
Experience an ARPG's rapid ascension to power in minutes, packed with savage, survivors-like action and devastating sword & sorcery combat. Perfect your builds through Dark Ritual runs that will decide humanity's future as you battle endless hordes across haunting ruins and cursed kingdoms.
Modeled estimate, not a reported figure. How we estimate →
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About
237 years after the Black Planet's arrival, humanity stands on the brink of annihilation. The undead armies have laid waste to the kingdoms of mankind, the Cosmic Gods have fallen, and the Primordial Ones have awakened from their ancient slumber. Now, champions and criminals alike perform Dark Rituals to face the very forces that brought civilization to its knees.
Venture into haunting environments where cosmic horror meets primal savagery. Choose your path from legendary classes like the untamed Barbarians of the Lion, the divine Oathkeepers, or the mysterious Acolytes of Kuu, each mastering unique powers against the darkness.
Unlock your power fantasy through intense Ritual runs. Begin as a feeble grunt and discover devastating builds as you progress. Every Ritual delivers the satisfying progression curve of an ARPG in concentrated form, each run bringing you closer to legend status.
Discover eldritch abilities, equip legendary armor, and wield unique weapons from fallen champions. Enhance your arsenal and craft builds worthy of slaying gods. Theory-craft your way to godhood with deep customization and endless possibilities.
Battle through diverse environments filled with unique challenges and fearsome mini-bosses. Face deadly creatures, undead armies, and fallen heroes in your quest to uncover the secrets of The Black Planet.
Experience a brutal realm of sword & sorcery inspired by the greatest dark fantasy classics of old. Ancient powers and cosmic horrors lurk in every cursed ruin and fallen kingdom.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I rarely give negative reviews but this game is just one unbalanced piece of crap of a game. Basically if you want to win, play a build that can block and reflect damage. Anything else is subpar. Maybe to someone who likes cheesing with a single broken build in games, this would be fun. But not for me. I'm not interested in abusing one single broken mechanic to beat everything, it is boring as hell.
Lamest possible RNG in an arpg. No way to change gear after your selection so the meta is to run around naked on the off-chance you find something of high rarity with perfect stats. If you don't your run is bricked and you start over. I don't get it.
This game has been in open development for years now. It had promise, but as it stands I treat it more as (EDIT: " ̶a̶ ̶s̶c̶a̶m̶ ̶s̶i̶n̶c̶e̶ ̶t̶h̶e̶y̶ ̶s̶e̶e̶m̶e̶d̶ ̶t̶o̶ ̶a̶b̶a̶n̶d̶o̶n̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶") an unfinished production and not worth it if it were to stay as it is. The game also has a minimal development team. DO NOT BUY if and until it becomes fully released.
"Oh, you like those builds you spent so much time making and enjoying? Well, I'm gonna nerf things into the ground and destroy your fun." Terrible game design philosophy. Helldivers 2 mentality of destroying the power fantasy and pushing players away.
So, if you don't like horde survivors/bullet heavens, I'm not sure if this game will convince you otherwise. If you do like them, even a little, holy **** this game is incredible. It's not doing anything incredibly original or groundbreaking, but from a mechanical and feel perspective, it is truly special. For example, let's talk about the nudity. You can play as a naked character. I thought this was goofy af the first time I played. But the idea is that you are being dropped into this ritual with no chance of survival. If you succeed, you'll be slain by ghosts anyway. And instead of even picking a starting weapon, you have to kill your first enemy with your bare hands to get your first piece of gear; each item you get turns your character from naked and afraid to a badass barbarian warrior. Another "sounds meh but works great" system is the healthbar. You have 10 lives; your healthbar going to 0 heals you fully and you lose a life. However, whenever you lose a life, you start to bleed out, faster and faster. You may have beaten the boss, but now you're losing the war of attrition. But some effects such as berserker rage scale your damage with how many lives you've lost to an impressive degree. And as an added visual bonus, as you (and your enemies) lose lives, your bodies are reduced to half-undead husks. Movement is also done well this game. You have a dodge skill with generous iframes, which I always appreciate, but instead of being just a plain dodge, or your typical "dodge but you leave fire behind you," there are a wide variety of dodge skills that all have different cooldown times and fixed distances. Gauging the correct distance to leap from a mile away and crash down onto enemies as a frozen comet is satisfying as hell, and the blend of defensive and offensive choices makes even movement feel cool. Even something simple like the plain circular arenas has a level of style. Different lightings and enemy varieties add to the atmosphere; one cave level in particular comes to mind where only the middle of the level is well lit and a rain of arrows will soon descend on you from the darkness My last bit of praise for the game is the buildcrafting. Many games of this genre have buildcrafting and ways to micromanage and optimize your build. This is the first I've ever played to actually have memorable boss fights that forced me to restart and play different. The one that comes to mind is a hulking flaming skeleton with a fixed-distance heat field and a massive mace, forcing you to combat at exactly mid-distance to avoid being trapped. Runs are a satisfying length, the level curve is smooth, different weapons and skills feel genuinely different to use, and the setting and style feel trope-y in a good way. Play this game.
Where did my thigh go?
if vampire survivors was a spreadsheet with a dodge button
Yes
we need Chinese
very good und huge endgame if you like trying new builds
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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