
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.29/day in the week to Aug 25 → 48.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

CONTROL Ultimate Edition
CONTROL Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package.
A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat. Blending open-ended environments with the signature world-building and storytelling of renowned developer, Remedy Entertainment, CONTROL presents an expansive and intensely gratifying gameplay experience.
Key features
Uncover the mysteries
Can you handle the bureau’s dark secrets? Unfold an epic supernatural
struggle, filled with unexpected characters and bizarre events, as you
search for your missing brother, and discover the truth that has brought
you here.
Everything is your weapon
Unleash destruction through transforming weaponry and telekinetic
powers. Discover new ways to annihilate your enemies as you harness
powerful abilities to turn everything around you into a lethal weapon.
Explore a hidden world
Delve deep into the ominous expanses of a secretive government
agency. Explore the Bureau’s shifting environments only to discover
that there is always more than meets the eye…
Fight for control
Battle a relentless enemy through exciting missions and challenging
boss fights to earn powerful upgrades that maximize abilities and
customize your weaponry.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.2Kreviews | 86% | — | $38M |
| $5.99−85% | 1.8Kratings | 84% | #5 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The atmosphere, sound design, and visual presentation are outstanding. It feels like you're watching a European auteur film. With every step you take or every new room you enter, you can feel that every little detail has been carefully crafted and deliberately placed. I've never seen another studio besides Remedy deliver this kind of atmosphere and immersive experience. Even though Remedy's storytelling style isn't always my favorite, the narrative usually becomes much more straightforward and easier to follow after the first couple of hours. As for the combat, I found the Service Weapon to be much weaker than your supernatural abilities. Even with the best mods equipped, your powers are far more devastating. I was expecting a better balance between the two. Overall its a must play in my book.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #53, worst US #94 · 13 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]PERSONAL REVIEW[/h1] [h3]Negatives:[/h3] [list] [*]No Base Building [*]Hardware Demand; 7.5/10 [/list] [h3]Positives:[/h3] [list] [*]Atmosphere [*]Story; [spoiler]10/10[/spoiler] [*]Ending; [spoiler]8/10[/spoiler] [*]Sci-Fi / SCP Vibe [*]Gun Modifications [*]Beautiful Environments [*]Character Customization [/list]
Unperfect masterpiece / Experience unmatched I admit that my first impressions of this game wasn't that excited: a bit vague start of storyline combained with mission tracking confusion and stratighworth luggish combat, which reminded more some decade old mobile port than premium AA-title had me baffled and worried for time being, but then when it clicked it was like a domino effect that never truely let me go until seeing almost everything the game had to offer! In its core Control is very unique game by its narrative, set desings, lore and atmosphere. It's (metroidvaniaish?) semi open-world turns out to be quite huge and diverse with a lot of beautiful set ups and surprising twists. There is quite decent amount of options to spent earned skillpoints + materials to forge gun modifications. Main story is basically quite simple, but deep lore and ongoing feed of trivia varying from textfiles to actual live-action footage and even soundtracks made me immerse within. I don't want to even start with sound and graphics which totally are honed to their perfection. From all the good things it is rather ironic that I find the game's main problem to be perchance in its most promoted feature and that is combat - and it is not just for stiff start, but it never felt like it passed the point of excellence now matter how hard it tried. The combat is visually astounding for environment breaks apart, there is good amount of variation in both gunplay and supernatural skills and there is moderate amount of enemies to challenge your skills and reflexes - in the end I still found that something was a miss and lacked control (no pun intended). The difficulty curve gets sometimes unnecessarily high even with optimized set up for some enemies are unbalanced and getting surrounded by multiple enemies means invaraiably automatic death and this annoying issue limits the combat gameplay a lot. Sometimes only valid option is to supress each hostile from far one by one and same time keep fingers crossed that some single monster has not locked it's dead ray on you out from visual range. While combat has its coughs and timely the game felt lightly so called eurojank Control still stands in the end one of the best games I have played in years. The main game and it's 2 DLCs have gameplay for dozens of hours and I am already hyped for the upcoming sequel to enjoy its world a little bit more or quite a while more. Remedy Entertainment just keeps making uncut, overdeveloped masterpieces one after another and maybe the next game is the one which hits in the bullseye!
Geile Story, gute Grafik, macht spaß
这个游戏讲诉的是女主对抗扭曲的怪物的故事 怪物扭曲不可怕,怪物的数值扭曲太可怕了,你能想象我技能升到满级,投掷砸小兵都费劲吗,人家小兵一个肘击我直接残血; 那我升到满级有什么用;这个就不多说了,可能你想设计成难度很高的样子,也就罢了,前边的我都忍了,然而dlc异世界事件的最终boss真是最离谱的,我忍不了 boss打到残血会砸地导致能量脱钩,并且带一个满血的盾,重新点亮,满血的盾用投掷砸下去竟然只掉可怜的一点点,等你把能量用完了,你会发现,不好,它的盾又回满了,而且很大几率会再用那个下砸的技能导致能量脱钩,并且这个下砸的技能很难抓准时机打断。我问你这个Boss的数值是用脚填的吗? 要不是有官方设计的内置修改器,我还真不一定最后坚持玩下去 [h3]我只希望续作能好好设计数值![/h3]
**Control + DLCs – Review** Depois de finalmente fechar **Control** com todas as DLCs, posso dizer que esse jogo é uma das experiências mais únicas que já tive. A gameplay é simplesmente absurda. O combate mistura tiro com poderes de um jeito que nunca enjoa. Jogar qualquer objeto na cara dos inimigos com telecinese é satisfatório demais, e conforme você libera novas habilidades, o combate fica cada vez mais frenético. Dá pra entrar numa sala e sair parecendo um Jedi surtado. A ambientação é outro nível. A Antiga Casa (Oldest House) é um dos cenários mais bizarros e interessantes que já vi em um jogo. Sempre tem alguma coisa estranha acontecendo, e isso faz você querer explorar cada corredor. O estilo visual e a direção de arte são incríveis. A história... bom, ela é bem Remedy. Se você curte mistério, teorias e aquele clima de "que diabos tá acontecendo?", vai se divertir. Nem tudo é explicado de bandeja, mas isso faz parte do charme. Ler os documentos espalhados pelo mapa também ajuda bastante a entender o universo. Sobre as DLCs: * **The Foundation** expande bastante a lore e fecha algumas pontas da campanha principal. Vale muito a pena. * **AWE** é praticamente um presente pra quem jogou Alan Wake. As conexões entre os jogos são muito legais e deixam o universo compartilhado ainda mais interessante. Os únicos pontos negativos, na minha opinião, são alguns picos de dificuldade meio desnecessários e o mapa, que às vezes mais atrapalha do que ajuda. Também pode rolar uma certa confusão no começo por causa da história bem viajada. No geral, **Control** é um daqueles jogos que todo fã de ação com elementos sobrenaturais deveria jogar. Gameplay divertida, direção de arte impecável, uma atmosfera que prende do início ao fim e DLCs que realmente acrescentam conteúdo em vez de parecerem só um extra qualquer. **Nota: 9,5/10.** Se você gosta de jogos da Remedy ou quer algo diferente do padrão, pode ir sem medo. E sim... depois de jogar Control, a vontade de conhecer mais desse universo só aumenta.
Completed it just to clear it from the folder. Very Repetitive gameplay, story wasn't engaging for me and stupidly confusing. Wasn't for me but i understand the good reviews
Разбор игра от REMEDY: Control. Я не хотел писать обзор до того как пройти игру. И 22 июля- я смог. Я наиграл в эту игру немало времени. Куча эмоций, воспоминаний , нервов и другого. В игре идеально все: персонажи, локации, лор, декор, геймплей, способности, противники, боссы, достижения, механики и множество других приятных деталей. Сюжет- запутанный. Но собирая бумажки , аудио, идя по сюжету- в него интересно окунаться. Персонажи- красиво проработанные , не пустые , имеющие цели и сюжет. Из всех для меня выделяются 3: Эмили Поуп, Ахти и особенно Маршалл. Ей реально респект. Куча видов оружия, способностей, усилений и механик. Они очень разнообразны и уникальны. Метание и Левитация- по моему мнению самые сильные и лучшие способности. Также, в игре продолжают раскрывать Алана Вейка. Теперь о графике. Для хороших компов- рай. Для средних- спокойно тянет. но не очень плавно, временами подлагивает. Для слабых- я даже представить не могу. Наверное не запуститься. Физика и декор- это сильнейший плюс игры. Физика работает почти на все, кроме сюжетных деталей декора и оснований констрюкций. Любая бумажка, стол, туалет - ломаются. Декор- максимальный. Локации не пустые. Везде есть часть декора- столы, кружки , стулья, и др. И наверное последнее- Достижения. Да, в отличие от Алана Вейка, здесь они гораздо легче. Но во время прохождения у меня было 3 проблемных ачивки: 1)Полярис- не выдалась за прохождение, пришлось потом жертвовать сохранением. 2)Подземное исследование. Нашел сам 53/57. С гайдами нашел еще 2. Пришлось получать последние 2 , просто перезапустив основание и собрав 2 первых, так как считается количеством, а не именно 57 основных предметов. 3.охотник за торговыми автоматами. 3 недели боролся с этим достижением, и только сегодня( на момент 22 июля) я получил его. Оно 2 капризное достижение(1 это уведомления бюро, которые появляются рандомно). Но это еще капризнее. Так как на карте вообще у меня за 100 попыток не было автомата. В итоге, перезапуск и все остальные лайфхаки мне не помогли. НО!!! Есть способ. Выбираете миссию в главном меню- финское танго, и проходите сектор расследования до локации активные расследования. Если вы не получили достижение, не надо идти дальше! Снова финское танго и опять до того момента. Хоть достижение дается за 9 побед над автоматом, мне выдали за 4. Итог: игра супер крутая, и точно стоит своих денег. Но если вы не хотите тратить 1300( а эта сумма не маленькая) ждите летнюю и остальные распродажи. В начале июня, она стоила 149. Жду 2 часть этого шедевра. Оценка: 11/10( 11 иссов из 10)
The game is an absolute blast to play, and it looks stunning with its vibrant red ambience enhanced by ray tracing. I strongly recommend playing with ray tracing enabled—not just here, but also in other Remedy titles like Alan Wake 2. That said, there’s one notable issue: textures often fail to load properly, even when set to Ultra. The fix is straightforward: set DLSS to Quality, max out your graphics settings, then close the game. After that, head to the installation folder and launch the game using Control_DX11.exe. Once you do this, the texture problem disappears.
10 нэко-тянок из 10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $38M | 50K | 93% | $19.99 | |
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| $37.8M | 52.8K | 87% | $29.99 | |
| $37.7M | 37.5K | 94% | $29.99 |
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| $5.1K | 20 | 100% | $9.99 | |
| $1.7K | 9 | 78% | $7.99 | |
| — | 0 | — | — |