
Cogmind is a sci-fi roguelike epic in which you play a robot building yourself from components found or salvaged from other robots. Explore a living, breathing world through turn-based tactical combat, or sneak, hack, and fly your way to victory.
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Experience sci-fi tactical combat and exploration in a procedural world that combines traditional roguelikes with an immersive modern interface like no other. Build yourself from components found or salvaged from other robots. Attach power sources, propulsion units, utilities, and weapons to become a slow tank bristling with weapons, or a fast-moving flier zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin/hacker, or whatever else you can come up with from the salvage you find. The situation can quickly change as you lose components and rebuild yourself from enemy remains. You are the Cogmind. Discover what that means as you explore a living, breathing world ruled by robots.
Build and modify a unique robot from parts found, or enemies defeated
Dynamic character development without XP/grinding
Dozens of robot classes, each with unique behavior within the ecosystem
Procedurally generated world combined with hand-crafted content
Ten different animated endings to uncover
ASCII evolved: Most advanced terminal interface ever
Thousands of particle effects and SFX
Fully destructible environment
Although currently in Early Access, Cogmind is a complete game. There are over two-dozen map types, over a thousand items, thousands of sound and particle effects, multiple plot lines, hundreds of hand-made locations and encounters, thousands of lines of dialogue, and ten different animated endings to discover. That said, there are many plans to continue expanding the world with features and content, so for now we'll just call it EA :D
(Cogmind has been in full-time development for over ten years.)
Cogmind is a turn-based roguelike, very traditional in many ways (permadeath procedural dungeon crawler built with ASCII in mind...), but at the same time innovates on the genre in terms of both design and accessibility features.
Within you have full mouse control--and full keyboard control! Use only one or the other, or both, and all common roguelike movement methods (mouse, numpad, vi, arrows) are enabled out of the box, no configuration required. Mouse users get drag-and-drop inventory management, and the keyboard is even faster with its multiple command schemes and built-in automation features.
Stealth play is just as viable as straightforward combat, using hacking and information warfare to outsmart the Complex. The lack of an XP system means you only have to use whatever means you can to reach new areas and find new gear to advance.
The world is alive with many types of robots, most of which are actually not hostile to you and have their own duties to carry out.
Map objects are labeled as they come into view, making for less tedious play and allowing you to instead focus on tactics and survival. A large number of other options and useful features are available to customize the UI.
While the most skilled players can reliably win the default mode, easier difficulty settings are available for those with less experience, or less time on their hands :) (advanced players can also attempt to take on the extended end-game!)
Accumulate knowledge across multiple plays, collecting info about previously used items in the ASCII art gallery (over 900 pieces of art!), and collecting lore about the world as you discover its inhabitants and guess at their potential motives, and true capabilities. While there's a rich story to uncover over many runs, know that it doesn't get in the way if you prefer to just strategize and min-max through your roguelikes.
Take on built-in Challenge Modes for a different kind of experience, or to prove just how good you really are.
Not every game is for everyone, so there are a few things to point out that may affect your interest in Cogmind.
No Hand-holding: Although very accessible and there's both context help and a quick tutorial to teach all the fundamentals, Cogmind invites you to explore a completely unfamiliar world. Observant players will come to internalize many of that world's rules naturally, and as you reach new areas you'll also discover in-theme explanations for everything, seamlessly integrated with the lore. As part of that process you'll often be faced with the post-death challenge of figuring out where things went wrong and why, until you eventually reach a point where you can see danger before it even materializes.
Rampant Item Destruction: Every item in Cogmind can be destroyed, and many of your items will be destroyed. At first this may be discouraging, but once you figure out the basics you'll generally be replacing old and broken parts with much better loot even before you lose it anyway. Building and, more importantly, rebuilding, is a vital part of the experience and what keeps the game dynamic and interesting throughout. Adaptability is key, and amazing comebacks are commonplace.
No Classes, Skills, Etc.: Unlike many other roguelikes and CRPGs in which you may form a sort of attachment to your character class and the levels, stats, skills, and equipment they've acquired over time, Cogmind is defined almost purely by items. And as mentioned those items will be destroyed, so there's not much chance to form that kind of attachment. However, this also leaves room for great flexibility during a single playthrough, flexibility you might want or need to rely on to maximize your chances for survival depending on what locations you visit.
A Different Kind of Game: As a whole Cogmind is quite different from pretty much everything out there, a fact that turns some people off, but others rather enjoy it for that same reason. It can also take a little while to get into, but once past learning the basics and how to reliably overcome early-game areas, the world and its opportunities really open up.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A beautifully imagined and beautifully crafted true rogue-like. My only note is that you could fairly early make a mobile version and potentially open up to even more markets than you've already reached! I myself would certainly pay for it. Just a thought. Well done.
The game features deep and heavily refined gameplay mechanics paired with well-executed sound design. The visuals look simple, but it is clear a lot of time and attention is put into animations that subtly make the game feel much more alive. I like that there are a number of different approaches you can take, and at times it can force you to adapt if parts are scarce. Overall, an excellent title that solidly demonstrates what deeply thought out gameplay can do.
I'm generally not a fan of roguelikes, but Cogmind is one of the few exceptions. Along with Caves of Qud, it's one of those games that just clicks with me. With every failed run you learn something new, and eventually you start finding things you never expected to be there in the first place. I won't spoil any of it, because discovering those moments on your own is one of the best parts of the game. I kept starting "one more run" not because I thought I'd finally win, but because I wanted to see what else the game was hiding.
one of the best rouguelikes i have ever played and it is also decptivly immersive, probably can run on a toaster
beep boop. Very good learning curve and gameplay- not everything is intuitive but the manual is good. If you like Roguelikes is a very good choice for you. Yep. Also runs on anything.
This is a premature review for what is such a long game to beat in terms of finishing the main story, but to consider a game "complete" when you finish the story is completely antithetical to the spirit of a roguelike. Rogue, the game that gave this genre its name, had a story and definitive ending. But the joy is in the journey, not the destination. The path to the clearing of Cogmind is long, and seemingly convoluted, but even after several hours of only being in the starter areas it still commands my attention as much now as it did 20 hours ago. The build variety may not get into the dizzying heights of something like Caves of Qud, but the tight focus for the systems on offer is so good that it doesn't really matter. TL;DR Cogmind is the Factorio of the roguelike genre.
There's nothing else I can say other than that I'm absolutely in love with Cogmind. It's such a unique roguelike, from visuals to the lores. The game uses software rendering to visualize complex combat events and its UI is such a pleasure to look at. There is a very deep story for the player to discover and there are so many ways a player can play through a run. It's a wonderful game with infinite replayability and I can fully recommend it!
One of the, if not the best traditional roguelike. Gameplay is awesome, the visuals are amazing, sound design is top notch. Lots of accessibility options, and it has a story that has me curious and coming back for more. There is really no other game out there like Cogmind. Absolutely worth it if you enjoy these kinds of games. Do not pass this one up.
I originally got into this game from a DoshDoshington Video. I have only ever made it to factory once I think, I love the fact that 80% of the time, if something breaks I can just find another one on the corpse of the robot that shot it off.
coggers
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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