
A tower defense game where you don't click to shoot — you write code your towers run every tick, in Python, JavaScript, C++, C#, Rust, Zig or Lua. Prioritize threats with if, sweep swarms with for, and route air, armor and camo to the right tower. Better algorithms beat more towers.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Compile & Defend Demo player count
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Sep 29, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $360 | 2 | 50% | $4.99 | |
| approximately $1.7K | 19 | 79% | $2.99 | |
| approximately $604 | 6 | 33% | $3.99 | |
| approximately $251 | 5 | 60% | $1.99 | |
| approximately $1.4K | 6 | 83% | $5.99 | |
| approximately $647 | 11 | 82% | $2.99 |