
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.29/day in the week to Aug 25 → 48.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

CONTROL Ultimate Edition
CONTROL Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package.
A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat. Blending open-ended environments with the signature world-building and storytelling of renowned developer, Remedy Entertainment, CONTROL presents an expansive and intensely gratifying gameplay experience.
Key features
Uncover the mysteries
Can you handle the bureau’s dark secrets? Unfold an epic supernatural
struggle, filled with unexpected characters and bizarre events, as you
search for your missing brother, and discover the truth that has brought
you here.
Everything is your weapon
Unleash destruction through transforming weaponry and telekinetic
powers. Discover new ways to annihilate your enemies as you harness
powerful abilities to turn everything around you into a lethal weapon.
Explore a hidden world
Delve deep into the ominous expanses of a secretive government
agency. Explore the Bureau’s shifting environments only to discover
that there is always more than meets the eye…
Fight for control
Battle a relentless enemy through exciting missions and challenging
boss fights to earn powerful upgrades that maximize abilities and
customize your weaponry.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.6Kreviews | 86% | — | $38.1M |
| $39.99 | 1.8Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2651 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
I love the Remedyverse, and generally their style and vibes. But this game feels like a miss in the same way Quantum Break did, lots of pomp and circumstance, but ultimately much ado about nothing. It feels like a short film made to market a sequel, but has neither the gameplay nor story to back it up, and as such way overstays its welcome. Gameplay has always been Remedy's weak suit, and unfortunately this game is overwhelmingly majority gameplay. Has the same problem as new God of War in that it wants to be a cinematic experience, but undercuts itself CONSTANTLY with "drops" and a myriad of gameplay contrivances that clash with the aesthetic terribly, and never feel like they matter aside from making numbers go up. I have no idea why they wanted to shove live service aspects into one of their games, but the fact that they tried to make a live service spinoff after the fact tells me somebody high up really wanted it for some asinine reason. Narratively, it was a massive letdown. The story is a freakishly simplistic railroad with (many times much more interesting) side stories stapled to it. Going in I thought I was in heaven, a Remedy take on the SCP foundation?! But unfortunately the premise is at its peak as soon as you walk in, and it never really feels like it lives up to its own potential. [spoiler] You end the game with about as much knowledge as you have 15 minutes in, and overall essentially nothing happens. [/spoiler] The game is shockingly sauceless for a Remedy title, and I genuinely feel like my time was wasted having played this over just watching a catchup video (I have never felt that about any media I've finished, ever, in my life). And no, DLC they made after the fact doesn't excuse or make up for it, glorified ads for their next title and the sequel does not an epilogue make. As with the main game they're still primarily gameplay experiences, and that remains Remedy's weakest pillar.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #53, worst US #94 · 13 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spoko gierka fajna zreczniosciowa gra , dodatek tez super jedyny minus to mapa strasznie nie czytekna mozna sie pogubic
Techniczny majstersztyk. Gameplay jest świetny, świat i otoczenie na największym poziomie. Świetna propozycja dla osób szukających gry z efektami, gdzie walka daje wrażenie wow. Trochę miałbym uwag do tempa rozgrywki i braku różnorodności. Grając miałem poczucie że najpierw powstało technicznie demo a następnie znaleziono warstwę fikcji. Sam setting jest świetnie pasujący i sprytnie ograny aby ponownie wykorzystać content (otoczenia biura gdzie mamy podobne pomieszczenia). Natomiast miałem poczcie monotonii w pewnym momencie, zapewne zabrakło trochę więcej różnorodnych misji. To co wytworzyli technicznie będzie się zwracać w kolejnych grach. Warto to obserwować. Polecam zagrać. Osobiście grałem na Steam Deck, po zejściu na minimalne ustawienia można komfortowo grać na poziomie 40-50 FPS.
Чувства к этой игре у меня пробудились не сразу. На первых порах моим главным врагом была навигация. Иногда я смотрела на карту, но не могла понять как мне добраться до точки. А иногда я уже была на месте, но не могла понять что именно нужно сделать (просто потому что пропустила нужный поворот и бегала кругами). Но я даже не могу сердиться за это на игру, потому что эта запутанность - она как бы в прописана в рамках лора. Как Хогвартс, с его движущимися лестницами. Со временем я научилась быть внимательней, а коридоры и этажи старейшего дома наконец-то отпечатали свою карту у меня в голове. Вдвоем с Джесси мы осваивались на новой должности, знакомились с коллегами и проникались их историями. И если поначалу было очень неуютно, то со временем, чем больше было КОНТРОЛЯ, тем больше удовольствия от игры. Отдельно хочу выделить движение и особенно █████ Просто лучшая реализация, которую мне доводилось испытать. Одновременное сочетание легкости и необходимых прилагаемых усилий. А еще она невероятно стильная, со своим уникальным визуальным стилем. С нетерпением жду продолжения (осталcя 1 месяц!)
Great game.
ПЕРЕШЛИ ЭТО ПИСЬМО, ПОКА ОН НЕ ПРИШЕЛ ЗА ТОБОЙ! О, НЕТ! Ты читаешь письмо Страшилы! Теперь проклятие Страшилы нависло над тобой! Чтобы избавиться от проклятия, перешли это письмо другим людям. Если ты этого не сделаешь - пеняй на себя! Чем больше писем ты отправишь, тем лучше тебе будет. Салли из Хьюстона НЕ ОТПРАВИЛА письмо, и Страшила съел её кота. Терренс из Гринстоуна НЕ ОТПРАВИЛ письмо, и Страшила наслал на него угревую болезнь. Кайл НЕ ОТПРАВИЛ Письмо, и теперь его жена обедает в одиночку! А вот Линда ОТПРАВИЛА много писем (целых 30!), и только глянь, как ей повезло! У нее три машины! Все её пальцы на месте! И она говорит по-итальянски! ОБЯЗАТЕЛЬНО отправь это письмо! ТЕБЕ же будет ЛУЧШЕ! Не дай Страшиле прийти к тебе! Иначе он заберет твоего кота. ОТПРАВЛЯЙСЯ НА ПОЧТУ! БЫСТРЕЕ!
很无聊
Control — это глубокий научно-фантастический боевик от студии Remedy, который придется по вкусу всем любителям паранормальных историй. Сюжет рассказывает о Джесси Фейден, которая прибывает в Старейший Дом — тщательно скрываемую штаб-квартиру Федерального Бюро Контроля. Здание оказывается захвачено опасной враждебной сущностью, и героине приходится неожиданно для себя занять пост директора, чтобы вернуть контроль над ситуацией и одновременно разыскать своего пропавшего брата. Главным достоинством игры выступает захватывающий игровой процесс, который умело сочетает стрельбу из трансформирующегося табельного оружия и мощные телекинетические способности. Игрок может летать, создавать щиты из обломков и швырять во врагов любые элементы окружения. Физика разрушений выполнена на высочайшем уровне: в ходе сражений офисные кабинеты и лаборатории буквально разлетаются в щепки. Мир игры невероятно детализирован. Исследование коридоров Бюро поощряется множеством скрытых документов, аудиозаписей и отчетов об аномальных предметах, которые отлично раскрывают здешнюю вселенную. У игры есть и весомый недостаток, способный испортить впечатление. Местная трехмерная карта крайне неинформативна, а сама архитектура меняющегося здания намеренно запутана, из-за чего вы регулярно будете терять правильное направление. Но даже с учетом этого минуса, Control определенно заслуживает внимания.
It took me a few tries to get into Control, but it was absolutely worth it. The attention to detail is incredible throughout and I absolutely loved the Dr. Darling live-action clips, they kinda gave me serious Steve Carell vibes the whole time. Then came the Ashtray Maze level, and wow, one of the coolest gaming moments I’ve ever had. The only thing that kept bugging me: the graphics always felt a bit blurry, and some textures just wouldn’t load properly, no matter how I tweaked the settings. Still, I highly recommend it, even if it takes a moment to click. Can’t wait for part two!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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| $38.1M | 66.7K | 93% | $19.99 | |
| $38.2M | 56.1K | 90% | $39.99 | |
| $38.2M | 193.4K | 96% | $9.99 | |
| $38.3M | 66.9K | 90% | $29.99 | |
| $37.8M | 52.9K | 87% | $29.99 | |
| $38.5M | 43.3K | 79% | $39.99 |