
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat.
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About

CONTROL Ultimate Edition
CONTROL Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package.
A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat. Blending open-ended environments with the signature world-building and storytelling of renowned developer, Remedy Entertainment, CONTROL presents an expansive and intensely gratifying gameplay experience.
Key features
Uncover the mysteries
Can you handle the bureau’s dark secrets? Unfold an epic supernatural
struggle, filled with unexpected characters and bizarre events, as you
search for your missing brother, and discover the truth that has brought
you here.
Everything is your weapon
Unleash destruction through transforming weaponry and telekinetic
powers. Discover new ways to annihilate your enemies as you harness
powerful abilities to turn everything around you into a lethal weapon.
Explore a hidden world
Delve deep into the ominous expanses of a secretive government
agency. Explore the Bureau’s shifting environments only to discover
that there is always more than meets the eye…
Fight for control
Battle a relentless enemy through exciting missions and challenging
boss fights to earn powerful upgrades that maximize abilities and
customize your weaponry.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 683 reviews with recorded playtime.
Reviews
Themes across 681 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Geile Story, gute Grafik, macht spaß
Played on multiple different platforms and it still remains one of my favourite games. This edition I'm playing on steam deck, a few instances where posters aren't loading in properly or Jesse doesn't have eyebrows even on unlimited frame rate, but it doesn't take away from the story
The game is an absolute blast to play, and it looks stunning with its vibrant red ambience enhanced by ray tracing. I strongly recommend playing with ray tracing enabled—not just here, but also in other Remedy titles like Alan Wake 2. That said, there’s one notable issue: textures often fail to load properly, even when set to Ultra. The fix is straightforward: set DLSS to Quality, max out your graphics settings, then close the game. After that, head to the installation folder and launch the game using Control_DX11.exe. Once you do this, the texture problem disappears.
Its a polished game, very good gameplay, but the story didnt take my foot off the ground tbh. Still, overall a good game with good action, good characters and unique artstyle, but the plot is really underwhelming in my opinion.
Control hat mich wirklich begeistert. Die Atmosphäre ist einzigartig, die Story spannend und geheimnisvoll, und das Gameplay mit den übernatürlichen Fähigkeiten macht unglaublich viel Spaß. Besonders die abwechslungsreichen Kämpfe und das außergewöhnliche Leveldesign haben mich überzeugt. Ein großartiges Spiel, das ich jedem empfehlen kann, der Action und spannende Geschichten mag.
YOS! YOS! YOS! YOS! YOS! YOS! YOS! YOS! YOS! YOS! Заради цієї гри я авойдив спойлери 7 років, щоб купили собі 5070ti заради RTX та відсутності лагів. Єдина гра, де ця технологія реалізована на рівні, де це має значення. А геймплейно, мммм, яка ж смакота. У кожному аспекті бачиш ЯК ЛЮДИ ЛЮБИЛИ ЦЮ ГРУ! Чекаю на другу частину, неймовірна гра 9.9/10
Right off the bat I can start by saying this is NOT a terrible game. I can't recommend it, however, because its simply utterly underwhelming and overstays it's welcome. This game has a significant positive reputation backing it and to be honest, it's criminally overrated. The story is sleep inducing and the delivery of that story, even more so as it's largely delivered via a plethora of collectible lore dumps. Gameplay doesn't do it any favors either, you'll usually just be using your 2 favorite weapon forms mixed in with throwing stuff at enemies for the entirety of this games 50-60 hour run time. Variety is borderline non-existent and it doesn't stop with just viable combat approaches, enemies are really poor here. AI is rudamentary and easy, you'll face groups of standard enemies with sometimes a heavy enemy that does the same thing as the standard enemies. Sometimes there will be a heavy enemy that throws something at you or instead of a standard enemy you'll fight a standard enemy with a shield. But wait! Sometimes they fly! The enemy design is terrible with almost no change in how you need to approach them, and there is zero variety in their skins. You're fighting the same looking/behaving enemies over and over. Bosses are also complete pushovers and present even less of a threat than some of the standard enemies do. Variety is also non-existent with the areas you explore. The setting is a multi-dimensional office building that shifts and changes but yet every area you're in is monochrome concrete and desks. There truly is nothing about this game that hooks you and keeps you wanting more, it's all just mediocre and honestly starts feeling like a drag 10 hours in. There are like 400 collectibles to find too and each of them is just a lore dump or a weird abstract cutscene that leaves you more confused than entertained. Director went overboard attempting mystery and abstract filmography which really just comes off as silly rather than serious. The cutscenes being spliced with live-action also does more to pull you out of the immersion than it does to suck you in. Best part of this game is The Foundation DLC. Don't buy this unless it's on a heavy sale.
[h1] Moved to Oldest House 1993. Origin is as of yet unknown. OoP allows parautilitarians to teleport while not observed. - OoP 173 [/h1] [b] Control [/b] is the closest we'll ever get to a big budget SCP game, and it (mostly) slaps. [h2] Gameplay [/h2] To be perfectly honest, Controls base gameplay mechanics isn't anything crazy. From a third person perspective, you have an infinite ammo gun and a bunch of supernatural powers (such as levitating and being able to throw ♥♥♥♥ at enemies, the latter of which is by far the most useful power and its not even close) which you use in combat, both of which can be upgraded with crafting materials, skill points and mods (passive buffs you can apply to yourself and the gun). Said gun, the Service Weapon, has six forms, though you can only have two equipped at a time to swap between (though there's no actual penalty for swapping them out for another via the loadout menu, so really there should have been a weapon wheel or something), and enemy variety is lacking imo, tending to lean on bullet sponges towards the end (especially in the expansions). This is not to say Controls combat is terrible, but I feel that by the end of it combat encounters devolve into "how do I not get three tapped by everything?" Where the gameplay shines, imo, is in the quest design. There's no compass or waypoint on HUD for you to follow, only a map that obscures a bunch of your vision when used. And even when you get somewhere, you still need to find whatever it wants you to find yourself, which can take a bit as the only indicator will be interaction prompts when you get very close to it. A few quests also include puzzles, and though they were certainly exacberated by my idiocy are still headscratchers and I may or may have looked up hints to solve one in the main story. The quests I don't like however are the Bureau Alerts, random timed missions that can and will start at any moment, including when its literally impossible to go to them (such as a pivotal story moment) and some are hell (there's one where you have to defend NPCs but the NPCs have no sense of self-preservation, choosing to actively fight enemies instead, which in the one time I did this type of Alert got them killed almost immediately). [h2] Story [/h2] Controls story is cool, featuring less so on grand spectacle or anything like that and more "what the ♥♥♥♥ is going on", with some great moments towards the end and the DLCs particularly. You play as Jesse, who's gone over to the Oldest House, HQ of the Federal Bureau of Control (basically the SCP universes Unusual Incidents Unit if they locked the ♥♥♥♥ in) to find her brother Dylan. Unfortunately the House is under siege by extradimensional creatures, and Jesse becomes the Director of this secretive government agency she had never worked for until now, because an extradimensional pyramid that can't speak coherently said so. At least the healthcare plan's good! [h2] Graphics [/h2] Game defaulted to medium but I primarily played on low. For the most part it runs, though there are a few rough spots. I did have to turn off Steam overlay however, as it was destroying my performance. Visually it looks pretty good for the most part, though I had issues with textures loading in (apparently this is a common issue since those with stronger PCs than me suffer from this too) as well as reflections (though that's more my fault because I was using solely screen space reflections). Areas have a bunch of destructability to them and its neat to see the aftermath of a big fight. [h2] Verdict [/h2] Overall I hereby declare [b] Control: Ultimate Edition [/b] as [h3] REALLY GOOD BUT THE STORY KINDA CARRIES [/h3] < The User/Writer/Player approves/recommends the video game/simulation >
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10 нэко-тянок из 10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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