
A unique combination of a business management game and detective novel with elegant graphics in a noir comic-book art style. Experience an advanced business management simulation along with intriguing story set in alternative future of Neo-London.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ich gebe dem Spiel eine Empfehlung. Wenn man die einzelnen Aspekte bewertet, komme ich zu folgenden Schulnoten: Story: 1 Grafik: 2 Sound: 2 Gameplay: 4 Gesamtnote: 2 - Das Spiel lebt vor allem von der Story. Insgesamt hat es mir gefallen und ich würde es wieder zum Aktionspreis kaufen.
Dość odważny eksperyment i nietypowe pożenienie różnych growych gatunków. Niezwykle cieszy to, w jaki świeży sposób twórcy gier wciąż podchodzą do tego medium. Coffee Noir jest przepełnione gęstym klimatem noir, na który mocno wpływa komiksowość historii (dosłownie poznajemy ją na klatkach przedstawionych w formie komiksowych kadrów) oraz dobrze przygotowana ścieżka dźwiękowa. Pochwalić należy też voice acting, bo ten wyszedł tutaj aż zaskakująco dobrze. Prawdą jest, że przy takim nietypowym miksie, czyli połączeniu gry detektywistycznej, zarządzania i negocjacji, żaden element nie jest w gruncie rzeczy wybitny, ale mi osobiście to nie przeszkadzało. Przez większą część czasu rozgrywki prawidłowo zostały one wszystkie zbalansowane. Może pod koniec ten balans został nieco zaburzony, kiedy już zbliżamy się do finału opowieści i wątek śledztwa przeważa nad aspektami menadżerskimi. Całkiem przyjemnie prowadziło mi się firmę-przykrywkę, podobało mi się też to, w jaki sposób pozyskuje się tutaj informacje o podejrzanych a także łączy puzzle z poszlakami. Niektórzy w komentarzach zarzucają grze, że aspekt wyciągania wniosków z zebranych danych nie jest intuicyjny i wydaje się w dużej mierze losowy. Dla mnie jednak był całkiem logiczny, ale rzeczywiście wymagał sporej czujności. Coffee Noir nie jest wybitne, sama historia ostatecznie okazuje się faktycznie dość banalna, nie mogę też powiedzieć, by zaskoczyła mnie finałem czy zwrotami akcji. Nie przeszkadzało mi to jednak spędzić bardzo przyjemnych 10 godzin z tą grą. Bardzo udany tytuł, aż chciałoby się, by więcej powstawało tak nietypowych i wciągających gier.
I hope it gets upgraded! I got it for about 30 SAR (8 USD) and had a good time, which I valued at exactly 30 SAR. It's very frustrating that I can't skip scenes that I've already seen, so once you get to the harder negotiations you become stuck clicking-to-move-on-to-the-next-sentence every time a character begins speaking. Annoying! But there is 30 SAR worth of fun in there, I suppose. I probably won't be completing the game because it's too annoying to get back into, but I enjoyed a little 10 hour binge. ... Actually, I may not have enjoyed it if I had had other things to do. Like, it's not good enough to REPLACE an activity but good enough to FILL TIME. If you need to do that. I guess. Sorry you need to do that, man.
Kilka przyjemnych godzin grania żeby rozwiązać sprawę. Ogólnie to ciekawy pomysł i na plus: +grafika, przedstawienie gry w stylizacji komiks bardzo przyjemne dla oka, wraz z klimatem kawy; +muzyka przyjemna do posłuchania; +historia i fabuła wciągają żeby dowiedzieć się kto jest złoczyńcą, w tym poszukiwanie poszlak, łączenie ich w mapę powiązań,bardzo ciekawe podejście; +biznes kawowy to niezły pomysł i wprowadzenie mechaniki od produkcji kawy, przez zarządzanie personelem i zawieraniem kontraktów. Ale niestety minusy się też zdarza: -samo prowadzenie biznesu jest bardzo zmarginalizowane i skupia się wyłącznie na podpisaniu kontraktu z osoba, od której trzeba wyciągnąć informacje. Pomysł na taki symulator jest dobry ale niekoniecznie to połączenie z przygodą detektywistyczną było odpowiednio wykorzystane, chociaż zamysł "przykrywki" jest jak najbardziej trafiony. -stosunkowo mały wybór dialogów, czy odpowiedzi, który związany jest tylko ze spotkaniami biznesowymi, fabuła posuwa się sama po podpisaniu odpowiedniego kontraktu, a rozmowy "niezależne" to klikanie po prostu w jedną odpowiedź. Ogólnie to miło spędzone kilka godzin, zwłaszcza warto na promocji sprawić sobie ten tytuł i sprawdzić co twórcy wymyślili i kto jest winny :).
Great game, something different. The story line is great and the background music and art create an awesome atmosphere even though it's 2D. I also really enjoyed the combo of a detective story and running a business. The only negative was that there were few English spelling and grammar mistakes in the text, but that didn't spoil the game, especially because the actors actually spoke without any mistakes.
The story is a lot of fun, the voice acting is excellent and the graphics look solid. As a business simulator, it's decent and very simple. The crime-solving is pretty weak. When picking a clue, whether it connects to the correct answer or 3+ alternatives usually feels more like a coinflip than an actual mystery because multiple clues overlap too much. Negotiations are more coin-flipping. E.g. would an aggressive macho approach impress a macho character (e.g. mirroring psychology) or infuriate him? It feels on most negotiation decisions that there's a plausible case for why a particular decision could work in line with the information we have on the target, OR it could not work. Sometimes literally the same approach both works and flops with the same character. We have an artistic Japanese businesswoman who gets both deeply flattered when you make artistic references and also terribly offended by later bringing up a different masterpiece painter. Coinflip. In a better game, I think if you understand the case/characters you should be pretty reliably able to pick out which option will work well vs. rather than feeling it's a total guess most of the time. LA Noire and Phoenix Wright mainly progress through dialogue by identifying contradictions/lies, which I think works a lot better than either the clue-connection in Coffee Noir or guessing what VIPs will respond well to in conversation. Plotting: I don't think the plot holds up at a glance but it's kinda fun on first take. [spoiler] In particular, don't think too hard about who included the "genome" plot device in the paintings, what they hoped to accomplish by doing so, or why nothing seemed to come of this unspecified person(s) having the plot device besides a bonkers noir chase some generations later. The entire purpose of the game IS a bonkers noir chase, don't think about it too hard [/spoiler].
I'm giving this game a thumbs down because I cannot recommend other people spend money on it. That said, I'd like to see another game developed by the same people. But it certainly isn't worth the price of $25. That said, it has a free demo, so give it a shot if it sounds like your type of thing! I like the core idea and the setting but the gameplay itself quickly becomes routine and monotonous. Both the business sim and the detective side of things seriously lack depth and it's disappointing that they really don't intersect. For instance, every chapter you'll meet with 3 people under the pretense of setting up a coffee contract with their company. You do negotiate a contact, but you're also trying to get information out of them related to the case you've been hired to solve. Pretty much all the information you get come from a post-meeting cutscene--not any of the dialogue gameplay. What's worse is that as soon as the chapter ends the three contacts you've established are immediately null and void. Am I running a business or not? Why does none of this matter anymore, especially since the negotiation mechanics encourage you to get the best possible deal down to one one-hundreth of a percent? It would have been far more interesting if story choices you made further along could alienate these people and threaten your business relationships with them--anything really that got the business sim and the detective stuff to intersect. The length of the game is padded by boring optional objectives you can continue to do for several weeks before advancing the chapter. There is no tangible reward for doing these things (save for completing ALL of them across ALL chapters) and it just becomes tedious. Then again, if you rush through the main story, you'll find that the game is over in the blink of an eye. Narratively speaking the story worked well enough, though the ending feels unearned and I wish you could actually do more to impact the outcome of things. I don't dislike this game the way the above notes might suggest. I can easily imagine a version of this game I'd adore, given that I love noir detective fiction and think combining that with a business sim is a really interesting idea. The execution just isn't there. As I said, I'd be curious to see another game from the people behind Coffee Noir, but whether it was due to limitation in budget, time, or other factors, I didn't love this game the way I was hoping I would. If it sounds like your type of thing, buy it on sale for $10 or less.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Heroine Conquest | $22K | 221 | 75% | $3.99 |
| Sunset Game Shop Shayou | $22K | 57 | 91% | $9.99 |
| Project Terminus VR | $22K | 53 | 68% | $19.99 |
| BeatBlasters III | $22K | 87 | 40% | $9.99 |
| Maseylia : Echoes of the Past | $22K | 67 | 85% | $16.99 |
| TransPlan | $22K | 277 | 92% | $2.99 |
Related
| Sid Meier’s Civilization® VI | $580.3M | 376.5K | 86% | $59.99 |
| Hearts of Iron IV | $478.6M | 372.6K | 90% | $49.99 |
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Stellaris | $277.8M | 196.1K | 86% | $49.99 |
| Arma 3 | $237.7M | 294.2K | 90% | $29.99 |