
In celebration of Harvest Moon's 20th Anniversary comes an all new Harvest Moon title for Steam! Harvest Moon: Light of Hope Special Edition! The game encompasses twenty years of the spirit that have made the franchise what it is today!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Empty shell of a Harvest Moon game.
I know this game typically isn't that popular, but this truly is my favorite HM game. The map is pretty small, but I'm fine with that tbh. The storyline is sweet to go through, but there's no rush to complete everything at once. This is my 2nd playthrough as I first played this a few years ago on my Switch and absolutely loved it. It's completely playable on Steamdeck! I finished the main story on Winter 28 (about 43 hours play time) but I'm sure you can do it much faster! You can keep playing after the main story and there is some post game content (like marriage, new animals, fast travel unlocked, DLC clothing storyline with Melanie). Yes I cried at the end. Twice. PROS: - The characters are lovable and memorable and I love watching each of their stories progress. - Absolutely obsessed with crop mutations and essentially "catching them all." If you like making lists with spreadsheets and picture guides and check lists for games you love, this game scratches that itch. There's 4 different terrains you can plant on; main farm is grassy, mixed soil or dry soil in the mountains, and swampy soil on the beach. You can get the seeds for the mutations unlocked once you sell enough of the mutated crop. - Unlike Stardew and most farming sims, farming is actually not the big money maker. That artisan perk for starfruit wine in Stardew? Yeah this game doesn't have that. Instead, you mine for gems and sell those for big money. - You can do a lot of farming in Winter! - Mining is only mining (and then digging around for the ladder). There's no combat to worry about. - Time freezes when inside a building! So no need to pause if you're inside and looking up something on the Wiki. Ever fallen asleep playing Stardew and the days just keep going? Not an issue here lol your character will still be there in their house the next day and time won't move forward. Even if you slept 16 hours, it's all good! - Grazing! If you don't feel like manually filling the feed bowls for the coop and barn every day, you can let your animals out (only one at a time tho so either coop or barn) BUT the catch is you have to have grass growing. It's a crop seed you can buy and they're real cheap. If it goes low health, harvest and use as feed later. - There is no wait time for processing ores. Gus does this automatically (for a fee of course) and you get the processed ores immediately. So yes, you do have to pay him for this, but you also receive the goods right away as opposed to other games, you have to wait for your machines to process ores. BUT this is entirely based on Gus' schedule so if he's out, you're not processing anything that day. - The 4 DLC available are absolutely worth the extra 10 bucks. One of them gives you 2 additional upgrades for 2 of your tools for ultra easy mode for farming! Also one of them unlocks the harvest goddess as a marriage candidate (but be aware, no same sex marriage option). - If you miss a season specific crop for a quest, it's all good. You can grow out of season crops (you do this a lot for mutations anyway) so long as you fertilize it every day and not a severe storm, they should be good. BE AWARE that you will have no fog or storms destroying your crops until after you complete the main story. - The mini quests (letters in the mail) actually serve a purpose! It's not just a way to get some gold or earn a lot of friendship points, but also how you can unlock more stuff like recipes for food and fertilizers. - There is fast travel via the map, but this is unlocked after the main story! - The ending of the main story is really sweet. I love it when everyone comes together. - All of the harvest sprites are an absolute delight. They each have their own personality and I love them! - The harvest goddess is adorable and basically flirts with absolutely everyone. It's a shame you can't actually marry her if you picked being a girl smh. CONS: - It does not matter if you have the ingredients in your fridge, you can't cook anything unless it's directly in your inventory (same as in ACNH). Compared to Stardew where you can cook anything so long as the ingredients are in one of your fridges. It's just tedious having to grab things out constantly coz there's no option to increase personal storage capacity. This also applies to your mill where you store your extra flour. You cannot use the flour in your mill to create stuff, it HAS to be in your inventory. But you're using that same mill holding all your stuff to make more stuff, how does that make sense??? - There is no same sex marriage in the game and clothes are gender locked. - The first half of your first Spring is a bit of a slog ngl. It is difficult to save up money to repair stuff (at first) but as soon as you get the mines unlocked, then you can sell the gems and make money real fast. I had 80k easy in the middle of Spring 1. And obviously the further you progress, the more valuable gems you find. - There is no radio/TV to tell you the weather for tomorrow. You have to get that info from a character you unlock (however he is not always at home to tell you the forecast). - No skill leveling. You can only improve the tools you use. - There is no way to increase stamina. 5 hearts is all you get. But upgrading tools makes you use less stamina. - No sprinklers so invest in watering can upgrades! Highly recommend the DLC watering can upgrade of 30 tiles! - Very little farm/player customization. - As previously stated, you cannot increase personal storage capacity. So if you find extra stuff, you just don't get it and it disappears. This is remedied by getting the first house upgrade because then it sends items you can't fit in your inventory to your house storage automatically, but prior to that first house upgrade you're basically SOL. - Fishing sucks lmao. You cast your line, a few fish may show up, and then you have to wait as they move around and rotate in a straight line, and then you can hit the action button when your bobber shows it as hooked. Sometimes the fish take forever to travel to the bobber. - Animals do not return to their coop/barn on their own when it becomes dark. They'll fall asleep outside and be mad at you the next day if you forget to call them back in (as opposed to it being automatic in Stardew). - Nonstop weed/tree/rock respawnings on the farm, just like PoOT. - Not necessarily a con, but there is no cheating in the mines lol. You can save anywhere at any time except for when you're in the mines. Also if you try to farm one floor by repeatedly going in and out, time progresses a lot! - Everything except walking and talking to people costs stamina. Yes even petting your chickens. - Special fertilizers are kinda expensive either from buying them or making them yourself. - Another minor annoyance, but the inside of houses are pretty sparse. Beds are grouped together and there's no other rooms or anything. Tiny detail and doesn't impact gameplay, but again looking at Stardew where the houses are pretty detailed, you'd think a little more effort would be put in. - Not enough coop animals! There's only chicken and brown chicken. But there's plenty of barn animals including a cotton candy sheep! And tbf, the brown chicken lays candy eggs! - Your animals can die in this game BUT it's very easy to avoid them getting sick. Feed them, pet them, clean up the poop, and don't leave them out overnight! You can buy medicine if they get sick, but easy to avoid tbh. - Some crops are quite finicky even when planted in the correct season. Blue/white roses are low health when you first plant them. Have fertilizer on standby for day 1 planting them. Strawberries are moody af and randomly will lose health so also have fertilizer or berry blend on standby for multiple days. - The whole Soleil thing is just weird. You find this gem fairy as a baby and they just live in your house. And somehow they just have an adult form you can marry? Weird.
farm game
เขียนจากคหสต.เท่านั้นค่ะ ได้ลองเปิดใจซื้อ bundle key มา ค่ายนี้ 3 เกม ด้วยราคาเบา ๆ ก็พอเล่นขำ ๆ ได้ สรุปว่าแนะนำดีหรือไม่ ตอบยากมาก คหสต. 50/50 อ่ะ เกมเพลย์สนุกอยู่นะ เหมาะแก่การเล่นขำ ๆ ฆ่าเวลา แต่ถ้าจะเก็บ100 % มันจะปวดหัวมาก และระบบบางอย่างมันไม่เอื้อผู้เล่น บางระบบไม่จำเป็นก็ยัดเข้ามาทำไม เช่นระบบ Mutation ทำให้เกมที่เพลินๆ ไปยาก หมดสนุกเอา ต้องมานั่งเปิดวิกิตลอด เพื่อดูตารางพืชและเกมนี้มันเยอะมากกกกก น่าจะแตะ 100 ชนิดถ้าจำไม่ผิด และดินเกมนี้มี 4 แบบ มี Grassy Mixed Swampy Dry......... ความยากคือยังไง ตัวอย่าง พืช+ชนิดดิน+ฤดู+ชนิดปุ๋ย ฟังดูง่ายแต่ทำยาก พืชถ้าต่างฤดูเกมนี้ปลูกได้หมดไม่ตาย แต่คุณต้องประเคนปุ๋ยให้น้องโตไม่ตาย แต่เกมไม่ได้บอกว่าใส่ทุกกี่วัน เมล็ดเกมนี้ขายตลอดเวลา ตอนกดซื้อสามารถเห็นฤดูที่ปลูกได้ แต่พอลงดิน กำลังหว่านไม่โชว์ บางทีเผลอกดปลูกไปจบเลยย ปุ๋ยไม่พอก็ไม่รอด ผักที่กลายพันธุ์ไม่ใช่ว่าคุณปลูกได้ผลผลิตมาแล้วจะมีเมล็ดขายนะ ไม่ใช่คุณต้องขายก่อนอย่างน้อย 10 20 30 ราว ๆ นี้ถึงจะปลดเมล็ดได้ แล้วบางทีมันสุ่มเกิดปลูก20 บางทีมา 2 ต้นงี้ บางต้นระยะเวลาปลูกนาน พอดีกันหมดฤดู กลายเป็นว่าต้องปลูกเยอะ ๆ ซึ่งบางทีหมดฤดูก่อน ก็วนกลับไปเรื่องปุ๋ยอีก ไม่ตายแต่กินปุ๋ยหนักมากต้องมานั่งจำอีก สำหรับเราขายเมล็ดผักตามฤดูแบบเกมปลูกผักทั่วไปจำง่ายกว่า และเรื่องของปุ๋ยหรือผัก สูตรอาหารปลาใด ๆ ไม่ใช่มีตังค์ก็ซื้อได้ การจะปลดล็อคอะไรเกมนี้ คุณต้องผ่าน requirement ของ NPC ตลอดไม่งั้นไม่ปลดล็อค จะตกปลาชนิดนึง ต้องตรงฤดู เวลา อากาศอันนี้เข้าใจได้ แต่เกมนี้ต้องมีเรื่องของเหยื่อตกปลามาเกี่ยว ไม่ใช่การอัพเกรดเบ็ดเหมือนเกมปลูกผักทั่วไป ตอนที่เล่นจนฤดู Fall แล้วยังได้ปลาไม่กี่ชนิดเลย เพราะชนิดเหยื่อตกปลาปลดล็อคน้อยมาก ทั้งที่ทำเควสท์ NPC ตลอด ส่วนเนื้อเรื่องเฉย ๆ ค่ะ เอาที่เล่นแค่จบเนื้อเรื่องหลักพอนะ สิ่งที่ชอบ 1.UI สบายตา อักษรใหญ่ 2.เครื่องมือเกมนี้ออโต้ ไม่ต้องกดเปลี่ยนเองเลยคือดีย์สุด ๆ 3.ของเด้งเข้าตัวเองไม่ต้องกดเก็บ สบ๊ายยย เวลาตัดไม้ ตัดหินงี้ 4.เมนูต่าง ๆ กดง่าย จำง่าย แยกหมวดหมู่ได้ดีค่ะ 5.การให้ของขวัญ NPC เกมนี้ไม่จุกจิก จำง่าย 6.เพลงก็เพลิน ๆ ดี 7.กดตัดไม้ ตัดหิน ง่าย กดคลิ๊กทีเดียวพอ มันตัดรัว ๆ เลย ไม่ต้องนิ้วล็อค >_< สิ่งที่น่าจะปรับปรุง 1.กราฟฟิค 2.ตัวละครมีเดินติดตามจุดที่พรวนดินอยู่บ้าง 3.เกมนี้ไม่มีกล่องเก็บของที่คราฟท์เหมือนเกมทั่วไป การจะเก็บของได้ต้องเก็บที่เฉพาะเช่น เก็บปุ๋ยในที่ทำปุ๋ย เก็บผักในตู้เย็น และพอจะใช้เดินแต่ละจุดคือไกลกันอ่ะ คราฟท์หรือทำอาหารจากช่องเก็บพวกนี้ไม่ได้ ของต้องอยู่ที่กระเป๋าเท่านั้น 4.เวลาเก็บของ เอาของออก ต้องกดทีละอันตามลูกศร ไม่มีปุ่มแบบกดทีเดียว take all 5.ระบบพืชกลายพันธุ์และปลดล็อคเมล็ด ยากเกินไป โดยรวมพอเล่นได้ ถ้าเอาแค่ชิว ๆ ไม่จริงจัง
Seems like a decent game tbh but how are you gonna release your game way later on pc than on consoles name your game "Special edition" and then still sell the DLC's on the side.... HUH?!?!
It claims you can use controllers but when setting configuration within the game or outside it does not acknowledge it. You have half controller half keyboard requirement which makes the game practically impossible to play because who has time to stop every 30 seconds to do an action on the keyboard because it will not do the action any other way? The game time moves relatively quick and that makes it impossible to really get anything done when half of the game actions require keyboard and half a controller. I am not interested in keyboard gaming so if you are a controller based gamer this game is not for you. Update 12/30/2026 I recently got a new controller and this game in a bundle I purchased so I thought about trying it again with the bluetooth controller (8bitdo ultimate with charging dock) and I can now play. However, the game is... well, it's playable but it's definitely not my favorite. The graphics are not that great, toolo upgrades are locked behind seasonal plants (why do I need flowers for tool upgrades?) upgrading the house is your first chance at any actual optional storage outside of your bag. I wouldn't recommend this at full price but I would say it is worth $8 imo
Nice lay back game and has things to find and discover as well request to complete.
Overall, while it appealed to longtime fans of the series for its familiar gameplay, it didn't quite meet the expectations of everyone, especially those seeking more innovation. If you’re a fan of farming sims, it might still be worth trying! Would you like to know more about any specific aspects?
Harvest Moon: Light of Hope opens with a premise that immediately sets it apart from many previous entries in the long-running series. Rather than inheriting a peaceful farm or arriving in a bustling town ready to welcome you, you begin by washing ashore in a small coastal village that has been devastated by a violent storm. Buildings are in ruins, the lighthouse has gone dark, and the townspeople have dispersed in defeat. Your arrival becomes the catalyst for change — you’re not merely farming to sustain yourself, but working to rebuild an entire community and restore the light that once guided ships safely to shore. This gives the early hours a sense of purpose that goes beyond routine farm life, as every crop harvested and every material gathered contributes tangibly to the town’s revival. The gameplay itself blends classic Harvest Moon staples with a stronger emphasis on repair, crafting, and communal restoration. Farming remains at the core — planting, watering, harvesting, and expanding your fields — but Light of Hope structures these tasks so they feed directly into the town’s reconstruction. You’ll gather lumber, stone, herbs, ores, and other resources to repair homes, fix bridges, reopen shops, and gradually bring back villagers who fled after the disaster. This gives the sense that your work has weight, and the visual transformation of the town reinforces that. As fishermen return, inns reopen, and new characters settle into their repaired homes, it feels like you are breathing life back into the world piece by piece. A major appeal of Light of Hope is its accessible and streamlined design, making it ideal for players who want a low-pressure farming experience. Tool management is simplified, with automatic tool selection removing much of the cumbersome micromanagement found in older entries. Daily tasks take less time to complete, freeing players to focus on broader goals like exploration, relationship-building, or restoring the lighthouse. This efficiency makes the game relaxing to play — the kind of slow-paced loop where tending crops, feeding animals, mining for resources, and talking to villagers becomes a pleasant rhythm rather than a demanding routine. It’s an inviting entry point for newcomers and a nostalgic return for veterans who enjoy a more classic, uncomplicated formula. However, the game’s simplicity also works against it at times. Compared to modern life-simulation titles or the more complex farming systems found in other games, Light of Hope can feel shallow. Once the main objective — restoring the lighthouse and bringing the town back to life — is completed, the remaining activities rely on familiar, sometimes repetitive loops. Relationship-building exists, and marriage is possible, but character depth is limited, and events tied to villager interactions are more modest than in other installments. Players seeking rich character arcs, intricate farming mechanics, or expansive post-game content may find themselves wishing for deeper layers and more varied long-term goals. The art direction has been a common point of debate. Light of Hope adopts a hybrid style that blends simple 3D models with bright, clean 2D backgrounds. While functional and colorful, the visuals often appear dated or lacking in polish. Character models, in particular, can feel stiff or simplistic, which some fans found disappointing, especially when compared to more visually refined farming games released around the same time. The presentation isn’t unpleasant, but it lacks the charm and warmth that usually enrich the cozy farming genre. Despite these criticisms, Light of Hope succeeds in delivering a comforting, earnest experience. There is something gratifying about seeing a ruined town slowly return to life because of your efforts, and the gentle pacing supports a gameplay loop focused on relaxation rather than challenge. The crop mutation system adds a bit of experimentation for those who enjoy discovering new varieties, and the steady cadence of rebuilding and restoring gives the game a soft sense of progression. It’s a title best suited for players who enjoy simplicity, cozy pacing, and straightforward goals rather than complexity or expansive mechanics. In the end, Harvest Moon: Light of Hope is a modest, heartfelt farming-and-town-restoration sim that aims to capture the classic spirit of the series while introducing a narrative frame built around renewal and rebuilding. It may not reach the mechanical depth or visual polish of some modern competitors, but it offers a tranquil, purpose-driven experience that resonates with players who appreciate quiet, incremental progress. It’s the kind of game that rewards patience, invites relaxation, and provides a gentle journey toward bringing light — literally and figuratively — back to a once-forgotten town. Rating: 7/10
Not as prolificaly calming as the originals but it has a glorious flowing calm about the dynamic gameplay that captures the escence of the franchise.
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