
The House always wins! Except here... Dice Dice Baby is a roguelike dice game about cheating and rolling the craziest numbers to beat the House. Twist a classic game thanks to illegal special dice and create epic combos with lucky charms, all in the world most permissive casino.
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About

Dice Dice Baby is a casino dice-building roguelike about cheating, changing the rules and rolling the craziest combos to beat the House.
Roll dice, reroll them, create scoring combinations and beat the score target to move to the next round: easy!
Twist a classic dice game into a colorful combo machine thanks to illegal special dice, board modifiers and lucky charms, all in the world's most lenient casino.
Pick your favorites amongst tens of special dice, each with their own rule-bending abilities. Collect them to create powerful synergies that will completely change the way you play. You can even level them up to increase their scoring potential and get an edge over the unfairly high score targets demanded by the House.

Equip lucky charms to create game-breaking combos and sneaky strategies. Possibilities are endless and each run is sure to be different thanks to over 100 different charms to unlock, combined with the effects of your dice collection.
With lucky charms' special effects ranging from earning you more money, increasing your score or even allowing you to play new dice combinations from other games, they each have a potential to bring the dealer to their knees.

Beating the game once won't be enough as the House never gives up. Prove you are the ultimate hustler by beating the 3 difficulty levels with every dice types and unlock new content and ways to play dirty.
Randomly generated runs
6 dice shapes and 9 special dice types
36 dice synergy effects
88 lucky charms to collect
Tons of possible score combinations to unlock
3 difficulty levels to beat
5 board colors, ornaments and visual motifs to unlock
Dice paints, board upgrades.. and more
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is the best dice game i played so far on Steam. Simple at first but complicated to achieve 30 hours to 100% achievements, i totally recommend this game The price is a steal, too cheap for the content it offers
I love balatro like games, and have played all the dice based ones I have encountered. I have enjoyed many. This is the best I have played so far. The rules and interface are clean and easy to understand. The play has plenty of variety and interesting combos. The runs don't feel like they overstay their welcome, and yet are long enough to make your builds pay off. Once you understand the mechanics the expert level of play is perfectly achievable.
Dice Dice Baby is a compact yet surprisingly deep indie roguelike that takes the universal language of dice and transforms it into a tense, system-driven strategy experience. On the surface, the premise appears straightforward: roll dice, form scoring combinations, and reach a target set by the house before you run out of rerolls. In practice, this simple loop quickly blossoms into a layered decision-making puzzle where every roll, every kept die, and every upgrade choice can dramatically influence the direction of a run. The game thrives on the constant push and pull between chance and control, encouraging players to adapt rather than rely on brute luck. As a roguelike, Dice Dice Baby builds its identity around experimentation and synergy. Standard dice soon give way to specialized variants that bend the rules in subtle but powerful ways, such as dice that scale with other values, alter scoring conditions, or trigger effects when paired with specific outcomes. These mechanics force players to think beyond traditional dice combinations and instead consider how their entire setup functions as a system. Each run becomes a small strategic puzzle, where success depends less on perfect rolls and more on understanding how different elements interact over time. Progression plays a major role in maintaining momentum. Completing rounds earns currency that can be spent on new dice, passive bonuses, and charms that fundamentally alter how future rolls behave. These upgrades do more than inflate numbers; they reshape strategy, allowing players to lean into certain playstyles or mitigate the risks of bad luck. Some runs reward cautious optimization, while others invite bold gambles built around explosive synergies. This flexibility gives the game a strong sense of replayability, as even familiar mechanics feel different when paired with new modifiers or constraints. One of the game’s strongest qualities is how it balances randomness with meaningful choice. Dice rolls are inherently unpredictable, but Dice Dice Baby ensures that players are rarely powerless. Decisions about which dice to lock in, when to reroll, and how to spend limited resources often matter more than the numbers themselves. Occasional rule changes and round modifiers further disrupt established strategies, preventing players from settling into a single optimal approach. These shifts keep each session engaging and demand constant reassessment, reinforcing the game’s roguelike philosophy of learning through iteration. The presentation complements the mechanics with a clean, approachable style that emphasizes clarity over spectacle. Dice are easy to read, effects are clearly communicated, and the interface avoids unnecessary clutter despite the growing complexity of late-game boards. Sound design reinforces the tactile pleasure of rolling and scoring without becoming distracting, adding a subtle layer of satisfaction to each action. While the visuals are modest, they serve the game well by keeping the focus on strategy and flow rather than visual noise. Despite its accessible premise, Dice Dice Baby offers depth that rewards patience and curiosity. Early sessions are easy to grasp, but mastering the game requires an understanding of probability, synergy, and risk management. Losses rarely feel unfair; instead, they often highlight missed opportunities or strategic misjudgments, encouraging players to rethink their approach on the next attempt. This feedback loop is central to the game’s appeal, turning failure into a learning tool rather than a frustration point. Overall, Dice Dice Baby stands out as a clever and well-designed indie roguelike that extracts surprising depth from a simple core idea. It successfully captures the thrill of dice-based randomness while anchoring it in systems that reward thoughtful play and experimentation. Whether approached as a quick, repeatable challenge or a deeper strategic exercise in optimization, the game offers a satisfying blend of luck, planning, and discovery. For players who enjoy roguelikes built on tight mechanics rather than spectacle, Dice Dice Baby delivers a focused and rewarding experience that invites repeated runs and continual refinement. Rating: 8/10
The first Balatro-like that I think gets the spirit of what Balatro was going for. Fast, fun, and easy to pick up. Can't recommend this enough if you're a numbers-go-up fiend.
It is way too fun for just chucking dice. I mean I love throwing dice, but this is good.
Brilliant game, highly recommend.
I understand the price is cheap, but it really feels as if there's not too much depth to this game, you follow one of the anointed groups (D20 or paints), you grab relics and that's kind of it, there's not a terrible amount of depth to the game, and whilst you can unlock more relics through playing, I don't feel as if any of them will actually affect how you play, it's alright but I don't feel like it's £4 worthy, I'm sorry developer. I can see the idea, but the game loop isn't enough to keep me in, I failed my first run and by the second run, I felt like I was doing the same thing again despite using a separate set of dice. What hurts it the most imo is how dice and levelling up work, since you're not allowed duplicates, there's no strive to try and get more of the same dice, the reroll for the dice shop and buying the upgrades for your dice is super cheap and makes it easy to super scale once you've got a bank rolling, which is also pretty easy to do, so it becomes more of a checklist rather than "I have these dice, how can I bend these to be in favour?" Edit: I also feel as if this is more of a "Luck meets a landlord meets Yahtzee" kind of deal than a Balatro ripoff, so I don't agree with people saying that
One of the best games I can recommend as per value for money. There are so many game mechanics in play that the chances of playing the same game twice are impossible. The comparisons that it's just Balatro with dice instead of cards do not do this title justice (and let's remember Balatro won it's fair share of accolades, thus any comparison should be regarded as endorsements by logic alone). Dice Dice Baby has so many more features... Synergies, Combo's, trinkets, multipliers, over a dozen different dice colours each colour unlocking an effect, 6 kinds of sided dice (d4,6,8,10,12,20) and an elusive 7th which tabletop players will know as 2x d10. There are so many combinations, unlocks, rewards, buffs etc, too many variables to go through but rest assured on Normal difficulty once you have played several runs the mechanics reveal strategies to employ to beat the score you need for the final (boss) round and choose to carry on into endless mode where the target scores ramp up faster. It does share a similar game loop as Balatro, start with 4 or 5 vanilla d6 and only 4 slots to 'store your score' that with a few rerolls and 3 chances to bank (score) thou shalt defeat the level. Doing so you will earn coins to use in the shop which you enter after each level, you have a boss wave every 5th level. Here you can choose from 2 random 'house rules' (from a pool of roughly 20). Buy bank slots, dice slots, trinkets, special dice and even paint to colour a die of your choice as long as the result doesn't equal a die you already own. this due to another feature.... leveling your dice, buying a dice of the same colour and sides gives 1levels worth of die xp, so it only takes 1xp to level a dice to 2 but then it will take 2x a duplicate to level it to 3 and so on, you can unlock trinkets that make die leveling easier. WHY is die leveling crucial I hear you ask? Well, each level equates to a multiplier for that die, when banking (submitting a combination) all dice multipliers are calculated first so they may benefit from your banked sets multiplier, example a level 3 d10 rolls a 3 and you bank it with 3 level 1 vanilla d6 rolling 4,5 and 6, you would score a 'run of four' worth a +2 multiplier applied at the end, resulting in a score of 48 the 4,5 and 6 = 15, your level 3 d10's 3 = 9(3x3), 15+9=24 scored multiplied by your banked run of 4 adds a 2x multiplier = 24*2=48. In analysis the level 3 d10's roll of 3 scores 18, the 4 only 8, the 5 scores 10 and the 6 scoring 12 showing the strength of dice levels with an under par roll of 3 for a d10 catching a break fitting at the start of a run of 4 providing a +2 total multiplier turning your 3 in to 18, 4 to 8, 5 to 10 and 6 to 12 making the poor roll of 3 for a d10 the highest scoring dice of the bank, 'bow to the power of dice leveling...NOW!'. All joking (and math) aside I hope that I have managed to provide a small insight to some of what the game has to offer. For a much shorter description, I would like to coin the phrase... it's like 'Fantasy Dice on Steroids', I also prefer that as a title, sorry devs I think you missed a trick here as most younger gamers will not get the Vanilla Ice reference, plus you could use my reference to add an exclusive paint.... I present thee with the idea of 'Steroid Paint' - Cue the cool dice muscle flex arm animation... description: target die upgrades itself to a vanilla die of the next tier eg: d8 to d10 or d12 to d20. Follows the rules of other paints where painting a die removes removes the current paint (hence turning it into a Vanilla die). CAN be used on unpainted (vanilla) dice. I hope my garbled review helps understanding the pure depth Dice Dice Baby has in store for you, set in a laid back atmosphere and fitting soundtrack. 10/10 it is Balatro+ but with unconventional dice instead of cards... hold on I feel more math inbound... a deck of cards have 13 cards and 4 suits, Balatro's base mechanic is based on 13*4=52, 52 variables. Whereas here we have 6 sizes of dice and 14+ paints, resulting in 6*14=84, 84 variables as a foundation for multipliers, enhancers, effects and all the other fabulous extras both games offer and both games are among my favourite games I just think DDBaby has a lot more strategic value and content compared to Multi-award winning Balatro. Give DDBaby a try and by that I mean play as many runs as you can fit in to 90 minutes to be safely within Steams return policy and refund if its not your kinda game. Considering the price you're on to a winner anyhow, but please, give credit where it is due, if you do enjoy it then shout it from the rooftops and a thumbs up review it deserves. You can quote me on my phrase 'Fantasy Dice on Steroids' in your reviews if you want. For all the people out there who find my use of the word steroids offensive let me explain, it is a turn of phrase, a figure of speech. I'm also very aware that the abuse of Anabolic Steroids has given all Steroids a bad name and I hate all kinds of drug abuse, even as far as pot which is being smoked like regular tobacco by most these days. Steroids are used legally in every day scenarios, I had to take them between my chemotherapy to keep my failing body from dying from the radioactivity they were pumping into me for 6 months, most people who suffered Covid have likely had steroids to make them strong enough to fight the illness and anyone who has been given strong antibiotics to fight serious infection will.. have.. taken.. steroids, not to mention asthmatics take it in among other medicines in their inhalers and 1 in 3 people now suffer with chronic skin conditions like Psoriasis and eczema whose treatment will at times require the use of steroid based ointments, trust me I know as a 54 year old sufferer since puberty. Back to the subject, this game deserves to win awards just like its card based competitor, the only way to make it happen is to get it coverage so anyone that buys or has bought it please take 5 minutes to thumbs up review it, quote me '...it's like playing with Fantasy Dice on Steroids'. I thank you for your time and patience reading my rants, I hope I have helped anyone with game hints and educated those devoid of medical issues or understanding. Okay 6 hours it has taken me to type this review and it is almost 4am, medically I cannot sit at a desk so I switched to a special edition (white) Steam Deck 11 months ago and I have lovingly typed this review using the on screen keyboard overlay, that's worth a thumbs up at least 🤔 Thanks again for reading but follow what SonnySynth says one more time.. its like playing with 'Fantasy Dice on Steroids' :steamthumbsup:
Es un roguelike diversísimo con un montón de mecánicas y sinergias diferentes e innovadoras. Apto para todos los públicos porque cuenta con diferentes dificultades que nos permitirán disfrutarlo a nuestra manera. Fácilmente, va a ser uno de mis GOTYs de este año. Reseña completa: https://cozykis.kisworld.es/analisis-de-dice-dice-baby/ [b] Más jueguitos indies [url=https://store.steampowered.com/curator/44960983-Jueguitos-Indie-Cozy/] mi mentoría [/url][/b]
Fun Balatro type game with lots of challenges and game play. Some challenges are easier than other but still challenging in their own way.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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