
A tower defense game where you don't click to shoot — you write code your towers run every tick, in Python, JavaScript, C++, C#, Rust, Zig or Lua. Prioritize threats with if, sweep swarms with for, and route air, armor and camo to the right tower. Better algorithms beat more towers.
Most likely between $109 and $1.1K. How we estimate →
Checked against 8 developer-reported gamesmedian error
Compile & Defend has sold an estimated approximately 76 copies on Steam, for about approximately $360 in gross revenue.
About approximately 76 copies on Steam (mid estimate), modeled from its 2 reviews — low confidence. Not a figure the developer has reported.
About approximately $360 gross, most likely between approximately $109 and approximately $1.1K — roughly approximately $240 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $53 | 1 | 0% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| approximately $379.1K | 687 | 78% | $18.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $368 | 54 | 87% | $0.49 | |
| approximately $387 | 61 | 87% | $0.99 | |
| approximately $407 | 70 | 73% | $0.49 | |
| approximately $431 | 58 | 36% | $0.49 | |
| approximately $440 | 50 | 90% | $0.99 | |
| approximately $453 | 66 | 71% | $0.49 |