
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.6Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
idk what to say
玩完二代回来打一代,我只能说,2026年这游戏谁原价买谁傻逼,不建议任何还有其他游戏玩的情况下玩这个,我的意思是先不说宫崎英高的游戏,光仁王有三部,随便一部就完爆他,连苍天卧龙都未必能说比这个差。另外如果你在纠结普通版和黄金版,那么价差超过10块钱就一定不要买黄金版,因为你大概率通完本篇就力竭了,DLC说白了就是给你做了三个boss,而且还是本篇快结束的时候才能挑战,说实话你玩到这个阶段只会想着:快结束这场闹剧吧。 游戏难度不高,地图其实也没有很多人说的那么难,你只要有过魂游基础,这个游戏的跑图实际上不是什么难点,目前最长的白血教堂我也就3小时内过了,还是全收集。但是临时政府真的阴间,比白血教堂阴间多了。总体而言跑图就是你看到岔路就跑一下,多半有个比较重要的收集品,反正几乎所有的岔路他会让你绕回主路,只要一直往前走就行了。 要吐槽的点也不少,首先我印象点最深的是雪山这张图,不是地图设计或者阴不阴间的问题,是雪山这张图有一个精英怪我不知道是不是脚填的数值,加完buff后防御奇高,2500血他一个滚直接把我秒了,我愿称之为雪山第一高手,然后这个怪其实真就是个精英怪,也不爆什么东西,你每次坐火都会刷新,就雪山这个1小时不到的流程里放了整整三只,我tm真服了。 另外是全游戏第一高手御堂,这个玩意儿我不知道是设计问题还是我搭配问题,他一刀能把我2600血刮到丝血,血厚防高韧性强,大剑打真有点坐牢的感觉,尤其是一周目我没练什么开源技能的情况下。 然后就是动作,动作十分僵硬,我的评价是被无限机兵完爆,但神奇的是防御取消后摇又tm贼敏捷,真是绝了。 最后就是剧情,其实挺神奇的,属于是我不花钱看会觉得是烂剧的水平,也不是很燃,都二次元了,比二代剧情的情感渲染还差。 看记忆更是重量级,哥们你不如直接播片吧,记忆里又不能跑,全程最慢速走路,蚂蚁竞走十年了我才走到出口,体验之糟糕以至于我甚至不愿意看中间的剧情。当然这个毛病二代也有,但是二代的这个桥段实际上是很少的,只有打完boss才有。牛马了一代捡个碎片修复我就要浪费我生命中至少两分钟看播片,有时候甚至是五分钟,这游戏市场光看回忆就浪费我不少时间。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.9M | 178.4K | 97% | $29.99 | |
| $69.1M | 95.7K | 86% | $39.99 | |
| $69.2M | 129.4K | 88% | $29.99 | |
| $69.4M | 58K | 80% | $39.99 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $68.1M | 172.2K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 29.4K | 50% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $1.1M | 2.2K | 78% | $24.99 | |
| $935.4M | 1.2M | 93% | $59.99 | |
| $48.6M | 517.4K | 89% | $7.79 | |
| $18.8M | 19.4K | 78% | $39.89 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not perfect, but still a lot of fun. Worthwhile if you like anime and soulslikes Strengths: fascinating story; high degree of character/build customisation; high replayability
Game is great and better than the sequel. Although it has it's own flaws, I would still recommend this as this is the same as Dark Souls. Heck, it's close to Dark Souls 3. When I first played this game, it felt like Dark Souls 3, it got me hooked into it. For a game released on 2019, I can say that this is better than its sequel that was released this year, LMAO.
meh story but great visuals and art direction along with a great subversion to the usual souls-like gameplay loop and build creation. i like lots.
I really enjoy Soulslikes. I've finished quite a few of them, and I've even earned the Platinum trophy in some. Because of that, I had always wanted to play Code Vein. Being known as the "anime Soulslike," it received a lot of attention when it was released. However, the people I knew who had played it never spoke very highly of it. They didn't think it was bad, but they always said there were better games in the genre. After playing many other Soulslikes and finding Code Vein on sale on Steam, I finally decided to give it a try. The game follows the Dark Souls formula very closely, although its level design is much more linear instead of the interconnected world that makes Dark Souls so memorable. The combat is simple but well executed. It feels responsive and satisfying, making the gameplay enjoyable throughout the adventure. Code Vein tries to establish its own identity with its anime-inspired style, but I feel it doesn't go far enough. Many of the weapons, armor sets, and environments still feel fairly generic. If the developers had fully embraced the aesthetic they were aiming for, the game could have stood out much more. Unfortunately, the same applies to most of the characters. I found them rather forgettable, with very little charisma, and the story never really managed to grab my attention. By the end, I honestly didn't care much about what was happening. The level design is probably the hardest aspect to judge. Some areas are enjoyable and reasonably well designed, while others feel frustrating or uninspired. Its quality is inconsistent from beginning to end. This review is short because, honestly, Code Vein isn't a particularly deep game. It delivers exactly what it promises: an anime-style Soulslike with satisfying combat. If you enjoy the genre and can pick it up during a sale, it's definitely worth considering. Just don't expect it to reach the same heights as the best games in the genre.
ohh death become a blade once more
анимещка. нравицааа
Recomendadisimo Historia Piola. Grafica Decente Las voces y los gestos no se sienten fluidos pero no molesta tanto. Buenas batallas y boses, la dificultad es alta pero por que soy weon pa estos juegos. el sistema de habilidades es medio dificil de entender y eso que ya llevo mas de 10 horas
havent beaten it yet because i keep getting lost because im stupid LMAO BUT BUUUT it is very good i liek thhe sotry so far. also it absolutely cooks my laptop so bad it gets so damn hot. atleast it isnt crashing though, its only crashed llike twice in my like 17 hour gameplay so far!! also i love the character customization, i made my oc, stupid hat and face mark, in all. it was great. im probably gonna rewrite this once i beat the game. also i got this for like 8 dollars bc it was on sale thats rlly cool
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.