
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.29/day in the week to Aug 25 → 48.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

CONTROL Ultimate Edition
CONTROL Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package.
A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?
Winner of over 80 awards, CONTROL is a visually stunning third-person action-adventure that will keep you on the edge of your seat. Blending open-ended environments with the signature world-building and storytelling of renowned developer, Remedy Entertainment, CONTROL presents an expansive and intensely gratifying gameplay experience.
Key features
Uncover the mysteries
Can you handle the bureau’s dark secrets? Unfold an epic supernatural
struggle, filled with unexpected characters and bizarre events, as you
search for your missing brother, and discover the truth that has brought
you here.
Everything is your weapon
Unleash destruction through transforming weaponry and telekinetic
powers. Discover new ways to annihilate your enemies as you harness
powerful abilities to turn everything around you into a lethal weapon.
Explore a hidden world
Delve deep into the ominous expanses of a secretive government
agency. Explore the Bureau’s shifting environments only to discover
that there is always more than meets the eye…
Fight for control
Battle a relentless enemy through exciting missions and challenging
boss fights to earn powerful upgrades that maximize abilities and
customize your weaponry.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.2Kreviews | 86% | — | $38M |
| $5.99−85% | 1.8Kratings | 84% | #5 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no me gusto
самый конченый геймдизайн ever, ещё и на сюжет пох абсолютно, что у неё там брат ещё чето нах оно надо
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38M | 50K | 93% | $19.99 | |
| $38.1M | 56K | 90% | $39.99 | |
| $38.2M | 193.3K | 96% | $9.99 | |
| $38.3M | 66.9K | 90% | $29.99 | |
| $37.8M | 52.8K | 87% | $29.99 | |
| $37.7M | 37.5K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $972K | 1.8K | 77% | $24.99 | |
| $15.6M | 19.8K | 92% | $39.99 | |
| $98.9K | 467 | 89% | $9.99 | |
| $3.1K | 12 | 100% | $9.99 | |
| $1.7K | 9 | 78% | $7.99 | |
| — | 0 | — | — |
Latest in each market: best PL #53, worst US #94 · 13 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Друзья, я хотел написать максимально негативный отзыв на эту игру. Очень хотел поиронизировать над тем, что Сэм Лэйк начинал свою карьеру в Remedy будучи сценаристом какой-то второсортной гонки. Хотел посмеяться над тем, как Remedy провалилась с Quantum Break. И рассказать Вам в деталях насколько плоха Control для обычного мимокрокодила. И да, она плоха для мимокродила. Для конкретного мимокрокодила, который даже по катсценам не может понять сюжет. Для того мимокрокодила, который даже после обучения не может понять на какие кнопки жать. Но эта игра заставила меня подумать. Для меня она плоха только потому, что максимально не похожа на Алана Уэйка. Но... Если задуматься... То и Алан Уэйк не был похож на Макса Пэйна 2. Так же как и Quantum Break был максимально не похож на Алана Уэйка. Ребята из Remedy каждую свою игру пытаются экспериментировать с жанрами. С подачей сюжета. И т.д. и т.п. Начиная нуарными third-person shooter (Макс Пэйн) заканчивая какими-то, ну, супер крутыми и мозговитыми триллерами (Алан Уэйк 2). И разве это плохо? Вам может это не нравится. Вы можете на это негативить. Но называть игру "КАЛИЩЕМ"?. Нет, друзья. Cotnrol не калище. Это даже не продукт. Да и это не видеоигра. Это искусство. Ребята из Remedy решили бахнуть рил-лайф съемки! Ребята из Remedy решили зафигачить записки, которые наполовину зачеркнуты и Вам, как игрокам, предстоит додумывать смысл! Ребята взяли и. ПРОСТО. ВЫПУСТИЛИ. ИГРУ. В то время, когда им угрожало банкротство, после взаимодействия с МелкоМягкими. Разве это не искусство? Разве это мы, как игроки, не должны уважать?
Control constrói um dos universos mais originais dos games recentes: um prédio federal americano que esconde um espaço decadente e sobrenatural, onde fenômenos paranormais e burocracia se misturam o tempo todo. A ideia é sustentada por um mundo coeso — o Bureau, os objetos alterados e os personagens formam um conjunto muito bem construído —, enquanto as referências a Alan Wake conectam a experiência ao universo do mesmo estúdio sem depender dele para funcionar. O combate acompanha essa qualidade. Os poderes psíquicos de Jesse, como telecinese e levitação, são extremamente divertidos de usar e dão identidade própria aos confrontos, mas o repertório de habilidades cresce pouco ao longo da campanha, e a árvore de upgrades é pobre demais para acompanhar o potencial delas. A Arma de Serviço também tem personalidade, especialmente pela variedade de formas, mas tropeça na mecânica de mods: encontrar versões com atributos aleatórios aproxima a experiência de uma lógica de looter shooter que destoa do restante da proposta. O prédio onde a aventura acontece é outro grande acerto. A navegação pode confundir em alguns momentos, mas a ambientação compensa isso com folga. A Casa Antiga tem personalidade própria, com espaços que não funcionam apenas como cenário: a arquitetura reforça a estranheza do universo e participa diretamente da narrativa e da jogabilidade. O conteúdo secundário acompanha esse mesmo cuidado. As missões opcionais adicionam substância sem cansar, enquanto documentos, gravações e outros colecionáveis são uma das melhores formas de expandir o universo. Já os alertas de invasão destoam um pouco do resto, parecendo existir mais para prolongar a duração do que para acrescentar algo relevante. No fim, o jogo impressiona pela força da sua identidade. A narrativa, a atmosfera da Casa Antiga e os poderes de Jesse trabalham em conjunto para criar uma experiência difícil de confundir com qualquer outra — e é essa consistência entre premissa, mecânicas e mundo que faz o jogo permanecer memorável, mesmo com uma progressão que podia ter ido mais longe. [b]Nota: 8/10[/b]
[h1]Amazing and awesome[/h1] This game super rocks to one of the greatest modern game I have ever played. The character movements are fluid and smoothly responsive. Likeable main character. Simplicity controls. Gameplay combat is hard but truly engaging and challenging. Wide levels are full of mystery but felt spark of curiousity to explore them. And the story is great with lots of riddles. I loved the game.
Rapaz... o que dizer de Control? Jogo bom demais (tudo bem, ele é meio confuso no começo e você demora a entender o que ta rolando, mas continua que o game é bom). As missões no tempo legal, dificuldade tbm bem ok, nada muito fácil ou muito difícil, tudo no seu ponto, muito bom! Platina não te faz perder uma vida procurando por coisas inúteis, e as DLC's te entregam toda a história que precisa pra um primeiro jogo e deixa uma ponta solta para um segundo, ou seja, tudo no ponto!
Мама сшила мне штаны, из березовой коры, но пришел сотрудник [ДАННЫЕ УДАЛЕНЫ]
The atmosphere, sound design, and visual presentation are outstanding. It feels like you're watching a European auteur film. With every step you take or every new room you enter, you can feel that every little detail has been carefully crafted and deliberately placed. I've never seen another studio besides Remedy deliver this kind of atmosphere and immersive experience. Even though Remedy's storytelling style isn't always my favorite, the narrative usually becomes much more straightforward and easier to follow after the first couple of hours. As for the combat, I found the Service Weapon to be much weaker than your supernatural abilities. Even with the best mods equipped, your powers are far more devastating. I was expecting a better balance between the two. Overall its a must play in my book.
좀 난해한 세계관에 기괴하고 호러틱한 느낌의 분위기인건 인지하고 했다. 더불어서 약간 혼란스러운 스토리라인을 줄것도 각오를 했다. 애초에 그런 게임이 한둘이 아니니깐....그렇게 시작한 게임에서는 처음부터 뭔 해리성 장애 걸린듯이 혼잣말하다가 시설에 도착한것이었고 '주인공이 여길 왜왔을까?'를 가장 궁금해했다. 그 후 자살한 국장의 리볼버를 받고 적을 쏴서 쓰러트린뒤 뭔 요원들을 만나는거까지 진행했고 '주인공이 여길 왜왔을까?'를 가장 궁금해했다. '히스'라는 적이 있고 그들을 처리하고 지역을 정화하라는 임무를 받았다. 그리고 난 '주인공이 여길 왜왔을까?'를 가장 궁금해했다. 뭔가 이상하다 싶어서 지금까지 모은 문서랑 서류를 뒤적이면서 봤지만 프롤로그 때 주인공이 내뱉은 이상한 대화법에 버금가는 글에 스토리에 대한 기대를 접었다. 그리고 난 여전히 '주인공이 여길 왜왔을까?'를 가장 궁금해했다. 게임성 자체에도 약간 걸림돌은 있었다. 일단 처음에 받은 국장의 권총의 판정이 너무 이상했다. 물론 내가 나이를 먹어서 수전증이 있거나 아니면 시력이 나빠져서 못쏘는거겠거니 싶었지만 바이오하자드도 하고 페이데이도 하며 적어도 조준이라는 개념을 익은 사람이 기껏 경비원 하나를 못맞춘다고? 그리고 중간에 염동력을 얻고 주변 사물을 집어던지는 능력을 얻은 뒤 '오, 이제 게임이 제대로 진행돼는구나!'하고 좋아했다. 하지만 토마스라는 첫마주한 보스가 염동력에 면역인것을 보고 정신이 멍해졌다. 난 토마스와 싸우면서 그래도 염동력이 들어가는 뭔가 있겠지라면서 맞아가면서 주변을 살폇고 결국 총으로 쏴서 이겼다. 그리고 찾아보니 굳이 마주칠 필요없는 보스라고 한다. 그리고 난 여기서 게임 디자인이 이런식이구나 하며 고개를 끄덕이고 게임을 종료했다. 푸념하듯 글을 쓰다보니 좀 길어졌는데 요약하면 사이비종교문을 게임 CD인줄 알고 구입한것 같다. 재밋게 한사람이 있다면 죄송스럽긴 하다만 나에게 이 게임은 첫단추를 잘 꿰어놔야 게임에 몰입을 할수 있다라는 중요한 점을 상기시킨 의미 외에는 없는듯이 보인다. 아니 그래서 주인공은 여기 왜 왔냐니깐?
Игра очень понравилась, много интересных механик, куча коллекционных айтемов для тех, кто любит с головой погружаться в игру. Но все-таки есть один минус - иногда очень легко запутаться в некоторых локациях и не найти нужные места для квеста :). Из-за этого иногда приходилось читать руководства.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.