
Feel-good, high-impact 2D action with two hearts as one. Time for a powerful, vivid “Action Date”!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Even though it's a single-player game, it feels like multiplayer?! In *"2D Platformer Date Action"!
Meet Socrates, your combat android. One day, his body ends up being shared with a mysterious dimensional girl named "Coneru"! They must navigate their new life, literally, together. Run, jump, punch, kick, laugh, cry, and maybe even take a detour or two on this quirky journey to save Shinjuku City from an alien invasion. This isn’t just 2D action―it's a "date"!
An odd and oddly cheerful alien group, the "Hateful Fruit Company," has begun its annoying invasion of peaceful Shinjuku City. Their motives? Unclear. But as you and Coneru progress through your action-packed date, the truth will unravel!
You melee attack with your weapon! Coneru attacks from a distance with "Conerun Beam"!


You attack with close-range weapons, while Coneru fires her "Conerun Beam" from afar! You get to choose your weapon, but Coneru’s beam depends on her mood! Sometimes she'll come up with new beams in the middle of your date, because that’s what makes dating fun, right? Sync up your moves and unleash powerful combo attacks to blow your enemies away!
When Coneru gets in a great mood after certain conditions are met, she enters *RunRun Mode*! With insane, game-breaking speed and power, will you be able to keep up with her explosive excitement?

As you battle through this action-packed date, Coneru reacts to everything around with her expressions. After all, this is a date! Why fight with a serious face when you can chat, smile, and slash enemies while laughing together?

In this game, your soul and Coneru’s, two beings from different dimensions, unite as one. Embark on a special date that you can only experience in this unique 2D action adventure. It’ll be a date you'll never forget!

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 295reviews | 96% | — | $125.2K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so cute
あえて言おうゲーム性はそれほどおもしろくない けどそれを取って余りあるほどこねるとのデートが楽しい ちょっとした会話とか一緒に漫画見るとかころころ変わるこねるんビームとか楽しい 2Dアクションデートなんやなって痛感した クリア後普通にこねるロスになる 12/12の大型アプデが楽しみすぎる
何と言うか・・・このキラキラ感が懐かしい・・・ 2000年代のオタク文化がこんなキラキラしてたのを思い出しました・・・。 2ch、アスキーアート、PSO、秋葉原・・・ネット黎明期のオタク文化。 それを感じさせてくれる雰囲気がこのゲームにはあります。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
アクションが爽快で、るんるんモードで縦横無尽に敵を蹴散らすのが最高にキモチイイ。 敵もみんな奇妙な捨て台詞を吐いて倒れていくのがクセになりますね。 なんかの手違いで私の体にこねるちゃんが入ってこないかな… そんな気持ちになるカワイさがある。終始たのしいデートでした。
孩子们,chiptune是对的,[spoiler] Those who wrote the songs deserve a raise( [/spoiler]。充满活力的bgm再配高战斗性能的可爱美少女,游玩起来比其他不少2d平面闯关轻松爽快且享受。共三个大循环,虽然每次流程差不多但仍有区别度,更多的小机关与稍强的敌人增加挑战,更多不同的道具加小剧场增加自身性能与女主的可爱,剧情逐步递进,总体加起来的体量也不会让人感到烦躁。总的来说是一个非常精致的小体量甜点,值得一玩。
キャラがかわいく爽快 難易度はそれほど高くないため、難易度高いゲームを求めている人にはあまり向いてない。 逆に、レベルを上げて物理で殴るのが大好きな人にはかなりおすすめ
This game is really easy but that's the point; it's meant to be a fun and lighthearted romp where you just bulldose your enemies with an increasingly ridiculous array of overpowered abilities; you start out with kicking ricocheting emoticons at people but then you get the ability to smite foes with lightning or drop literal moons on them like Majora. If you eat enough donuts, you get Runrun, a [u]Mario[/u] Super Star power up that temporarily makes you invincible and kill every enemy you touch but also lets you jump six million feet in the air. The game's ridiculous escalation of power almost feels like a roguelike. I think the game's biggest flaw is that the level design doesn't play to the gameplay's strengths. The gamefeel encourages bulldozing through a straight line but the levels keep asking you to explore to find manga for new attacks and lightning rods for stat boosts. What's more, levels routinely are covered in chunks of blocks that are completely optional to progression and can only be broken through with Runrun, which one would rather keep for the journey ahead. It divides the player's attention rather unnecessarily, especially with how levels basically need the map for you to navigate them because of their sameyness. All the same, I finished the game in five and a half hours and had a fun time with it. Meandering progression aside, it's an energetic romp and I think more games need this kind of bulldozing gamefeel.
[h1] 爽快感溢れるアクションデートゲーム[/h1] 別次元の宇宙から地球観光へやってきた亜空間こねるちゃんと共に、地球観光をしながら悪の組織をシバきあげる2Dアクションデートゲーム。 このゲームの目玉ともいえる「るんるんモード」は非常に爽快感にあふれており、縦横無尽にマップを駆け回ることができ、とても楽しい。 アクションは初心者でもとっつきやすい難易度設計だが、全実績解除を目指すとなると一定以上の実力を要求され、幅広い層が楽しめる設計となっていると感じた。 しかし、このゲームの最大の魅力は世界観やキャラクターの描写や統一感である。 本作のヒロインである亜空間こねるちゃんとの会話がとても魅力的であることは当然として、他NPCとの会話や、敵キャラクターの設定やダメージボイスなどもコミカルで飽きの来ないものとなっており、それでいて本作の近未来でユルい世界観と調和している。 トレーラーを見て、「雰囲気が好きだな」と思った人なら間違いなく楽しめる作品だろう。
Extremely cute and soulful game, but *very* basic. It's a very simple platformer with very simple controls, though you do unlock more abilities and such as you progress. Honestly, it feels like a "VideoGame.exe". I think it's best enjoyed as an "Action Date" experience with Coneru, which *is* one of the selling points of the game. None of the abilities you unlock in the game are meant to matter much and it's a very casual platformer overall. This is reinforced by the beams (secondary attack) changing according to Coneru's will and just being a thing completely out of your control. The game does have you replay through every stage two times, but I don't think that's as bad as it sounds because the stages do change completely every time, just the tilesets and themes (objectives) stay the same. It's also pretty short in general anyway, but paired with the simplistic gameplay, it may be too underwhelming for some. I don't think you can genuinely game over before the final boss. The game *does* stop pulling its punches during the final boss and the true final boss, and I think it gets pretty fun then (couldn't pay me to do these guys hitless, though). The story is also at its climax during the true final boss, making it the highest peak of this game. It's not that this game is story-heavy, but I think they did a great job making it truly feel like an "Action Date" with Coneru and her bond with Socrates is a simple but heartwarming story to watch, and it comfortably concludes during the final final fight. Great aesthetics, very cute characters, but maybe too weak on the gameplay-side.
正直アクションゲームとしては不満もある。 ステージ4つx3周というまあまあマンネリ化する構成だったり、難易度も大したこと無かったり、色んなビームを能動的に選択できなかったり、るんるんモードで気持ちよく駆け抜けようと思ってもマップ上には素通りしたくない探索ポイントがいくつも配置されててどっちつかずだったり・・・ でもそんなことどうでも良くなるくらい楽しいアクションデートだった。とにかく声がいい。あざとくない、わざとらしくない、自然な話し方がとても良い。一緒に観光したり漫画読んだりするイベントシーンだけじゃなく、道中もずっとなんか喋っててくれる。かわいいね~~。上で「色んなビームを能動的に選択できない」と書いたが、毎回こねるちゃんが選んでくれるので普通に嬉しい。マップ探索とそんなに相性が良くないるんるんモードも、こねるちゃんがるんるんしてしまうのだから仕方がない。何もかも「まぁこねるちゃんが言うなら仕方ないな~」でねじ伏せてくれるすごいゲームだ。ぬいぐるみ予約しました。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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