
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.6Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优点是美术音乐很好。缺点有很多,我就拿我我一周目的体验举例 1 地图设计 有好的部分,两个我印象比较深的好图一个是去临时政府前的一张图,另一个是临时政府内侧,近路的设计不错,地图虽然辨识度不高但是跑图方便。但是缺点也很多,设计师特别喜欢把隐藏路的入口设计在视野范伟死角,主角记忆的那张图有一个花和箱子摆一块的奖励,我找了20分钟没找到最后看攻略去了,入口在一个小斜坡,视觉引导做的极差,重复元素多分不清路,点名白血教堂,我没看攻略硬是走了5个小时还没把所有门都打开。 2 战斗方面 一些武器手感很怪,我玩的是双巨,下砸攻击的音效很怪。然后是索敌,这是个跟魂2类似的软锁,锁到敌人头上也不是百分百打中人非常铸币,并且我玩的时候还会时不时罚站按不出平a,但是武器种类还是挺多的,枪的设计我很喜欢,开地图我习惯背一把枪处理远程敌人 3 怪物设计 总共就那么点怪,后期换皮重复率高,怎么都最后一张图还在用第一章那个游魂小兵啊?还有这个游戏的怪物普遍没背身,有的时候你看着他的背打都出不了背刺,弹反前摇大不好用,特殊平a还要提前蓄力也不好用,然而后期怪物基本都是韧狗,特殊攻击没用的情况下不推荐后期还用单手剑这样削韧不够的武器,并且后期精英怪扎堆,是个人就有2段以上的连段,而主角又是个残疾人,总之体验一般 4 技能构筑 升级直接加所有点数,职业可以随时换,这是优点,并且还可以刷熟练度,不同流派技能混合使用,上限不错,但是游戏本体质量不足够支撑这套构筑只能说可惜,而且8个技能只有那么几个能用得上的,其他的要么就是蓝条不够要么就是战斗中用不出来只能提前用,蓝条可以通过特殊攻击增加上限,平a打到人回蓝,都是好设计 5 剧情方面 别的我不多说,进别人记忆时走路速度也太慢了。跟龟爬差不多,本来想好好看看剧情结果你这个走路速度谁有心情看完?后期我的血英都直接跳过懒得看了,好在是有跳过不然这方面简直是灾难 6 演出设计 过场动画有明显穿模,整体问题不大 npc都是帅哥靓女,主角的捏脸做的也很丰富,衣服饰品啥的都挺不赖的,就是跑图的时候队友都带面罩看不到脸,只有回传火祭祀场才能看到 7 boss设计 大部分比较一般,中规中矩,有一点我觉得比较可惜,最后一个深层的冰火双boss有点类似王城双基,一个死了会吸收另一个,然而深层是第二次见boss,初见的时候没有这个机制。大部分boss都会疯狗一样疯狂连段,虽然招式比较好躲,但是对体力管理要求高,比如他打完一招你想偷一刀,你就要注意你这一刀后摇会不会被抓,你的翻滚能不能滚掉下一波进攻,虽然有队友在相当于保险,但是boss大部分时间的仇恨都在你身上,只有你去世之后复活时boss的锁定才会短暂到你队友身上 8 队友 这个有利有弊,因为系统应该是默认你有队友,所以游戏整体难度都是按你有两个人来设计,想不带队友通关还是比较有挑战性的,但是队友都挺强的,前期70%以上的输出都是他们在打,还能当你的复活币,并且队友都会有语音,情绪价值给的还是挺足的 总之,游戏一般,优点除了上面说的几点外还有个量大管饱,地图很多并且还有类似地牢的深层设计,美术风格我很喜欢,但是战斗方面不咋地,地图总体也难称上好,玩还是能玩的,没有被网上诋毁的那么不堪
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best souls Like Anime
白血教堂太绕了,但是游戏很好玩!
It was good for it's time, great character customization
我无法从这游戏的boss中获得一丁点的快感,最终boss更是粪中之粪。我TM是纯纯被美工和音乐拉进来杀了,真不想打多周目了
норм
这玩意就是一坨巧克力味道的大芬,要战斗手感没战斗手感 ,打在敌人身上一点卡肉感都没有。判定奇怪的背刺,人机猪队友,除了血码系统组装比较有意思之外。整个战斗系统就是一坨屎。 地图设计的就是专门来恶心人的,基本上可以说是一点图引导都没有。白雪教堂之前地图弯弯绕绕,初见端倪。白雪教堂清一色的白色素材,三层下三层,没有做膝盖但是主线小路需要你找地方跳下去还贼隐蔽。白雪教堂之后更是场地buff,堆怪一大堆,一堆大韧性条的怪,远程狙击手在那射啊射啊。有的boss还理重生点很远,还要跑图被小怪消耗一波。 boss设计的也是一坨,什么冰火双boss,还他妈冰的多动症。一直在哪放技能。最后的boss更是逆天,占据这个场地的四分之一,打脚打胸还没有什么伤害,一直搁那乱动发弹幕。
казуальный соулс со слабым сюжетом,
slow gameplay, slow dialoges, nothing really happens.
=
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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