
Establish your bloodline, lead a sinister cult and manage an isolated seaside village, where aquatic monsters crossbreed with humans. Use social manipulation and eldritch magic to gain power and influence.
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About
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WHAT AM I DOING IN THIS GAME?
You role-play as a sociopathic cult leader, using emotional manipulation on NPCs to achieve your goals.
Through actions like 'compliment', 'flirt', 'insult', 'threaten', 'preach' and 'persuade' you influence the villagers' emotions (love, lust, trust, fear, envy, anger).
Gain their love and trust (or fear), persuade them to marry a Deep One, preach to raise their faith, and recruit them into your cult.

MAGIC: Allows you to develop creative ways to manipulate villagers even further, to the point of breaking the game. By studying documents, you can learn sigils that can be combined into spells or used individually to cast curses on households.
POWER: Your grimoire grants you the power to monitor all villagers' feelings, relationships, actions and motivations. You can foresee the outcomes of your interactions, allowing you to design schemes for manipulating the villagers to achieve your desired goals.
CUSTOMIZATION: Name yourself, your cat, grimoire, cult, village, spells and children. Try out various hairstyles, glasses, and hats. Construct, expand, and modify the village to your liking.
CATS: You can pet them. Cats bonded to you join you in your dreams, guiding your path.
THE SHADOW OVER INNSMOUTH: This game draws inspiration from H.P. Lovecraft's Cthulhu mythos. In the original tale, there are no cats in Innsmouth, making this one of the few deviations in the game. However, the narrative overall stays true to the spirit of the source material, free from any silly references or anachronisms.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
I love the idea of the game, but currently it is unplayable buggy. Like "crashes all the time" buggy and as the game only saves at the end of the day, encountering a crash means that your progress gets wiped. I like supporting indie devs and interesting projects, but it is impossible for me to have a proper opinion on a game if it is literally unplayable.
TLDR: Currently released in an unplayable state, wait for dev to patch critical bugs before buying.. Since there already isn't too much going on, basically just managing talking stats, if what you have is broken it makes it an unpleasant experience. You can complete tasks yet still fail them. My biggest annoyance so far is that giving a cultist an artifact straight up crashes the game. Also very much slowburn, still haven't gotten any other sigils than the first despite multiple cultists recruited. Dream sequences so far seem like meaningless flavor text so I don't know why I would want more cats since they're already pretty easy to find, even though besides continuing the game there isn't much of a reward/reason for doing so. If I knew how to add pictures/post embeds here I would show my crash log for proof.
Looks like it has potential, cannot recommend it right now, too much crashing issues, some basic actions the game recommends during tutorial have caused it. I'll come back to it in a few stabilizing updates!~ Wish there was a neutral option
Like the concept, looks real good. Looking forward to playing more. Performance is the biggest issue right now. Game struggles to play consistently fluid.
Edit: The developer has been silent long enough, that i can no longer, in good faith, recommend purchasing this. I stand by what i said about it being an interesting and novel experience. This game has some very serious bugs preventing the player from enjoying the full experience, many task will not register completion, and some characters will walk off screen near-infinitely making reaching them take extreme amounts of in game time. The bugs I experienced are more inconveniences than game breaking but they are major inconveniences. Ultimately I'm giving this game a recommended because it has 2 qualities that I find to be rare when looking for a game, it is novel and interesting. That might not mean much to some, but I often find that even when a game is only good and/or fun, I ultimately know I will forget it, and it will fade into the mass of other uncountable games available. I did not feel that way with this game, despite it flaws I will remember it for a long while. If the developer ever fixes the remaining bugs this could be a genuinely amazing game, whether they will return is another matter, though I hope they will.
If the game released in early access with any indication of a development plan I wouldn't be giving it a thumbs down, but there just unfortunately isn't enough here to justify the price point. Either that or the progression is way too slow, because after about 4 hours of play, nothing meaningfully has changed. Will update if I see anything that changes my opinion, but it feels like its worth a lot less than its going for.
it is buggy, and it dose not seem like there are any future bug fixes coming. cant recommend this game to any one until more action is taken. Otherwise i think it is an entering game.
Abandoned game left in a buggy state.
Edit- had to change to not recommended, after the last few patches the game is broken and not currently playable. Hope this gets fixed because it was kinda fun before the patches. OG-Pretty fun game. It is simple, morbid, and funny cant ask for too much more here.
The game is empty. There is nothing to do and half of the stuff that does exist is bugged, so there is no hope of ever seeing an improvement. Just get the demo, play for 2 in-game days and know that this is it. You may think that growing the cult and learning magic will make it more fun but it changes nothing. Magic is useless. Artifcats are useless. The missions remain 33% unsolveable and 50% bugged. At best you complete missions like "make people love you less by 20 points" and "make people angry by 10 points" so you can maybe extend your pathetic exsistence by 4/7 years. If the goal of the game was to teach you that "marrying a deep one" is a rotten deal, then good job.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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