
Start your own software company in 1980! Code with historical languages like BASIC and Assembly, take on client projects, implement features, and squash bugs – before the deadline hits. The demo covers in-game years 1980–1982.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Sep 29, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $8.7K | 31 | 74% | −20%$5.59reg. $6.99 | |
| approximately $8.7K | 15 | 80% | $9.99 | |
| approximately $7.5K | 13 | 77% | $9.99 | |
| approximately $418 | 4 | 100% | $2.99 | |
| approximately $61.6K | 440 | 79% | −20%$3.19reg. $3.99 | |
| approximately $40.2K | 58 | 98% | −20%$9.59reg. $11.99 |