
Crush the Castle Legacy Collection is the triumphant return of the classic Armor Games physics destruction game! Let destruction reign by loading up your trusty trebuchet and showing the enemy castle who’s boss.
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Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First game is enjoyable to some extent, even outside of nostalgia reasons. Second game is barely playable due to insane lag. Third game? third game.... yeah. Third game is just absolute ♥♥♥♥♥♥♥, the mummy level with the fireball disappearing is just miserable to go through. Less than half of what is offered to the table can me considered a "decent" game so yeah... out of all flash games you could think of to revisit, this collection is one of the worse for sure.
I played a ton of flash games in my childhood and always remembered Crush the Castle as a staple, an undisputed OG of Armor games. But coming back to it via this collection I realized that, [h3] damn, those games are actually not that fun. [/h3] As a whole experience I would not recommend this collection, especially if you intend to 100% it. Crush the Castle 1: Decently fun time waster. It has a good balance of strategy, sandboxiness with all kinds of ammo you can use, and most importantly - randomness and chaos when destroying the set pieces. Achievements require you just to complete the levels however and with as many shots as you want. Crush the Castle 2: It can be classified as a torture device. Visually it is way uglier than CTC1. Levels are more repetitive and uninspired. The key crap factor here is the fact that devs increased how much dmg units can take before dying. This results in them often tanking entire towers on their heads, stopping you from finishing the level, even when you did exactly what devs intended for this level. To 100% you need to complete most of the levels with one shot. It's not that hard, but definitely adds an additional hour or so to 100% playthrough. Crush the Castle Adventures: The visual style is amazing and the inclusion of more thought-out physics is appreciated. But the game drags out for far too long. The levels completely lost the sandbox aspect. Most of them require you to hit super precise shots to the exact spots, otherwise you won't get a 100% completion. All of this combines with the fact that all 3 games have severe fps drops during the most important action - projectile launching. So not only you have to calculate the timing of projectile release, but constantly fight with fps drops that randomly affect the speed of starting throw. This makes the act of playing this game a voluntary dive into insanity: you repeat the same action for tens of times expecting a different outcome, because this is the only way the game is expecting you to play it. In CTC2 and especially in CTCA there is no variety, no skill and even no strategy involved. You just figure out a couple of spots you need to hit and prey to god that the game will be merciful to let you hit them. I originally wanted to leave a negative review with a thumbs up, because at the end of the day I appreciate the act of preservation of flash games, but the game pissed me off so much that I changed my mind.
Literally игра детства, немного оверпрайс, но на скидках в целом нормально, за возможность поиграть в хню в которую уже не поиграть в браузере
The OG Angry Birds.
about 15 years ago these three games were basically the best physics-based free browser games you could find. obviously on steam they aren't free anymore but are they still any good? it's pure nostalgia so if you liked [i]crush the castle[/i] back then you'll probably still like it now. but if you don't know these games from many moons ago there is actually very little reason to bother now. reason being the jank of days gone is part of the actual experience! the physics part is reeaaally basic and often times the unexpected happens. sometimes you need to restart a mission three times before stuff stops falling over on its own at the start of a mission. important items like TNT crates may end up in the wrong spot breaking planned chain reactions and making the mission impossible to win. at the same time i have won more than one mission with zero shots fired since the castle started collapsing and blowing up right from the start. haters will say it was luck but i say it was skill! keep in mind i played all of this over 10 years ago already and i was delighted to see that even after all this time i still could handle the catapult really well and win many missions first try. however other times trying to hit that one perfect shot and restarting the mission 30 times probably isn't everybody's idea of fun. finishing and 100%ing all three games took 9 1/2 hours and it was a great trip down memory lane for my old bones. but if you don't grow any grey hairs yet you probably should skip this one.
A cute and fun game, perfect for spending a few hours without having to rack your brains.
Simple, satisfying fun - a great game for winding down, although some of the challenges are pretty tough and I got stuck a few times trying to score the top ratings on later levels. It's also interesting as a piece of gaming history as it's most likely the main inspiration for Angry Birds.
Fix or get rid of CTCA. getting 100% is impossible in this game because of it and it sucks anyways. otherwise, this is a great collection of the REAL pioneer of physic destruction games.
I have probably played these games countless times over the years when Flash was still around. I had to get this and promptly sunk 3 hours into it after buying it.
Crush the Castle 1: Great classic! Crush the Castle 2: Great Classic! Crush the Castle 3: Yeah, I can see why Angry Birds won, that one is a complete mess. But 2/3 isn't bad.
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