie game while waiting for your ranked match in some other game or as a standalone title on Steam Deck.
Nice atmospheric game with a cool soundtrack. The game keeps you engaged through its levels, sometimes it feels really hardcore. Progression system is rewarding and makes gameplay more fun with each passed level. The game has a lot of potential, let's see what will developer do with it in future. Personally I'm waiting for progress saving and for further tweaks in the game's balance.
This game has potential but there are various aspects that need to be addressed before I would recommend buying it. 4/10 (I will change this review in the future pending game development.) 1. It is sooooo rough at this stage 2. Any type of information on your ship such as health... Kind of important 3. Some type of upgrade system for your ship in between rounds 4. A reason for getting those little shiny things when you kill a baddy, what are those for? 5. Instructions.... That being said and at this stage in development, the game is fun, has a great feel, and I hope to play it more in the future. To the Dev team, please keep working on this, you have something that could be great.
Upgrade, shoot, die, get experience, repeat. Combination of upgrades, stage conditions and even slightly unique AI behaviors create enough diversity.
Game creates positive vibes! Feels good! Dark stage feels most immersive, any chance for some horror units there?
Game provides interesting choices as for upgrades and also for stage selection
Pretty simple, but deep
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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