
Coinsweeper is a roguelite that combines classic Minesweeper with risk management, deck-building and gambling mechanics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Classic Minesweeper gameplay combined with gambling mechanics: Use numbered diamonds to deduce mine locations, but instead of just clearing the board, each safe card you reveal exponentially increases your coin winnings. Decide when to cash out and secure your earnings, or push your luck for massive payouts - hit a mine and lose everything you've earned that round.
60 unique power-ups that change your strategy each run: Risk/reward modifiers like High Roller and Golden Touch turn mines into profit opportunities, Powerups like Fortune Teller and Lucky Peak reveal hidden dangers, Shield and Armor Plating protect you from mistakes, and multiplier boosters like Lucky Charm and Coin Magnet maximize your earnings. Combine power-ups to create devastating synergies and develop new strategies every playthrough.
Important Note:
Coinsweeper is a single-player puzzle game with gambling-themed mechanics. No real money wagering. No in-game real-money purchases. Pure skill-based entertainment.
Features:
Classic Minesweeper gameplay combined with high-stakes gambling mechanics
Push-your-luck system: cash out anytime or risk everything for exponential rewards
6+ escalating difficulty phases with increasing grid sizes and mine density
60 unique power-ups that change your strategy each run
Roguelike progression with randomized shops between rounds
Meta-progression system: unlock permanent upgrades between runs
Dynamic Joker cards that modify your cashout multiplier
Lives system adds tension to every card reveal
Seeded runs for competitive play and sharing strategies
Endless mode unlocked after reaching 1,000,000 coins
Statistics tracking
Multiple grid spawn patterns and smooth animations
Strategic power-up synergies for devastating combinations
Double-or-Nothing coin flip for ultimate risk-takers
Marker system to flag suspected mines
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is not really a "negative" review, more of a lack of recommendation (~ 5/10 rating). The game ain't bad, and for the price it's good enough for a couple of hours probably, but compared to other similar games (e.g. BroomSweeper) it's just flat. The runs are repetitive, the metaprogression is uninspired, and the lack of chording/mass reveal that is present in the normal Minesweeper is definitely just a way to make the game longer and more tedious. Chiptune music can be great, but here it will just make your ears bleed after a couple of hours I guess. Option to exclude crappy unlocks is nice, but it doesn't cover the most useless Tier 0 stuff. And no, I'm not saying BroomSweeper is perfect. It ain't - but it's varied, has many ways to customize your run, and has a wacky story layer that pulls everything together. No point in doing rouguelite with unlocks if every run is same-ish. Also - it has Balatro vibes, but it's not Balatro - precisely because of the flat progression system and lack of complexity/layers of gameplay. Overall, not a bad game, and for the price you might find it good enough for you. Me myself, I really enjoyed other Minesweeper variants - including rougelites - but not this one. (for the record, I played offline for about 3 hours :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game would hit a highschool gaming website like cocaine in the 80's. the core mechanics are addictive, and is overall a great take to shake up minesweeper as a game, however the abilities do need some work. the game would be much more engaging long-term with more complex or diverse abilities, possibly with synergy. in short, it can very much be improved upon but the core gameplay has too much potential to warrant a negative review.
I never played Minesweeper as a kid because it didn´t appeal to me, but this version is impressive. The colors, items, and sounds are so engaging i can´t stop playing. Great job - you should be proud
bon jeu fun pour ceux qui aime le genre
I love this game! I seem to lose track of time playing lol. I highly recommend trying this game out!
Promising Indie Game, still needs some QOL Features
Franchement pour moi c'est un grand oui. Concept du démineur qui marche toujours bien, une petite progression meta, un petit prix, gros shoot de dopamine ;) Une fois tous les items débloqués, j'arrive au million quasiment à chaque fois en utilisant le même ensemble, même si je n'ai jamais réussi à dépasser les 12/13 millions. Je ne sais pas comment font ceux qui arrivent aux centaines de millions voir milliards... En terme de build c'est léger. Ça manque de synergie entre les items et beaucoup me semble peu utiles: je reroll le shop pour retomber sur les mêmes, le but étant d'obtenir le plus de clicks safe au début sinon c'est impossible, la densité de mines devient rapidement trop importante pour jouer à la régulière. J'aimerais bien la possibilité de bannir des items du shop pendant le run. En tout cas je passe un bon moment!
50/50 chance Bomb 10/10 game
Haven't hit max yet but it has been fun.
Top Spiel, hat absolut Suchtpotential
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |
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