
Concrete Visions is a first-person psychological thriller video game with survival horror, FPS and beat’em up elements. There are two main components to the gameplay - melee / lite arms combat and environmental exploration as you strive to survive the night.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Concrete Visions is a first-person psychological thriller video game with survival horror, FPS and beat’em up elements. There are two main components to the gameplay - melee / lite arms combat and environmental exploration as you strive to survive the night.
Heavily influenced by games such as Condemned: Criminal Origins, Fahrenheit: Indigo Prophecy & Anatomy
The game's combat is built primarily around melee with firearms available.
The goal with Concrete Visions is to combine a disturbing photo sourced lo-fi atmosphere with nightmarish aesthetics in order to create a replayable gameplay experience for horror and retro FPS fans
The town of Stonebrook is desolate and all of the residents have disappeared.
All that remains are the junkies, the dregs, & the scum, and every one of them is out for blood.
Malone is a cult-like leader for these cretins, and you are certain he is responsible for the hordes of bastards on your tail.
Fight your way through these cold streets and wild overgrowth on a quest for answers, safety, and freedom.
It’s time to put fist to concrete.
FEATURES
Bloody Fists
Bottles
Lead Pipes
Kitchen Knives
A Revolver & A Shotgun
Crisps for Health OR Tasty Health Snacks!
Various Unhinged Enemies That See You As Their Prey
Brutally Visceral Melee Combat
A Chilling OST
Unnerving Photo-Sourced Environments & Character models
Secrets a plenty - See if you can locate DOSMan in each level – chances are he’ll have something very helpful for your journey.
CONTROLS:
Movement & Aim - WASD + Mouse
Interact/open doors - E
Flashlight - F
Switch Weapons - Scroll Wheel
Jump - Space
Crouch - Ctrl
Shoot Firearm / Melee Attack - LMB
Punch - LMB for Left Fist & RMB for Right Fist
Reload Firearm - R
Game Cover Art by Joe Roman (Chito)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
a fun little boomer shooter with a neat aesthetic and atmosphere
At first... I was like wtf is this?! Then I was like, YES. Good: Wild world, that just feels creepy Bad: There are not enough missions Verdict, I have purchase cups of coffee that were worse than this game, so this definitely is more bang for your buck!
bizzare, short, vibe-y wolfenstein-like. a tad too easy but very enjoyable w satisfying combat.
"Concrete Visions" is a short and grainy boomer-shooter with emphasis on style and atmoshere. The pixelated "photo"-sprites are quite nice, the urban-violence-horror is solid, the (short list) of weapons have impact. The sound and voice lines are passable in my opinion, but nothing breathtaking. Sadly there is not much enemy variety, you can kite them with not much trouble and only one (with the final boss two) enemies have ranged attacks (but when you get hit, it hurts) It takes around 1/1,5 hours to complete and is a solid experience, but nothing groundbreaking. The final level is suppressive in tone, I admit. Solid for a short FPS-experience!
Concrete Visions is beat 'em up fps where player is on hunt for local gangster named Malone and has to fight through hundreds of his men to take him out.
Can you include an option to turn the resolution even lower? I can still see enemies in the fog
weird mix of Condemned and Postal 1 Mostly fun to play but the visuals are pretty rough and a lot of times everything blurs together.
面白かった!1時間で終わる。敵が少ないところではナイフが強い。Tabキーでマップと現在地が見れるのありがたい。
CONCRETE VISIONS is a fun little retro style horror style boomer shooter. Complete with a creepy atmosphere nostalgic graphics and game play! I quite enjoyed myself with this game i look forward to future games from the dev.!
CONCRETE VISIONS developed and published by DOSMan Games (Legacy) is a compact first-person horror experience that fuses retro shooter sensibilities with a grim, psychologically charged atmosphere. It places players in a decaying urban setting where violence feels immediate, environments feel hostile, and clarity is deliberately withheld. Rather than relying on elaborate storytelling or expansive systems, the game focuses on delivering a tightly contained, intense experience built around exploration, survival, and raw confrontation. The setting, a crumbling town overtaken by chaos and strange forces, establishes its tone almost instantly. There is very little direct exposition, with most of the narrative left to environmental clues and fragmented impressions. This approach works well in creating an unsettling mood, as players are never fully certain of what is happening or why. However, it also means that the story never fully solidifies into something concrete. It functions more as a backdrop that supports the atmosphere rather than as a central element that drives engagement. Gameplay leans heavily into close-quarters survival, with a strong emphasis on melee combat and limited resources. Unlike many modern horror titles that encourage avoidance, Concrete Visions often pushes players into direct encounters. Improvised weapons and basic firearms become essential tools, and combat is designed to feel immediate and physical. There is a certain weight to these encounters, as every fight carries risk, but the mechanics themselves can feel uneven. Enemy behavior lacks variety, and repeated encounters can begin to feel predictable, reducing the sense of tension over time. Exploration plays a significant role in shaping the experience. Levels are constructed as tight, oppressive spaces filled with hidden paths, supplies, and environmental details that reward careful observation. This encourages players to move slowly and pay attention to their surroundings, reinforcing the game’s survival-focused design. While this adds depth to the gameplay loop, the relatively short runtime limits how much these systems can evolve. By the time players become fully comfortable with the mechanics, the experience is already nearing its conclusion. Visually, the game stands out through its lo-fi aesthetic, combining photo-based textures with stylized elements to create a distorted, almost surreal environment. This approach gives the world a distinct identity, making it feel both grounded and unsettling at the same time. The roughness of the visuals contributes to the atmosphere, though it can also make the presentation feel inconsistent. For some players, this adds to the game’s charm; for others, it may come across as unpolished. The audio design complements the visual style, using ambient sounds and subtle cues to maintain tension. Rather than relying on constant intensity, the game allows quiet moments to build unease, making sudden sounds or encounters more impactful. While the audio is not particularly complex, it effectively supports the overall tone, helping to sustain a sense of discomfort throughout the experience. Pacing is one of the game’s more notable characteristics. It moves quickly, introducing its core mechanics early and maintaining a steady flow of exploration and combat. This keeps the experience engaging in the short term, but it also means there is little room for gradual escalation or variety. The game maintains a consistent rhythm from start to finish, which works for its compact design but limits its ability to surprise the player. One of the defining aspects of Concrete Visions is its narrow focus. It does not attempt to expand beyond its core loop or introduce additional systems to extend playtime. There are no significant progression mechanics, customization options, or alternate modes to explore. This makes the experience feel self-contained, offering a single, focused journey rather than a broader platform for ongoing engagement. Despite its limitations, the game succeeds in delivering a strong sense of atmosphere and immediacy. Its combination of close-quarters combat, unsettling environments, and minimalistic storytelling creates moments that are memorable, even if they are not always refined. It feels like a project driven by a clear vision, even if that vision is not fully realized in every aspect. Ultimately, Concrete Visions is best appreciated as a focused indie horror experiment. It offers a brief but intense experience that prioritizes mood and direct engagement over depth or longevity. For players who enjoy retro-inspired design and atmospheric horror, it can be a compelling journey. For others, its rough edges and limited scope may make it feel incomplete. Rating: 7/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Winter Mind | $1.4K | 80 | 69% | $0.99 |
| Square | $1.4K | 83 | 87% | $0.99 |
| Deep Despair 2 | $1.4K | 91 | 76% | $0.59 |
| Captain Fly and Sexy Girls at the Night Club | $1.4K | 68 | 68% | $0.79 |
| Taxi Simulator | $1.4K | 99 | 47% | $0.49 |
| Metal Commando | $1.4K | 54 | 61% | $1.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |