
Embark on a complete 30+ hour monster-taming RPG adventure, now remastered for PC! Catch and train more than 120 Coromon, explore six diverse biomes, and master strategic turn-based battles as you unravel a mystery that could change Velua forever.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 22 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
More than ten years of development have shaped Coromon into a complete 30+ hour monster-taming RPG. Catch and train more than 120 Coromon, master strategic battles, and explore a handcrafted world packed with memorable places and details to discover.
Coromon Remastered optimizes the entire journey for PC, with a presentation designed for larger screens. Clearer menus and battle details make everything easier to understand at a glance, while mouse-hover information and quick battle actions make every interaction faster and more natural.
Your first day as a Battle Researcher for Lux Solis should've been straightforward, receive your first Coromon and begin investigating Velua’s six Titans. But when outsiders wielding an element unknown to science attack a laboratory, your assignment becomes something far more dangerous.
Travel through six distinct biomes, each with its own challenges and mysteries. Begin among the fields around Hayville, then journey to a thunderous city, through a haunted swamp, into a guarded desert palace, beneath a volcano, and across frozen mountains toward ancient ruins.
Between your main objectives, meet the people who call Velua home, help solve their problems, and leave the path for side quests, secrets, and minigames. Upgrade your Gauntlet to open blocked routes and reveal hidden items, then take to the water as even more of the world opens around you.
More than raw power! Build your Squad around Skills, Traits, and held items. Then adapt to entry hazards, weather, and status effects to outsmart any opponent you meet, whether it's a wild Coromon, rival Battle Researchers, or a mighty Titan.
Master a stamina-based battle system where every Skill costs energy. Spend too much and your Coromon will need to rest, giving its opponent an opening.
Hunt for rare Potent and Perfect Coromon. Their distinctive colors make them stand out, and they can earn additional bonus stat points which you can distribute yourself.
Evolve a Coromon for higher base stats, or keep it unevolved and enhance its Trait with additional or stronger effects.
As you track down each Titan, the scope of your mission grows. Every region brings a new crisis, an unexpected discovery, and another clue to the outsiders’ plans. Cross paths with new allies, survive dangerous expeditions, and venture into places no Battle Researcher was ever meant to reach.
As the pieces connect, you uncover a power capable of changing Velua’s natural order. And by the end of your journey, only one question matters: who, or what, is really in control?
Coromon lets you shape the adventure around the way you want to play.
Looking for a relaxed playthrough? Make shops and recovery more forgiving, or reduce the pressure of battle and focus on exploring Velua, building your squad and following the story.
Looking for higher stakes? Combine built-in Randomizer settings with configurable difficulty rules to change encounters, trainers, Skills, Traits, items, evolutions and even the order of the Titans.
Create the Battle Researcher you want to be with a wide selection of outfits, hairstyles, facial hair, headgear and colors.
Give your Coromon new looks with unlockable Skins earned through collecting, battles, side quests, minigames and other gameplay challenges.
Continue beyond the story in the endless Battle Dome, where Coromon Rush, Trainer Rush and Titan Rush challenge you to see how far your squad can go. Test your strategies against other players in ranked, casual or custom 3v3 and 6v6 battles.
We’re an independent studio that started with a big dream: to create the ultimate retro monster-taming adventure we always wanted to play, with the care and quality-of-life features we value in modern games.
We believe in handcrafted worlds, memorable places and thoughtful details. That philosophy shaped Coromon, brought Coromon Remastered to life, and continues to guide us as we build Coromon: Rogue Planet. We’re incredibly proud of how far that original dream has taken us, and grateful to everyone joining us on the journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.3Kreviews | 86% | — | $3.4M |
| $4.99−75% | 430ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a retro monster-taming RPG. With only some exaggeration, you already know how it plays. To me it didn't feel particularly better or worse than a Pokemon game, but was different in a few interesting ways, and was enough for me to be looking forward to the developer's next game. Like, it's not the first monster-taming game I'd recommend, but it's not bad. (Well, technically it is the first I'm recommending because I didn't review the others, I guess.) It does have fewer types than the average monster game, especially counting only types that monsters can have (some types are skill-exclusive), but you don't really feel the difference much in gameplay, and it means each type can have more than a couple monsters. Also for some reason everything is mono-type. Not really a complaint, but just feels a little weird. Some things I liked: * The level curve feels fine, with minimal grinding needed as long as you're fighting trainers. * They provided a reason to think about not evolving your monsters. * There were a couple interesting challenges around the mid to late game. * Giving monsters 3-5 possible passive abilities sort of makes it feel like there are more monsters. * Some cool boss fights. * The "Skill Flashes" have unlimited uses. * When arranging your party, the cursor moves to the front of the party by default. * Field abilities aren't tied to monsters, although that's just standard now anyway. Some things I disliked: * It felt like there was a lot of backtracking to heal. Even though the checkpoint system helps, and you eventually get an unlimited-use teleportation device, it still felt somewhat tedious, especially around the electric area. Maybe I should've used more items to heal, but they're kinda expensive relative to what fights give. * Mandatory minigames, including a stealth segment. Sure, they provide variety, but they're not really what I'm here for. * The lack of trainer classes with visible type specialties makes lots of encounters feel very similar, although this isn't strictly negative because fighting teams with mons of different types on them is a little more interesting. * They seem to think the best thing about the old Pokemon games is that sometimes items could be invisible. You do get a scanner midway through the game, although the sparkle on detected items is pretty short. Then you get another scanner that digs up invisible items that only sell for money, which fortunately you can ignore completely.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Spanish - Spain, Italian, Russian, Japanese, Korean, Simplified Chinese, Arabic, Indonesian +6 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Uma jogabilidade bem proxima dos pokemons de GBA com suas peculiaridades unicas, historia leve e divertida.
I thought this game would be fine to play with my hand disability. I was enjoying it. Then I got to the light sensei. It is physically impossible for me to progress.
I've played quite a few Pokemon-like games such as TemTem, which I dropped for some obvious reasons, as well as others on different websites. I was looking forward to this one because I really liked the art style and QoL features showcased, but I couldn't get into it. Things I experienced in my hour of playtime: -The game took a weirdly long time to install and uninstall. I'm not talking about actual download time, I'm talking about the fact it got stuck at 99% for almost 3 minutes doing [i]something[/i] until it decided it was done and hit 100%. Then when I uninstalled it, it took almost 5 minutes. May not seem like a big deal, and it really isn't and I know this is an Indie game, but I've seen games 20x the size of this one uninstall faster. -The art style, while the main thing I liked about the game's images and trailer, in reality did not look that great while playing. The Coromon sprites are objectively fine but while actually playing the game it just looked...off. Maybe it was the really animated sprites combined with the PNG backgrounds that threw me off, but the sprites also just looked a bit muddy with their colors and it was hard to tell what exactly I was looking at for some of the Coromon. That's probably just me, though. -I really liked all of the QoL features with customization, difficulty and quick travel items, but I realized pretty quick that there was a lot of bloat. It was almost kind of hard to comprehend the menus due to all of the info given, and I had read that the grind was bad but I didn't fully understand until I saw all of the little things you can do and collect. Skins, passives, perfect Coromon that sound like an absolute nightmare to obtain, side quests, milestones, apparently there was a gem shop at some point? Either way I'm not dealing with all that. The more I learn the more it sounds like TemTem's ghost is haunting this game. -The biggest issue: the intro failed to hook my interest at all. Super friendly but generic characters, the true Plot A of the story was revealed 20 minutes in and not in an interesting way, I liked the little emojis and occasionally character zoomies but it couldn't save the 'eh' dialogue, and by the time I decided I was done I was just about falling asleep, which I do [i]not[/i] fall asleep easily, especially while playing video games. I knew the dialogue was cooked the second the mom tried to wake us up at the door with absolutely no enthusiasm. I need to stop trusting games with pretty pixel art...
i wanna like it, but the ui and text being all pixelated is off putting. i wanna see it clearly....and theres no options even with the "remaster".
I really like this game. I'd recommend it except that it CONSTANTLY crashes. Autosave is nice but when you're mid-puzzle and it just crashes constantly it's impossible to play.
虽然打通了,但是不推荐,谁来玩这个游戏是为了玩解谜的啊?关键解谜做的也不好玩,科洛蒙也少得可怜,主要是不能退款,不然中途就想弃坑了。(并怒打一个不推荐!
I really wanted to like this game but I can't recommended this one. There are way too many puzzles that feel like are there to waste your time and pad the games length for the sake of it. The story from what I have played is also very lackluster with generic dialogue and zero interesting characters. It's a shame because I love the art style, Coromon designs, and the battling. I originally bought this 4 years ago hoping it could help relive the classic era of Pokemon games but even after coming back to try the new remastered update this game misses the mark for me.
Worth for the game time at a discount price, the puzzles do get frustrating later on and will probably kill off most players. Not a bad idea to do a sequel though as some aspects of this game were unique, the towns were designed well and even some of the mon's. I chose the water starter and loved the final evolution
Pau no cu da nintendo
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $6.4M | 39.3K | 81% | $8.99 | |
| $49.2K | 69 | 83% | $19.99 | |
| $1.1M | 12.7K | 91% | $4.99 | |
| $219.2K | 438 | 91% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 5.1K | 83% | $19.99 | |
| $3.4M | 8.4K | 89% | $16.99 | |
| $3.4M | 5.1K | 97% | $14.99 | |
| $3.4M | 10.7K | 65% | $9.99 | |
| $3.4M | 7.8K | 84% | $19.99 | |
| $3.4M | 8K | 90% | $19.99 |