
The Great War allow players to portray important engagements throughout WWI history. The battles focus on the historical deployment of forces and important terrain features of trench fighting in scale with the game system.
Modeled estimate, not a reported figure. How we estimate →
Media
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have tried very hard liking this Steam version of The Great War, because I am a huge fan of Command and Colors system. But I have come to the conclusion that this adaptation is a disaster. From no respecting the rules of the board game, notably the retreats rules, to offering a mediocre AI challenge. I consider myself an average player; however it is almost impossible to lose a game against the best AI (Field Marshall) if you have a minimum knowledge of C&C tactics and strategy. Let me list some of the most commons mistakes the AI make: - Sending troops out of the trenches and let them stand in the open for some turns, even if they are facing direct fire from machine guns. - Pretending to use combat cards… then not using it at all, like it forgot why it took the card from its “hand”. - Abusing of artillery fire against units protected by trenches and failing once and again to do some damage… as it used to happen in WW1. Maybe the AI is trying to reproduce the incompetence of so many WW1 officers, who were incapable of leading their troops and just sent them to carnage. The game has also some errors, like not letting you advance when you have got the opportunity by eliminating an enemy unit. A glitch that will be assuredly fixed in the future I hope, even if the game seems to have been “abandoned” by its developer since June 2017.
Good game but still too many bugs (Some Combat cards doesn't work properly and sometimes cards remain fixed in the middle of the screen). It's the second time I buy a Hexwar game and second time I'm disappointed by the quality of the product (the firts was Nuts! Battle of the Bulge) The question is: Not enough time/persons for playtesting before scheduled release? I know that this year more Commands and colors game are coming: Come on HexWar! Let's improve!
I'm enjoying it but it's quite buggy. The UI has loads of glitches and I've had a couple of unusual situations where the game logic breaks (such as a unit moving, then playing the card to send them back to their original space, but in the interval the AI has moved another unit into that space, so the game breaks and you have to quit). It's not too bad overall but I can't recommend it for the price until they fix some of the many bugs. It looks like the developers are doing some patches, so hopefully I'll be able to change this to a thumbs up soon.
Needs alot more information on screen. Selecting a unit should explain its range and number of dice rolled, however, currently it does not. Tutorial information is paraghs of fluff, that explain the design decisions and then proceeds to give very little detail on what the things are. The one upside is the game quickly put me out of my missory when it crashed. Did not even make it through the first turn. It may get better but i couldn't find out. Come back in a couple of weeks. Edit: 23 Jan 2017: Devs have responded here to interface concerns, and interface is a personal thing so we will see where it goes. Im sure if you know the game well it is sufficent. Also I do have an in progress ticket going re crashing issue and the devs have been very responsive. So that certainly is a good thing. They mentioned a patch will probably come out in a week or so... I can recommend the game, just not the present build.
Although my preference is for Ancients and Napoleonics, this is a very impressive port of the board game. Nice graphics and a decent UI. Would prefer the virtual dice not to bounce all over the shop but to be more contained so as to be easier to read. The AI is pretty good but, ocaisionally, moves units to less than optimal positions. Not sure if it is a bug but the 'Box Barrage' combat card can always be played even when it is not applicable to the Command card being played and, in those circumstances, that combat card is wasted. Overall, very pleased and a good omen for the GMT games due out later this year.
One of the best hardcore representations of tabletop wargaming i have ever seen in digital form. From the visual dice rolls to the perfect implementation of cards for giving commands to the movement and combat of units everything feels spot on perfect. Even artillery is handled with tabletop excellence with setting up one's target on a different screen before giving the order to fire into enemy trenches or the open battlefield. Oh and did i mention the very boardgame centric rich visuals of intro screens and gameplay giving one flashbacks of opening freshly purchased wargame boxes with that smell that says minty new. Music is very well done adding a sense of tension and heroic conflict as one can just imagine infantry rushing the open ground in hopes of not being taken down by a fuselage of enemy fire or a artillery barrage. COMMAND & COLORS: THE GREAT WAR a exhilarating tabletop experience with the guiding intuitive hand of modern technology as your game master and host. Hexwar Games has truly delivered a priceless masterpiece with the amusing price of what we would probably have paid at a gaming shop. COMMAND & COLORS: THE GREAT WAR, BUY IT! PLAY IT! and enjoy the rare taste of wargaming excellence.
I love the board game Command and Colors Napoleonics. But I was not sure about a computer version and much less how it would work in a WW1 setting. But as I have an interest in WW1 I took the plunge. I am very glad I did. A well thought out and challenging game. The variety of tactics and decisions you are presented with are well thought out. I was surprised that WW1 tactics are so well represented. Assault over no mans land into wire could lose you the battle. Edging up trenches is costly. Use mortars to blast away the wire, rush troops into a gap, and then support them, if you do that you might pull it off. Excellant game!
The game is mostly well done, but there are some bugs that simply destroy the fun. For example: I already tried to play scenario 4 three times, and I cannot finnish the scenario because there is always a moment where the Germans simply don't attack. It's their turn, but they don't do anything, it doesn't matter how many times I quit the game and come back. It's a single bug, but it destroys the entire game
Excellent game, a really good conversion from the original board game. I have a few suggestions for future patches: Could I suggest that the soldiers in the units are given a bit more individuallity? All four doing exactly the same looks a bit weird. Secondly, the game ends quite abruptly, is there a way of being able to go back to see the final on-board situation? And lastly, the sceond menu screen needs a little bit more thought, the start menu needs to be a bit more apparent. Other than that, great game, well worth the spends!
I've had this game a while and it is totally not worth the money. I play the board game version and this computer version makes the rules up as it goes. None of the steam achievements are working and never have been since I've owned it and I would say that has been ditched by the developers. Makes me wonder why steam are still selling it. Criminal.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Rainswept | $53.4K | 307 | 87% | $11.99 |
| Frederic: Resurrection of Music | $53.5K | 786 | 85% | $2.99 |
| Ren'ai 0 Kilometer | $53.4K | 93 | 92% | $27.99 |
| Splatter | $53.5K | 172 | 96% | $14.99 |
| Fear Equation | $53.4K | 94 | 76% | $14.99 |
| Solitaire Christmas. Match 2 Cards | $53.4K | 150 | 71% | $14.99 |