
The world of Copper Odyssey returns! You play as an Angel named Celeste who must touch 30 paintings to bring color back to them. This is a JRPG that takes place in a museum. Respect the craft and yourself by fighting against the living artworks who want to make you one of their own.
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About
In Copper Odyssey 2, you will be playing as Celeste, the little sister of Herman the Printmaking Angel. She has gotten a job outside of the print studio and into Nickel City. Her first day will be turning blank canvases into paintings. Go through the museum and do the best job you can. She’ll be able to make some friends along the way. Reveal the 30 paintings and you'll be done for the day.
This game uses JRPG combat to destroy enemies. There are many enemies who are beautiful artworks, they want to take Celeste to the Unicorn’s art studio…but she has a job to do.

This game, like the previous Copper Odyssey, is open-ended. You can handle things in any order you want, as long as you respect the craft!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
[strike]More like M[/strike] [h2] THIS REVIEW HAS BEEN OFFICIALLY SANCTIONED BY WORLD FAMOUS ARTIST "CAM", ON ACCOUNT OF ME BEING HIS GOVERNMENT MANDATED[/h2] [h1] EXTREME GAMER [/h1] [i]disclaimer: i have tested this game for a total amount of 30+ hours on several different builds and as such will have a biased view. the biased view is also because i am "CAM"'s stockholm syndrome friend.[/i] i'll be reviewing co2 by comparing it directly to co1, which you should be playing before this anyway, a lot of crucial context will just be missing otherwise. Spoilerless review as far as i'm concerned. the combat going from a smt3-esque press-turn system to a more standard rpg turn based system where all action orders are dictated by an agility stat gives the opportunity for combat encounters to show what they have in store instead of letting you railroad the combat by always being guarenteed the first turn... is what i would say, if there was any reason not to directly pump all of your points into agility to make sure you don't miss having the first turn ever again. it was initially set that way, if i recall, so that you could set the "agility" of each of your party members and decide who goes in what order for the sake of ordering your actions, but that kind of falls apart when the fear of a new enemy out-speeding you and demolishing you turn 1 comes into perspective. which is fine, i guess. the combat is more of a neat bonus compared to everything else in either of the games. the areas you go through in CO2 are far more neatly designed in my opinion, where getting lost isn't actually something that happens, unlike in the 4 color zones in CO1 where the maps were so gigantic and some of the areas having odd segues making them seem even bigger. the story itself, writing wise, is slightly more coherent. ... as far as the main "quest" goes. it is still a product of World Famous Artist "CAM" what matters to me, ultimately, is that there is a lot more art to see in CO2, which is pretty independent from anything game related, and what CAM aimed for. an interactive little art experience, like going to a museum that has viewer activities. which is what you do. you go to a museum and you do that. in that sense, CO2 has perfectly achieved its goal in my opinion, and is a good closure for the whole game-ified printmaking arc CAM has gone through. the one major gripe i have, however, is that CAM should have let [spoiler] Egg [/spoiler] have a permadeath move, and every person that manages to beat it should have had their full legal name and address doxxed to me so that i could show up at their house within 5 minutes and beat the sh1t out of them in the parking lot. okay
Cam Collins 卡姆·柯林斯 New Video Entertainment 新视频游戏 Masterful Craft 精湛的工艺 Respect the Craft 尊重工艺 Mr. Wood cuts his big belly 木先生切大肚子
Copper Odyssey 2 is a triumph, a complete explosion of creativity that accomplishes what only the best indie games are capable of accomplishing; evoking the feeling of picking up a life-changing zine at an art fair and realizing--wow, I want to create something like this someday. Where Copper Odyssey's relatively low renown feels criminal, its sequel not being a chart-topper is no less than a divine sin in my eyes. This is pure, uncut love condensed into a game engine in the same way as Pinocchio has been imbued life--a puppet, a quaint and charming wooden frame with a soul more vast than most humans I can think of, made this way because of passion yet unprecedented. Copper Odyssey 2 is a triumph, yes, a godly being inhabiting a doll's body, a spark of something greater that becomes an infecting light in the eyes of its beholder, myself. This will take me far.
I walked out of the store the other day and some dude tripped me and nabbed my wallet, I tried to catch up but they were just too fast...Just when all hope was lost a red flash lit up the area and my wallet was returned to me.... Redman is out there ya'll...Stay safe...
I said this of the first game as well, but I really can't wrap my mind around why this and its predecessor have not received more attention. Indie rpgmaker games aren't exactly an unsaturated market, but there will always be a short supply of games with unique personalities like this. It takes a lot of effort to make something seem so effortless, but for something as weird and nebulous as the world these games present, it's just completely pick up and play--it's as intuitive and fun to tool around with as it is pleasant and often funny to look at. There's a little more flesh to the characters this time around, but the perceived distance from reality gives every moment just as much levity as the first time around. It never bares down on you, and you get out what you put in. This is unmistakably a Cam Collins game, and for all that it clearly has the DNA of a lot of older games in it, the product we see is 100% original. That's what it means to be inspired, and the cycle continues: I find this game very inspiring! Playing this makes me want to get up out of my seat and make something! Respect the damn craft! It is a cosmic injustice that this has maintained a low profile since its release. Can you imagine what the world would be like if this had dropped in like, 2014? We could've had this be famous instead of undertale, and what a world that could've been. We could be trying andrew hussie at the Hague right now
Respect the craft! ....2!
this monitoring thing is pretty easy
RESPECT THE CRAFT! Outstanding sequel to COPPER ODYSSEY in all regards. Loved seeing more art from the dev (unless I missed it, wish the pieces of art also had names so I could list some of my favs!), especially through having to explore the map to bless all canvas'. Loved observing enemies and seeing their little quips, and screw that one enemy that force quits the game if I say I have a life lol. Characters are easily beloved, with Doctor, Ranger and Gardener having to be some of my favs. The music has got a grip on me and I can't stop listening to it on youtube, however I wished it got released on Bandcamp as well so I can buy, download, and listen to it without internet access. Hope to see more from the developer in the near future, always love to play their latest titles, currently enjoying Parlor Mall!
Respect the craft.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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