
Greetings, valued employee. You have been tasked with sorting the Ringo CorpoNation's genetic samples. With the credits that you earn, you can shop, game and pay your bills on time. Rogue workers may try to entice you into betraying your beloved employer, but we know you'll give 110%.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
game starts really good moodwise, but i dont think ive ever played a game with a less satisfying ending. the nexus device is also super buggy and can cause crashes. there isnt any real challenge, you make far more than enough to pay your basic bills, and even if you somehow manage to be poor because you bought too much junk from the store, midway through the game you gain the ability to request redits, by just spam filling credit requests you can get a bonus 500 a day at minimum. this is just papers please if it sucked
Way too accurate. It does capture the essence of working in a corporate environment perfectly, yet this is also the reason I can and will not recommend it. While it is quite well-executed commentary on the state of the labor market, it is not without irony to pay 13€ just to be able to be bored while doing repetetive tasks after work as well. The story and narration is quite good, but the gameplay is just… well… work. Not exactly what I would want to pay money for. I could not bring myself to play any more when this game is in the neighborhood of exapunks.
An interesting little game along the lines of Papers Please, with capitalism as the main target of its satire. For those not familiar with the genre, your job assigns you increasingly difficult and nonsensical tasks that you might decide to complete as requested or not depending on ulterior motives you may develop as you learn more about your character's world.
the game is boring, objectively boring. But you couldn't expect anything else, dystopias aren't supposed to be fun.
I don't care if it's intentional, the game is just repetitive and boring, trying to be artistic about it doesn't change that.
Incredibly boring and samey after a few weeks, completely misunderstands the appeal of games like Papers Please. If the attempt was to make the most boring game possible to reflect corporate life then it was a success, but if fun was intended then it is an abject failure. In Papers Please, you learn about the people of the world through mini-stories, individuals who test your morality. In this game, stories are told through little dialogue boxes with wholly unconvincing characters. Not only is the gameplay bad, it constantly crashes or softlocks at the lightest touch. Also it has just straight up Solitaire with the most minor of differences and expects you to play it every in-game day. The currency system is also done badly. I hate to keep comparing it to Papers Please, but since this is the game Corponation chose to emulate, I have to. In Papers Please, the currency system is well done, on a first playthrough the player almost always has to decide between heat, food, and medicine, creating actual choice. In this game, you gain so many credits that the bills are nearly irrelevant. Major Story Spoilers ahead: [spoiler] All of this could be saved if the overarching rebellion story that is a staple of these games was done well. Unfortunately, it is the same-old "join a rebellious group and do tasks for them" style. The two "big twists" of the game are that 1. you are making humans (obvious from week 1, you literally work at the genome plant) and that 2. the rebellion group is actually controlled by the corpo, which is only unexpected because of how incredibly stupid it is. No endings have any impact, which I'm sure made the author pat themselves on the back for their edgy nihilistic worldview, but after slogging through the terrible gameplay and story, including a purposefully bad ending just makes the player feel like they've wasted all of their time. [/spoiler] All in all, this game is the prime example of trying to create a new spin on an old classic by first removing everything that made it fun and then adding mindless slop to pad the runtime. Just go play papers please again, I promise you it'll be 10x funner than this game.
For all of the games that I have played thus far, I always did find it to be quite the strange occurrence seeing the explosion in popularity of one particular genre that many others have enjoyed over the past decade or so, that being the unexpected source of simply simulating a wide variety of plain and ordinary jobs. Whether this be realistic farming or trucking across the country that are done by professional game studios such as GIANTS Software's 'Farming Simulator' series and SCS Software's 'American/Euro Truck Simulator' games as well as a whole assortment of other budget simulation titles that range from decent enough experiences to being a honeypot for all manners of digital slop. CorpoNation: The Sorting Process very much fits in the middle-range of these rising simulation types of experiences, something that aims to stand out whilst keeping to its indie roots, as one thing I would like to immediately praise for right off the bat is the choice of aesthetics for this game. Seeing as the world is presented in a sharp blue/white pixelated artstyle that depicts a particularly dystopian futuristic setting which takes place in a massive corporate laboratory which also doubles as a living complex for all of its workers as depicted via the artwork for this game. However, I won't beat around the bush here when I say that, though CorpoNation certainly has its merits, this is ultimately one indie that I generally would not recommend your average casual gamer to purchase and try out. This is something I aim to explore more of in this review to clarify why I had really wanted to come into this game enjoying it throughout but came out with some particularly mixed feelings on how it handles its gameplay as well as the story points as a whole. With that being said, the main gameplay is divided into two parts that each serve their own purposes. For the 'work' period, this largely centres around you sorting out various 'samples' into one of four tubes in a DNA/genetic lab that gradually becomes more complex as the game goes on. The other half of this game focuses more on socializing via various interactions you can do within your own dorm, whether this be using your PC for playing minigames or engaging with fellow work colleagues and the company surveys and news alongside the highly-emphasized duty of spending your credits and 'putting back' into the economy as it were! An obvious comparison that some will already be making here is with the iconic indie gem that is 'Papers Please', something I will be referring to on multiple occasions throughout this review here, though I would first like to address a key fault of what makes this indie not work nearly as well in the gameplay department when compared with the story as Papers Please's gameplay cycle of slowly going through each person's documents and papers in order to determine if they are allowed to enter the authoritarian state of Arstotzka is, quite frankly, dull and tedious that would only truly appeal to a tiny minority of efficient-minded players. However this is backed up by not only the premise of the game but how it interjects the story into various people whom you interact with, weighing up whether to stick to the system for financial safety or morally helping out others at your expense and the risk of facing consequences. CorpoNation, sadly, does not do this nearly at all since the game does evolve the gameplay from simple filing of Alpha, Beta, Delta and Zeta samples into their respective tubes by introducing new types (patterns, numbers and descriptions alongside variants of these and splicing/mixing tools to properly process samples later on, even needing to keep an eye on expiration dates and 'TDS' ranges for these items!) to make the gameplay more challenging as things progress. However it fundamentally lacks any substantial involvement from the main story where it puts a spin on how you play the game and dabbling with morals like how Papers Please does it. Before I touch upon my own concerns with CorpoNation's story, I will give some compliments on how it handles the free time segments you spend back at your dorm as I suspect the developers over at Canteen wanted to differentiate themselves from Papers Please seeing as that game only allowed the simple interaction of which bills to pay and other one-time gifts, assuming you couldn't afford it all in one go. This is something I am glad to report that CorpoNation does better in that respect as there is plenty of opportunities for the player to delve into the lore of this world as well as take a break from the usual tedium by means of a fighting/RPG minigame (which is VERY pay-to-win via the in-game 'crystals' currency that can be purchased with credits) as well as Solitaire for those more in the mood of thinking as opposed to quick-paced action. Alongside this is an extensive store that features a whole host of furniture and decorations for the player to add to their dorm as well as other one-time opportunities for exclusive items that come up during specific days. Given that CorpoNation has a heavy-handed overtone when it comes to the overwhelming corporate culture that dominates practically every aspect of what the player does in service to this game's giant conglomerate that is the Ringo Corporation, naturally this plays a large role into the story as the player has to contend with paying their bills that rise in inflation as the game progresses alongside other events which pressure the player into spending valuable money to satisfy the corporation that they find themselves serving under. Sadly this is where another of this game's major issues lies with as I found that gaining money is actually not all that hard since CorpoNation has you handling much more tasks at a fairly basic and easy-to-grasp pace than Paper Please's more involved processing that throws a lot more at you to check plus other extensive interactions which require you to fully verify each individual's eligibility to pass border control. Failing to a point of causing a game over is actually quite difficult to pull off as CorpoNation has multiple safety nets for players who are struggling in the game, whether financially or having made an initial bad choice. Papers Please not only forces the player to learn how to process people at a sufficiently decent pace to pay off the bills but also has many points throughout its length whereby the player can outright fail because of a bad call they made in specific moments, whether this be failing a sudden action sequence or angering a corrupt official by refusing to process somebody who is ineligible and cannot be accepted without being fined for making an error. CorpoNation, unfortunately, lacks these same features that would make for an even more immersive experience that adds weight to the moral dilemma that a player would face when dealing with the daily tasks of their job whilst attempting to appease the increasing demands of the Ringo Corporation. It's a shame as well, since this indie wasn't an entirely bad time to go through as I did enjoy certain aspects of it. However CorpoNation focuses too much on the tedium of its dull work and not enough on actually giving it meaning through emphasizing a more significant impact on the game's narrative by adding actual consequences that match up with the game's harsh and dystopian premise, with perhaps the biggest criticism being that you are unfortunately 'railroaded' into a specific direction by the developers of this game as you do not have the same level of agency that you would in Papers Please. Therefore if you were to ask me here, I would recommend that you first try out Papers Please (priced at £8.50 as of the making of this review) before even thinking of giving CorpoNation a shot as paying an extra £3.49 for an inferior experience is not what I would call 'value for money', best to wait until this game goes on sale if you are willing to accept its flaws.
We work to earn the right to work to earn the right to work to earn the right to work to earn the right to work
One thing this game has going for it is atmosphere. I definitely felt like part of a soulless corporate machine. Unfortunately everything else is lacking. The story was very predictable, I figured out the main story beats pretty early on, so it was just a slog to have it confirmed. My biggest issue with the story is that I was just along for the ride, it's essentially a visual novel with a mini-game. I get that the monotonous work is part of the world building, but I think they went a bit too far. There were several days without any story advancement, and I personally didn't have any problems paying bills and such. Papers Please is an obvious inspiration, but it had the tension of never making enough money to make ends meet, or getting caught breaking the rules/making mistakes. That tension is completely lacking here. There is a puzzle later on that is pretty fiddly to do on the Steam Deck, and bugged out frequently, forcing me to reload the day several times. There are technically multiple endings, but the credits roll after your make your choice, so didn't really feel like it had an impact. Really can't recommend.
A wannabe Papers, Please that attempts to critique capitalism, yet provides the most boring plot and gameplay as well as a quite accurate portrayal of socialism - mandatory reports of undesired messages with threats of random checks, no asking questions regarding your work output, living space located in the work building and so on and so forth. In addition to all of that, the game provides no challenge, making me completely uninterested in finishing it. Overall the game receives 1/5 from me - while it is playable, it is extremely boring and I'd rather watch paint dry as even that would be a more productive use of my time.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Stardew Valley | $243.2M | 1M | 98% | $14.99 |
| Project Zomboid | $239.1M | 460.8K | 94% | $19.99 |
Related
| Trouble Witches Origin - Episode1 Daughters of Amalgam - | $56.6K | 224 | 95% | $9.99 |
| Soul Saber 2 | $56.6K | 252 | 56% | $9.99 |
| My Tribe | $56.6K | 143 | 86% | $9.99 |
| F-16 Multirole Fighter | $56.6K | 143 | 85% | $9.99 |
| Poöf | $56.6K | 247 | 76% | $6.99 |
| Leo’s Fortune - HD Edition | $56.5K | 454 | 93% | $6.99 |