
The story of Myst continues in this third entry of the series, originally released in 2001. Return to this strange and wondrous universe, where books become portals into worlds, and where the lessons of the past may yet hold meaning for today...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The perfect place to plan revenge.
Unravel the third chapter of the Myst saga, and embark on a desperate hunt through the Ages for an embittered villain whose vengeance threatens to eradicate an entire civilization.
Myst III: Exile continues the story of familial betrayal and timeless conflicts. Featuring 6 new awe-inspiring Ages explore and dozens of puzzles to solve as you search for the elusive villain Saavedro. Time is against you as you attempt to unravel his madness and reveal the dark secrets of the brothers Sirrus and Achenar.
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Enjoy the six new worlds of Myst III: Exile, featuring a free-look movement system that allows you to view 360° at every location.
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 473reviews | 93% | — | $112.3K |
| $5.99−60% | 199ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A masterpiece of a puzzle adventure game by every metric. The Myst series has really been capturing my heart these past months, trying them for the first time, but this one surpass all of my expectations. The world design and environments are beautiful (especially Edanna, which was my favorite age!) The puzzles are difficult and complex, but fair, multifaceted and engaging. The story is my favorite yet in the series. This is the best Myst game so far. I absolutely loved it~
still my favorite myst game 25 years later. what an adventure, what a vibe, what a feast for the senses
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch**languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Probably the most fun Myst game. There's quite a bit of nostalgia I had for this one. It holds up really well nevertheless. I played this with the excellent upscaling mods from ModDB. They really elevated the experience on modern high resolution displays and just required unpacking an obscure "residualVM HD" engine and downloading the files from ModDB. The game itself is excellent. There's plenty of FMVs all throughout the game. I really like how one of the journals is found piecewise. And I actually prefer the amount of content and length here. Some other reviews are right: Being able to see how many ages there are before the finish makes this much tighter. Theoretically it also doesn't have to be played linearly for most of it, which is a nice touch. Only issues I really had were at the beginning where I wasn't in the mindset yet and in Edanna where I got stuck because I walked past a branching pathway, twice. Endanna in general doesn't have much contrast and depth cues in many cases, which makes navigation difficult and a bit nauseating at points. The themes of every age and the whole game itself is really nice and tight. It all comes together and everything non age specific is concerning to the plot. There isn't much of superfluous lore. Most of what is shown is used in the game eventually. I think I never really finished this as a child but that scene where you walk into the canyon in Voltaic burnt itself into my mind. It's such a simple area but the art is just beautiful and awe inspiring. There is really exceptional game design on display here. Much better than many older and newer games. A lot of visual clues. I don't mind taking notes and for most puzzles experimentation and logic was sufficient, which is how I like it personally. There should be also mention about the navigation. Panoramic views have the benefit of prerendered scenes without the headache of free 3D movement. Realtime 3D rendering can probably do what's on display here now but the whole game is full of "just jump there dude" opportunities and having free 3D movement would constantly break immersion. I never felt, playing throughout the game, that I was constricted here. Just guided. The screen disappeared pretty quickly. This technique should come back in my opinion.
As a big fan of both [i]Myst[/i] and Presto Studios, this is a disappointment. It's the game [i]Myst[/i] detractors think [i]Myst[/i] was. There are, on occasion, great moments and worlds, but they're not worth the heinous, hateful puzzles and irritating navigation. Brad Dourif, however, is perfect.
This game is for: - people who loved Myst - people who like puzzle games that don't hold your hand, but still follow a logical connection between clues & solutions - fans of incredible environmental storytelling - people who love games that walk the line between the eerie and the beautiful; the whole Myst series is rife with both - fans of Brad Dourif This game is not for: - people who don't enjoy the point & click genre - people with a low patience threshold - some puzzles require sitting through somewhat long animations simply to form an understanding of how the puzzle works - people who get lost in mazes easily. the labyrinthine layouts (both horizontally and vertically) might be confusing to some players For my first time playing it in 2026, I think it's a fantastic experience, having grown up playing both Myst and Riven but not fully "getting" them until much later in life.
A worthy sequel by the legendary Presto Studios.
While Myst III: Exile has some evocative environments, traversal can be a problem with unclear paths - especially for areas with more busy visuals, or when there are ladders that allow the player to descend. Beyond that, the puzzles contained in these environments generally aren't interesting enough to be worth the hassle.
Only ever played Myst and Riven as a kid, the puzzles in this one are much more forgiving and logical (in a bizarre sort of way). I can look all around freely?! This is truely high tech, I can't wait to see what the future holds for Myst. Brad Dourif is excellent.
Initially fun, and the true puzzles are engaging, if often easy. But anticipate frustration when you're trying to find a hidden path in a chaotic, visually muddy, and often inscrutable landscape, and every age has one. Exactly one thing in the game requires you to click and drag without introducing the concept or using it again. Exactly one thing requires you to drag inventory items onto something-- without introducing the concept or using it again. How you're meant to do those things, I don't know. Cyan may as well have made you push the 'K' key without warning or reason. Several times I found myself lost because, despite almost nothing in the environment being interactable, some random and unremarkable trash is. As others have pointed out, the acting from the villain is great, even if his dialogue is a little awkwardly molded to fit an 'audio log' format that doesn't make a lot of sense. But that's not really enough alone. In the end, after finishing the surprisingly short game, I was left with the hollow relief of having a monkey off my back, but nothing approaching satisfaction. Myst was strong-- this wasn't.
This is much harder than I would like. I'm playing this with another guy and we both agree that its much more difficult than we would like for it to be. Even working together, its pretty tough sledding.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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