
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.6Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
中等水平的二次元类魂,对我来说战斗手感有点差,而且怪物动作设计有点难懂。 关卡设计中规中矩,但是,白血教堂这个地图,真的难顶,毫无设计可言,全是复制粘贴的设计,第一部分白色走廊,第二部分转圈圈,设计得很恶心。 剧情一般,很典型的jrpg剧情和人物设计。 400个敬重印记的成就更是重量级。建议打骨折入手
最后棺朽之塔打破防了导致没通关,等之后有兴趣再打,二次元画风的魂游,地图设立的还行,听别人评价白血教堂挺粪的,实际感受下来还可以,绕是绕了点,探索地图挺好玩的,爱玩魂游
เลือด เลือด! เกมมีแต่เลือด และการจกตูดบอส ซักพักเจอเนื้อเรื่องเข้มๆเข้าไป น้ำตาซึมมมมมTT
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rilasciato nel 2019, dagli autori di [b]God Eater[/b], e presentato come un [i]souls-like[/i] in stile [i]anime[/i], si rivela in realtà più un [i]action JRPG[/i] che riprende soltanto alcune delle meccaniche tipiche del genere. L'elemento centrale è la narrazione, sviluppata attraverso i numerosi dialoghi e i ricordi dei protagonisti, che ne approfondiscono gradualmente il passato. Il [i]gameplay[/i] è poco incisivo: il [i]combat system[/i] risulta minimale e fortemente incentrato al [i]grinding[/i], mentre l'esplorazione è lineare con poche aree davvero memorabili. Unica meccanica distintiva è quella dei [i]Codici Sanguigni[/i], una sorta di classe personaggio che fa uso dei [i]Doni[/i] (abilità passive e attive), il cui potenziale emerge purtroppo solo in [i]endgame[/i] o in [i]NG+[/i], quando è possibile combinare [i]Doni[/i] da diverse classi per creare [i]build[/i] sempre più efficienti. Servono circa 25-30 ore per completare la storia, ma [i]sidequest[/i], [i]dungeon[/i] opzionali e i vari finali ne aumentano la longevità. [b]PRO:[/b] - buona ambientazione e direzione artistica - [i]Codici[/i] e [i]Doni[/i] danno varietà al [i]gameplay[/i] [b]CONTRO:[/b] - [i]level design[/i] lineare e poco profondo - [i]combat system[/i] grezzo e impreciso - livello di sfida non sempre ben calibrato - troppe [i]cutscene[/i] e dialoghi per il genere [b]VOTO: 7[/b] [b]Code Vein[/b] è un [i]souls-lite[/i] senza infamia e senza lode, con un'estetica [i]anime[/i] gradevole e un'ambientazione stimolante, peccato che un [i]gameplay[/i] monotono e una progressione eccessivamente lineare gli impediscono di distinguersi davvero.
Un souls-like de dificultat media-baja, pero se puede disfrutar mucho por la GRAN variedad de armas y habilidades que hay, quizá demasiadas.
Buen soulslike, trama interesante.
优点是美术音乐很好。缺点有很多,我就拿我我一周目的体验举例 1 地图设计 有好的部分,两个我印象比较深的好图一个是去临时政府前的一张图,另一个是临时政府内侧,近路的设计不错,地图虽然辨识度不高但是跑图方便。但是缺点也很多,设计师特别喜欢把隐藏路的入口设计在视野范伟死角,主角记忆的那张图有一个花和箱子摆一块的奖励,我找了20分钟没找到最后看攻略去了,入口在一个小斜坡,视觉引导做的极差,重复元素多分不清路,点名白血教堂,我没看攻略硬是走了5个小时还没把所有门都打开。 2 战斗方面 一些武器手感很怪,我玩的是双巨,下砸攻击的音效很怪。然后是索敌,这是个跟魂2类似的软锁,锁到敌人头上也不是百分百打中人非常铸币,并且我玩的时候还会时不时罚站按不出平a,但是武器种类还是挺多的,枪的设计我很喜欢,开地图我习惯背一把枪处理远程敌人 3 怪物设计 总共就那么点怪,后期换皮重复率高,怎么都最后一张图还在用第一章那个游魂小兵啊?还有这个游戏的怪物普遍没背身,有的时候你看着他的背打都出不了背刺,弹反前摇大不好用,特殊平a还要提前蓄力也不好用,然而后期怪物基本都是韧狗,特殊攻击没用的情况下不推荐后期还用单手剑这样削韧不够的武器,并且后期精英怪扎堆,是个人就有2段以上的连段,而主角又是个残疾人,总之体验一般 4 技能构筑 升级直接加所有点数,职业可以随时换,这是优点,并且还可以刷熟练度,不同流派技能混合使用,上限不错,但是游戏本体质量不足够支撑这套构筑只能说可惜,而且8个技能只有那么几个能用得上的,其他的要么就是蓝条不够要么就是战斗中用不出来只能提前用,蓝条可以通过特殊攻击增加上限,平a打到人回蓝,都是好设计 5 剧情方面 别的我不多说,进别人记忆时走路速度也太慢了。跟龟爬差不多,本来想好好看看剧情结果你这个走路速度谁有心情看完?后期我的血英都直接跳过懒得看了,好在是有跳过不然这方面简直是灾难 6 演出设计 过场动画有明显穿模,整体问题不大 npc都是帅哥靓女,主角的捏脸做的也很丰富,衣服饰品啥的都挺不赖的,就是跑图的时候队友都带面罩看不到脸,只有回传火祭祀场才能看到 7 boss设计 大部分比较一般,中规中矩,有一点我觉得比较可惜,最后一个深层的冰火双boss有点类似王城双基,一个死了会吸收另一个,然而深层是第二次见boss,初见的时候没有这个机制。大部分boss都会疯狗一样疯狂连段,虽然招式比较好躲,但是对体力管理要求高,比如他打完一招你想偷一刀,你就要注意你这一刀后摇会不会被抓,你的翻滚能不能滚掉下一波进攻,虽然有队友在相当于保险,但是boss大部分时间的仇恨都在你身上,只有你去世之后复活时boss的锁定才会短暂到你队友身上 8 队友 这个有利有弊,因为系统应该是默认你有队友,所以游戏整体难度都是按你有两个人来设计,想不带队友通关还是比较有挑战性的,但是队友都挺强的,前期70%以上的输出都是他们在打,还能当你的复活币,并且队友都会有语音,情绪价值给的还是挺足的 总之,游戏一般,优点除了上面说的几点外还有个量大管饱,地图很多并且还有类似地牢的深层设计,美术风格我很喜欢,但是战斗方面不咋地,地图总体也难称上好,玩还是能玩的,没有被网上诋毁的那么不堪
Superbe juste un gros problème, les quêtes secondaires :') pas de journal de quête des retours h24 à la base pour recharger, des pnj qui se déplace ou ne sait ou, éspérons que dans le 2 ce soit mis à jour car à ce niveau c'est un vrai bordel ; pour le reste graphiquement sublime,un game play pas du tout ennuyant tellement il y'a de possibilité de classe/code sanguin, une histoire assez sympa et des perso pouvant changer d'apparence si besoin
игра просто супер покупайте и без скидки вникся в сюжет боссы просто треш играйте с чилом
Best souls Like Anime
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 29.4K | 50% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $1.1M | 2.2K | 78% | $24.99 | |
| $935.2M | 831.5K | 93% | $59.99 | |
| $48.6M | 517.4K | 89% | $7.79 | |
| $18.8M | 19.4K | 78% | $39.89 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.9M | 157.6K | 97% | $29.99 | |
| $69.1M | 95.7K | 86% | $39.99 | |
| $69.2M | 24.3K | 87% | $69.99 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $68.1M | 172.2K | 98% | $19.99 | |
| $69.6M | 51.7K | 80% | $39.99 |