
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.29/day in the week to Aug 25 → 48.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

CONTROL Ultimate Edition
CONTROL Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package.
A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat. Blending open-ended environments with the signature world-building and storytelling of renowned developer, Remedy Entertainment, CONTROL presents an expansive and intensely gratifying gameplay experience.
Key features
Uncover the mysteries
Can you handle the bureau’s dark secrets? Unfold an epic supernatural
struggle, filled with unexpected characters and bizarre events, as you
search for your missing brother, and discover the truth that has brought
you here.
Everything is your weapon
Unleash destruction through transforming weaponry and telekinetic
powers. Discover new ways to annihilate your enemies as you harness
powerful abilities to turn everything around you into a lethal weapon.
Explore a hidden world
Delve deep into the ominous expanses of a secretive government
agency. Explore the Bureau’s shifting environments only to discover
that there is always more than meets the eye…
Fight for control
Battle a relentless enemy through exciting missions and challenging
boss fights to earn powerful upgrades that maximize abilities and
customize your weaponry.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 50.6Kreviews | 87% | — | $37.9M |
| $5.99−85% | 1.8Kratings | 84% | #12 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2343 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Бруталістичний шедевр. Нарешті дотягнулись руки до цієї душевної подєлочки. Здебільшого залишився задоволеним, та це одна з тих ігор, яка ніколи в житті більше не перепройдеться через абсолютно душний геймдизайн та нудний геймплей. Свіжості грі вистачає годин на 5, а до фіналу другого длц я вже врубав полегшений режим, щоб це скоріше закінчилось. Неймовірний стиль та дурка в сюжеті тримали до останнього, персонажі приємні, іронія забавна, відсилки та першоджерела якими надихались Ремеді, приємним бонусом збивали оскомину, проект все ж унікальний. Хотілося б, щоб гра була повноцінною метроідванією, оце єдине, через що реально мені дуже сумно, бо потенціал для жанру закладений в фундаменті гри. А так вгачу 7-8/10 і з закритим гештальтом переходжу в режим очікування продовження. Маю впевненість, що соулслайк підійде грі значно краще за те, що було в оригіналі.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #53, worst US #94 · 13 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Control e lgual Alan Wake voce joga e gameplay muito bom história sem entender nada para quem joga ou eu tambem voce joga joga ate final história voce tende pouco ou tambem quase nao entende história mais isso e jogo absolute cinema esse jogo absolute cinema :D
если в происходящих в видеоигре событиях есть смысл то это ♥♥♥♥♥ видеоигра
Control is one of those games that definitely isn't for everyone. Most people will probably bounce off it within the first couple of hours: vague storytelling, an abstract choice of words and themes, a very confusing setting, and the list of reasons to quit Control can continue on endlessly. But I stuck with it, and even 100%-ed this title. My thoughts and feelings regarding this game are… mixed, if I am being totally honest. Let’s start with the genre choice and storytelling. Everyone knows what vibe the Remedy Entertainment games have. Max Payne is a neo-noir psychological thriller. Alan Wake is the same but swap “neo-noir” with “survival horror," and Control is a supernatural thriller with the elements of FPS, metroidvania, and a couple of other genres. Sam Lake is at it again: Control doesn't rely on straightforward storytelling and instead throws a riddle at the player, which one must solve. It unfolds step by step in a surreal world that constantly changes its shape: lore-wise, practically nothing stays the same. Even the ending, instead of explaining the riddle mentioned before, is left rather ambiguous, suggesting the player connect the dots themselves, which leads to the different interpretations of the story itself, and there is no definitive answer to all the questions the story can raise. There is a negative side to all of this though. Huge chunks of lore and the story itself are explained through various notes, recordings, and other collectibles. Some of the notes’ text is plainly redacted, which, once again, makes it all very ambiguous. This is a type of game whose story expands heavily based on whether you examined every minor detail possible or just rushed through the story in order to finish the game ASAP. Also, the characters. Outside of Jesse and one particular lead-scientist, I honestly don't remember anyone else who would stand out. Every other character is being called a weirdo in one way or another by Jesse herself, which… says a lot, honestly. Regarding the gameplay, it’s decent, but not perfect. The main feature of the game is the interactable world. You can interact with almost everything to an extent of tearing concrete from the walls and throwing it into your enemies. You can pick up various projectors and TVs, and they will keep projecting the light and image to the surfaces you point them at. Some objects even have multiple destruction stages, and the list of interactivity features goes on. The level of environmental interaction is genuinely impressive. No one else could ever pull off this level of interaction which Control managed to do. At times even by the end of the game, I was amazed by the vast majority of details the in-game world has. The flipside? The world itself is very bland, bleak, and cold. I think the best word to describe all this is… liminal. Sometimes I felt some really uncanny pressure applying to me after playing for a couple of hours in a row: it felt like I was exploring an asylum of some sort. Endless corridors, very grim lighting with the colors like dark green and blue prevailing, very unsettling sound design, and the absence of music… The whole game feels like one giant liminal space. The game itself isn’t scary, but it sure can be unnerving. Not by the mobs’ design, not by some “artificial horror” (jumpscares and such), but by the world’s design itself. This is something you don’t see much in the [b]gaming[/b] industry outside the horror genre. The graphics are decent, but there is a huge problem from the technical side: texture streaming is messed up tremendously. Seriously, without mods, the textures don’t load up properly, which makes the objects look blurry to the extent of you being able to count visible polygons on them. The dialogue cutscene direction is rather weird too. There is a nice gimmick of showing the inner monologues of Jesse during the talks, but the camera angles and animations are rather strange at times. Jesse can look at the person she is talking to at a very weird angle or experience a very weird, non-human-like facial animation. The gameplay is basically one-sided: all enemies are plain bullet sponges and can be brute-forced by Launch ability. The bosses? Even worse: some of them are even easier than Heavy enemies. The balancing by itself is all over the place. At first, you can blast through the enemies like the low-level fodders they are, and half an hour later you get blasted into oblivion by a group of the exact same enemies because the game decided to make them stronger and smarter and overwhelm the player with them. Speaking of the abilities mentioned before, you guessed it: 90% of them are useless. Once you level up the Launch, almost every other ability becomes obsolete. Some abilities result in Jesse’s quick death rather than getting rid of your enemies (Ground Slam). DLCs? They are seriously lacking: there are new locations and some story expansions, but not as much as you would expect. The AWE DLC is focused around Alan Wake and doesn’t even have a story; it felt like a compilation of easter eggs and vague lore implications of the in-game universe. The Foundation DLC? Well, the location itself is something new and is rather interesting, but it doesn’t serve justice to a lot of characters that were in the base game. Don’t want to cover much here because, once again, spoilers. Overall, it’s a very decent game: nothing more, nothing less. If you like mystic, cryptic, and confusing stories with a bunch of psychology sprinkled in — you have to give Control a chance. Get ready to be patient with all the aforementioned inconveniences, though. If not, and if you prefer something easier to comprehend (chill out after a very long day at work/university) — this game might not suit you at all.
The best Mystery Box Dark Sci-Fi story in video games, reminds me of Dark (Netflix) web series a bit. The lore is deep and the notes are so fun to read. The gameplay is really awesome specifically the abilities you get are all fun to use. The graphics are amazing and the game is oozing with atmosphere. The story is awesome and the world this game creates is much more interesting, loved every minute of it. The use of live action cut-scenes elevate the story well, especially the one's with Dr Darling in them. The Expansions for this game are awesome, fun and amazing and compliments the base game very well. They are totally worth playing, specially the AWE DLC before going into Alan Wake 2. For 100%, this is an very easy one, only challenging one being finding hidden areas. Overall this is a must play game and very close to the ultimate Remedy Experience. One of my all time favorite games.
越来越不好玩的游戏。开头确实惊艳,然后我就看不懂了。
Pontos positivos: - Jogar esse jogo é nitidamente assistir dois documentários falando sobre testes paranormais em humanos. - A batalha é gostosa e alguns momentos trazem adrenalina, porém acho o combate fácil demais. - A Remedy gosta de criar jogos com histórias 'estranhas'. Acredito que, dentro da indústria dos jogos, o que tem mais peso são as histórias e não somente a gameplay. Isso envolve a arte de colocar vivências, fantasias, conspirações e outros laços nas obras, deixando claro que os jogos também possuem conteúdos tão bons quanto os filmes, às vezes viram até filmes - A destruição do cenário é bem real, parabéns Remedy! - Para quem adora jogos de tiro em terceira pessoa, esse é um baita jogo, apesar que as demais habilidades podem nitidamente substituir a pistola... - Se no jogo vc é o diretor, o que seria o faxineiro mandando vc fazer tais coisas? Sim, vc está recriando algumas atividades dele no passado, a questão é se ele já foi um diretor... - As armas são boas e revelam que vc tem que saber dominar elas, questão de precisão, cadencia de tiro, isso não deixa o jogo ruim como alguns jogos, e sim com mais adrenalina - Se for de seu conhecimento, vc irá se deparar com algumas coisas envolvendo psicologia junguiana - A ideia de colocar atores reais em cenas de TV é uma marca da Remedy, que foi utilizada pela EA Games no passado... - Direção de arte é excelente - Ótimo modo de foto - A arquitetura brutalista de Control lembra o lindo brutalismo da URSS - ELA É A DIRETORA!!!! dI.ReTOr.a!! Pontos negativos: - Se você selecionar as missões extras no menu principal, o jogo envia um aviso que você pode perder toda sua gravação anterior, porém esse aviso é mostrado no canto inferior esquerdo de forma bem pequena, a Remedy DEVERIA COLOCAR O AVISO BEM GRANDE E NÃO PEQUENO! Eu cliquei depois sem querer e perdi toda minha gravação principal, só não perdi tudo porque eu fiz tais coisas antes e depois fiz as missões extras do menu, porém vai ter jogador que caiu nessa e ficou puto com o jogo!! O certo era ter opções de gravar mais saves, não estamos em 2009 REMEDY!!! - O final é um dos piores que já me deparei, porém deixa claro que vai ter uma continuação - Alguns quebra cabeça não fazem nenhum sentido... - A história é bem desorganizada, e alguns com momentos aleatórios são irritantes e chatos! Diferente do Alan Wake e Quantum Break que as peças vão se encaixando - Alguns documentos encontrados no jogo contam mais sobre a história do jogo, porém tem um exagero demais na quantidade desses documentos, pode ter certeza que muita gente ficou entediada - Sobre as modificações pessoais, alguns atributos não fazem sentido, sendo que alguns já se regeneram sozinho, então porque colocaria tais itens para complementar? 🤔🤔🤔 - Outro jogo com missões idiotas para platinar, do tipo ''mate 20 caras com tal arma'', isso é uma outra vergonha na indústria dos jogos.
Великолепный геймплей, великолепный сюжет, великолепный лор, великолепная графика. Control стала одной из моих любимых игр.
Control is one the best game made by Remedy Entertainment so far! I've been looking forward to play this game since its release and so far, I had a fun and tough time to play this game. Somehow, the gameplay feels good and the combat really felt excellent. For some reason, If you having difficult playing the combat sequence, It might takes time until you can get used to it. Control of course is not just a best game, but also a masterpiece game ever by Remedy Entertainment
Надеюсь, мои 224 рубля заставят задуматься Сэма Лейка и он наконец-то выпустит AW2 в стиме
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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