
The world of Copper Odyssey returns! You play as an Angel named Celeste who must touch 30 paintings to bring color back to them. This is a JRPG that takes place in a museum. Respect the craft and yourself by fighting against the living artworks who want to make you one of their own.
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About
In Copper Odyssey 2, you will be playing as Celeste, the little sister of Herman the Printmaking Angel. She has gotten a job outside of the print studio and into Nickel City. Her first day will be turning blank canvases into paintings. Go through the museum and do the best job you can. She’ll be able to make some friends along the way. Reveal the 30 paintings and you'll be done for the day.
This game uses JRPG combat to destroy enemies. There are many enemies who are beautiful artworks, they want to take Celeste to the Unicorn’s art studio…but she has a job to do.

This game, like the previous Copper Odyssey, is open-ended. You can handle things in any order you want, as long as you respect the craft!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
RESPECT THE CRAFT! Outstanding sequel to COPPER ODYSSEY in all regards. Loved seeing more art from the dev (unless I missed it, wish the pieces of art also had names so I could list some of my favs!), especially through having to explore the map to bless all canvas'. Loved observing enemies and seeing their little quips, and screw that one enemy that force quits the game if I say I have a life lol. Characters are easily beloved, with Doctor, Ranger and Gardener having to be some of my favs. The music has got a grip on me and I can't stop listening to it on youtube, however I wished it got released on Bandcamp as well so I can buy, download, and listen to it without internet access. Hope to see more from the developer in the near future, always love to play their latest titles, currently enjoying Parlor Mall!
The sequel to Copper Odyssey is such a massive improvement and great continuation of the story from the first game. The new setting of a large museum is much larger than i would've expected based on the description and each location and character is very unique and interesting. One of my highlights for the game is the artwork, the art seen throughout this game is beautiful and is alot more in your face than it was in the previous game with its limited graphics and sprite smaller sprite format. With the new engine, alot more can be seen in the environments and characters. I also really enjoyed the soundtrack which was done by the returning musician Lintilion, breathing alot more life into the world of Copper Odyssey, it's definitely another highlight for me. The combat is really fun in this game and i quite enjoy the deeper thought that has to go into every encounter, Its really satisfying to have the right ability or item needed to exploit an enemies weakness, and having a pretty large amount of party members to find lets you experiment with playstyles quite a bit throughout the game. I found myself playing multiple times to achieve the multiple different endings to the story and it was quite a challenge, but I never found myself hating the gameplay or finding it tedious throughout my playthroughs. Respect The Craft!
I LOVE COPPER ODYSSEY AND THE DOCTOR IS MY VALENTINE THX
After almost thoroughly playing the game through, I can say that the visuals, music, and story are very spectacular. Some mechanical aspects were a bit iffy, however. The softlocks were a bit annoying, some of them are near places you can save, yes, but I don't believe the ones I encountered [spoiler] as a result of switching into the animal costumes and using the jetpack in Rockworld [/spoiler] were intentional. The battle themes also seemed to persist into other enemy encounters, such as the boss track playing for every enemy encounter after fighting a large craft. I'm not familiar with RPGMaker, so I don't know if it's a fault of this particular engine, or if this was intentional; but the entire effect was slightly jarring at worst, and almost unnoticable at best. Besides these abnormalities, I happened to get the true ending on my first playthrough! The anticipation from seeing each blank canvas and wondering what each one held, along with the occasional flavor dialog, helped me get immersed in the world of the Canvas. Even going through New Game Plus was satisfying with the extra characters, [spoiler] especially when I learned what the deal was with Doc and Rang. I hadn't even noticed the subtlety of their conversations until Monitor and Royale made it somewhat clear. [/spoiler] Also important to note: Bad Girl can still knock the rocky socks off of anyone.
This game is cool and makes me smile! The sounds and sights make my eyes and ears feel good.
¡Respeta la artesanía!
Respect the craft!
good stuff
respect the craft!!!!!!!!!!!
I'd like to believe that Jax is my sleep paralysis demon
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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