
Lead a Griffin Elite Squad in missions through the territory of the fearsome Scorpion creatures, the terrible Wolfen packs, or the brutal Bran-Ô-Kor Orcs.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian, Spanish - Spain, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A brilliant strategy game buried under an extreme lack of polish. Everything feels like it hasn't undergone a final quality pass, so much so that it's obvious in less than an hour that you've bought and paid for a half-baked effort.
Grindy, slow, unpolished, UI is suboptimal. I couldn't care less for the story or the characters. My rating 3/10 not recommended.
I gave it a genuine try, but it's simply not good. Although I will say that it's very close to being something good. It plays like a mix between the original Baldurs Gate, Dragon Age and KOTOR. You pause the game pre-battle, queue up your abilities/spells, then unpause and let things happen. The issue is the pathing is HORRENDOUS and your characters will almost always get in each others ways as the dungeons are very narrow, which will unqueue your abilities, which will make your entire plan fall apart. There is also virtually zero balancing done in the game. You will get to the point that if you can't stun-lock and kill enemy spellcasters you will 100% lose the fight. As I mentioned, the game has tight corridors, and enemy spellcasters also have AoE stunlocks and knockdowns. These are like 10 seconds where your entire party is just disabled. If the enemy casts those spells, just reload your last save because you've lost. There is also no counter play that I was able to find. You can pre-cast defensive spells, but unless their duration happens to be active when the enemy spells comes out, which is virtually impossible to time, you just have to take the stun lock. Killing enemy mages at the start of fights is pretty common for these types of games, but with the pathing, narrow corridors and insane amounts of healing spells, it's a nearly impossible task. An impossible task that if failed, basically means you lose. I got decently far into the game, and genuinely enjoyed the game when it worked as expected, but it oh so often didn't work as expected, and I eventually just had to give up.
As many other reviews have noted, there is nothing especially wrong with Confrontation other than just how generic it is. Generic title, generic story, generic game play that requires constant micromanagement during battles. It is an older game too so playing on modern ultra wide high resolution monitors means you will be constantly squinting at tiny text and icons.
Love the game, at first dungeonlike then outside it turns to a beautiful world. Constant action and a good story keeps me absorbed and enjoying it. What can I say, I was on the fence on this one but it's from Cyanide Studio, love all their games, and finally love this too ! Disclosure: 68 y.o. I use my own Cheat Engine tables so my experience is not the typical one. Health, SP, MP, Faith Points and experience are all FLOAT. Attribute, Skill, Weapon and Armor points, and Glyphs -defensive, attacking or support- are all 4 BYTES.
Confrontation feels like a game with decent ideas trapped inside a very rough execution. The tactical combat can occasionally be enjoyable, but repetitive encounters, awful pathfinding, and clunky controls quickly drag the experience down. The story and characters are forgettable, the missions feel overly linear, and the whole game has an unfinished low-budget feel to it. There’s some potential buried underneath the problems, but overall it ends up feeling more frustrating than rewarding.
its axtually not terrible
it's not that bad. the thing is, it's not that good either. works fine graphics audio np story boring tactical combat fun for a while but then feels like grindy micromanagement for no reason.
Bought when it came out for the complete 60 euros. Never again will I buy something off the press without checking first. I was hoping it was some sort of age of empires but then with other races like kohan II or A warcraft, AoE maybe alittle strongholdish? but no. It doesn't even have generic bot maps or anything like that. I wish I could refund. But I don't think I could back then, nor will I get my 60 euros back. Rest in unrecognised peace.
Its trying to be a Dungeons and Dragons 4E but its really not cutting it. Honestly feels boring grab squad click here. Oh enemy is there? Go click at it wait for fight to finish move on to next encounter rinse and repeat I rather play Dnd -10/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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