
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 46.3Kreviews | 83% | — | $55.4M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
电梯不动
LA LA LA LA WAIT TILL I GET MY MONEY RIGHT
我要被闪退折磨疯了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.3M | 48.5K | 90% | $49.99 | |
| $55.3M | 342.4K | 97% | $9.99 | |
| $55M | 39.8K | 75% | $27.99 | |
| $55.9M | 97.8K | 94% | $19.99 | |
| $54.8M | 66.9K | 93% | $39.99 | |
| $54.6M | 89.1K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 29.4K | 50% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $1.1M | 2.2K | 78% | $24.99 | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $187.3M | 517.5K | 89% | $29.99 | |
| $18.8M | 19.4K | 78% | $39.89 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
im too broke rn for elden ring so
色鬼参军
Dark Souls in the style of an anime basically. But with it's own unique mechanics, peak story, superb voice acting, cool sound and world design. Fair warning: if you have no patience, skip the story and aren't methodical about your exploration, this game is not for you. Nuff said.
18个小时也快打通一周目结局,(全程基本都在用双手剑),小小评价一下:中规中矩的一游戏吧,捏脸系统挺多样的(其实花了2个多小时在捏脸系统上0.o),剧情总体来说还过得去,适合那些游戏荒喜欢二游又想挑战一点点难度得玩家入手。but,这游戏的无论是战斗系统还是探索,机制等系统都做的依托。 首先是沟槽的战斗打击,毫无手感可言,连那种打在棉花上的感觉都没有,整个攻击过程过于“平坦”无论轻武器还是重武器都一样,还有它的弹反和被刺也是一坨史,弹反的手感糟糕至极,个人在玩这类游戏的适合比较喜欢和擅长弹反,可是这13游戏弹反总是慢个几帧,从头到尾弹反成功的次数不多,被刺做的也不好,每次走到怪背后也很难触发被刺,反馈烂到爆。 其次是战斗的层次感不大够,全游戏给我印象最深的boss是第二个毒蝴蝶,难度和刚开始玩的玩家根本不匹配(也可能是我菜打的原因)打了很久才过,但是到后面装备成型了后基本都是一路砍过去的,很多boss初见第一条命就过去了,没有类魂游戏的难度。。。。 最后是TM最粪的一个东西——白血教堂。地图设计师多半有点阴险和恶心了,游戏内配了张地图还能让我感到如此猎奇,目前玩过游戏最狗屎的地图,没有之一。大量堆叠重复的素材混在一起,跟几百年没吃的剩饭生蛆了发白霉了然后混在一起般恶心,玩了两个多小时的白血教堂就犯恶心,还是后面找攻略过去的,毫无新意的一张地图,怪重复累赘,毫无令人玩下去的欲望,白色构式是这样的。 玩下来给人印象是好感和抵触五五开吧,拿来消磨时间还不错,做为主游玩就有点难为它了(还有制作组啥时候加简体中文)
System klas pozwalający na szybkie zmiany klas jest świetnym pomysłem, ale cała reszta to po prostu gorszy i brzydszy klon soulsów.
不看攻略17个小时一周目通关,最难的boss居然是最开始的毒蝶
nul a chier.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.