
Simple Trains is a transit simulation game where you build efficient railroad networks and manage trains and routes. Streamline complex passenger flow utilizing eight unique upgrades!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Traditional Chinese, Japanese
Reviews
Bland copy of Mini Metro, but worse and totally overpriced. Avoid this and play Mini Metro instead.
9/10 A good somewhat unique train game that looks like mini metro, but differentiate itself and improve on it! Absolutely get it if you already like this genere of games!! More in depth: At first sight the squares/circles/triangles, dragging lines and trains/carriages just screams Mini Metro and the goal indeed is: try to move at many passengers as possible without station overcrowding using upgrades and route planning. Heck even the screenshots have the weird optimized loop route from very high score mini metro runs. While the key of game is still optimizing routing the upgrades comes in very different. There's a lot of "weekly upgrades" to choose from as well as discarding the concept of "new lines/tunnels/bridges". This combined with actual paying for trains and carriages yield a very different (and unique) play styles depends on how YOU like it. Whether it is huge trains and loop lines or dedicating special trains for niche passenger demands. Graphics are also quite cute i just really wish they have a tutorial for all the things new and different to this game. As well as some hint that clicking on the logo gives u the random map options.
我寫了一篇本遊戲的指南: https://steamcommunity.com/sharedfiles/filedetails/?id=3282963405 這個遊戲的系統針對同性質遊戲的系統作了調整, 最大的差異在於接送乘客會取得的錢 可以用來購買「火車頭」和「車廂」,以及「升級站點最大人數」。 當運送一定人數後可以抽取卡片,獎勵包含增加: 1.站點最大人數 2.上下車速度 3.減少購買火車頭、車廂的費用 4.讓火車提升最高速的噴射器 5.可以交換一組車站本身的屬性 6.交換兩組車站的「未來產出的目的地」 我覺得最後這兩項的概念不錯,有種打破框架的趣味性。 固定關卡上沒有隨機性,你多玩幾次可以找到最優解, 這時候就需要你來挑戰每日任務了。 某同類型遊戲在最後階段我們都會保留一兩條線路來急救, 這個遊戲的系統上因為生產的需求相當高,很難全部打掉重來, 手上的剩餘線路和火車頭數量也一定很緊迫, 幸好只要手上有$10可以升級站點(上限3次)可以暫時續命, 要前中期就善用調動站點和需求的功能讓系統最大化。 這遊戲系統計算得滿精明的,產生需求的速度非常快, 加上後半給的錢大幅衰減,導致你很難存得到錢, 因此不斷動態的調整規劃相當重要,還是有一定難度。
Simple Trains is a delightful minimalist strategy game that echoes the captivating gameplay of Mini Metro while offering a unique and enjoyable experience in its own right. With its clean visuals, intuitive interface, and strategic depth, Simple Trains will keep players absorbed as they navigate the challenges of managing an ever-evolving rail network. The game features three engaging modes: Daily Mode, where players tackle the same challenge as others each day to compete for high scores, Random Mode, which provides endless replayability with its procedurally generated levels. Finally there are fourteen custom challenges where you can unlock upgrades for your transportation. Whether you're a fan of Mini Metro or new to the genre, Simple Trains delivers an addictive and satisfying experience that keeps you coming back for more. If you're seeking a charming and challenging strategy game that rewards quick thinking and efficient planning, look no further. With its simple yet engaging gameplay and enjoyable game modes, this title is sure to captivate fans of minimalist gaming experiences and casual strategy games alike. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
No instructions, no clue what I am doing, no explanation of what anything is. Shapes show up, cities I think, and I am supposed to link them, but do the shapes mean anything? Am I supposed to connect like shapes? And why do their seem to be two kinds of train? Passenger and freight maybe? One thumb down as is.
I enjoyed the game; will achievements be added?
这个比 模拟地铁 等有更好的两点设计,一是路线可以随时方便的修改,二是每个站点生成要去的类型地点是确定的,而非动态随机的。这使得可规划性更高,当然随着时间的增加,站点数增多,需要不停地调整与规划,让不同的玩家可以有不同的目标与上限~~~~~
3.6RMB还有啥好说的,直接入手!
也是玩到第三关前10的,(name is 爱沫酱)来评价一个这个游戏,多少还是有一点问题的。 首先是道具问题,第一次玩到13000的时候只用了快速上下车,解锁车辆价格减少后,再重新去玩第三关。我还是用的13000的时候的路线。这个时候,如果我重新第一次的操作,但是选道具的时候却另外选上了两个车辆价格减少(重复好几次了,感觉在没有选完车辆价格减少的时候刷新是固定的,我的分别是第二次和第四次出的),这个时候只能是10000-11000就结束了。在大部分关卡中,道具价值不是很对等,我认为应该把道具分开选,就像LOL里面的云顶之奕,一个彩的换2个金的,一个金的换2个银的。这部分希望作者好好考虑一下。 游戏中是运输不同的旅客到对应的地点,希望作者在游戏开始前展示有多少个类型的旅客。然后在游戏中提示玩家最后一类的旅客添加完成。(这样设置原因可以参考Genshin impart中的飞行驾照考试)也可以设置一些高价值的旅客,使得货币的赚取加快。 这部分是其他游戏的参考,[Turmoil 迷你空管 power to the people] Turmoil中可以升级马车,使得马车的载油量提高 (迷你空管 power to the people)则是关卡的参考,注意到游戏中总有15个关卡,那么我们也可以设置为全球不同地区的地点,就像是迷你空管中有不同的地形,power to the people则是不同的地区有不同的特性,如果作者也设置了这部分,我相信游戏的可玩性会变得更高。 下面是一下UI问题,希望添加这个关卡的历史数据。 如果你在新对局后,你会发现这个关卡显示的数据是你最高数据,但是点击后却是你新对局的数据。希望这里变成。 历史最高 我最新的数据 最后希望作者大卖!!!
好
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