
Start in 1980 in your garage and build your software empire. Unlock languages from BASIC to Python, develop projects, hire programmers and upgrade your office. Survive deadlines, bugs and demanding clients in this tycoon simulation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Become a Software Mogul
In Code Tycoon, you start in 1980 in a garage with nothing but a computer and big dreams. Take on contracts, develop software and work your way up from a one-man operation to a corporate headquarters with 100 employees.
Experience the History of Software Development
Unlock over 20 programming languages – from BASIC and COBOL to Python, JavaScript and Rust. Each language has its strengths and weaknesses. Choose the right technology for every contract.
Manage Your Company
- 📋 Projects – Take on contracts from startups to government agencies. Each client has their own requirements, budgets and deadlines.
- 👥 Employees – Hire junior developers, seniors, specialists and QA testers. Train them and keep them satisfied.
- 🏢 Office Upgrades – Expand from the garage to a small office, then to an open-plan office and finally to corporate headquarters.
- 💰 Finances – Keep track of revenue, salaries, rent and license costs.
Develop Real Software
Each project consists of features you need to implement. Bugs will appear along the way – find and fix them before you deliver. The fewer bugs, the happier the client and the better your reputation.
Grow With Your Clients
Build long-term client relationships. Satisfied clients return with bigger contracts and request migration projects when new technologies become available.
Features
- 🕹️ Over 40 years of gameplay (1980–2020+)
- 💻 20+ unlockable programming languages
- 📊 15+ project types (web apps, mobile apps, databases, games, and more)
- 🎵 Era-authentic music (8-bit chiptunes → synthwave)
- 🏆 Skill system with specializations
- 🌍 Available in 30 languages
Genres
Reviews
Should be an early access. Theme is great, idea is wonderful, execution is poor and i wonder who is the assistant to whom, i'm inclined to believe the human was/is the assistant to claude... 9€ to let the dev learn how to code with claude while we do beta testing, is a bit too much.
If you love computer science this is a must. Love the style. Love the music. Love code snippets. Love programming languages. Once I started this game I got so drawn into it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Arabic, Portuguese - Brazil, Bulgarian, Traditional Chinese, Simplified Chinese, Danish, Finnish +19 more
Определенно есть хорошие идеи, но играть в это я не буду. Прокачка медленная, как и в реальности, но сидеть и ждать на x3 скучновато, я бы посмотрел в сторону ускорения геймплея, по крайней мере на ранних этапах и перейти с дней на недели. Нет возможности кредитоваться, ушел в минус - проиграл. Кажется еще на плойке первой тайкуны пониманили что требовать исключительного положительного баланса - нельзя. Дать возможность уходить в некоторый минус - не порок. Дать возможность кредитоваться - вообще отличный инструмент, все бизнесы стоят на фундаменте кредитов, так это еще и целую механику можно сделать с плавающими ставками, все дела (но стоит предусмотреть "случайные кризисы", а то историю и загуглить можно). Главный недостаток всей игры на текущий момент - пробел на паузе не переключит скорость игры на предыдущее значение. Как это можно было не сделать сразу - не представляю. Это база всех тайкунов. Очень не хватает горячих клавиш. Водить мышкой - скукота. Никто не работает только мышкой. Навигация по разделам, действия, только это нужно сделать вдумчиво, анализировать частотность, может быть разные пресеты под разные этапы игры. Отдельно про музыку, тк на ней даже акценты расставлены - приедается почти мгновенно, захотелось ее выключить. Разнообразия очень мало. Звуки выполненной фичи, нового бага и его закрытия - громкие и навязчивые, если представить лейтгейм где будут десятки рабочих, то туда не захочется попасть. Скиллпоинты со старта - гуд, но в текущем виде их надо тратить не сразу, а держать, тк они поднимают планку под прокачку, и непонятно как новые зарабатывать. Можно еще по ui пройтись: Приходится постоянно гулять между экранами, потому что даже сводная информация про проекты в работе не дает понимания, что там происходит на самом деле. Если их будет 5-10 - это все придется нудно прокликивать, проваливаться внутрь, выходить назад, заходить в команды, перераспределять (что тоже не супер очевидно). Что такое С1-С9 в карточках тикетов - непонятно. Я думал сложность, но почему-то скорость на одинаковой С у одного разработчика получается разная, почему - тоже не понятно. Про миниигры круто конечно, но стоило предупредить что они зависят от языка на котором кодят, как я мог это узнать до их появления - не понятно. Когда торгуешься - реакцию заказчика невозможно оценить. Это ранний доступ, не релиз.
J'aime se type de jeu, des améliorations sont a voir. Mais si le développeur est actif, sa fonctionne bien. Par ailleurs, j'ai voulu rejoindre le discord mais sa me dis que le liens n'est plus valide.
Fena degil fakat ♥♥♥ cabuk tekrara biniyor. Arayuz maalesef acemice tasarlanmis ve UX sorunlari barindiriyor. Potansiyeli var, biraz daha uzerine dusunulup kafa patlatilirsa guzel bir hale gelebilir.
It's on the right track, but a lot feels very missing from early gameplay. --highly tedious. I dislike how much the early game is almost entirely about doing contract work rather than more player-directed stuff. In 20 hours, I don't think I had ANY projects that felt like they were my idea. My business strategy was "slam every project that I was given within my target language." There's not a lot of alternate things to spend on in the first few hours so the main risk vs. reward consideration is... how quickly can I hire employees to slam MORE projects I have zero attachment to and train them for arbitrary levels I also have no attachment to (e.g. if there's any difference between level 10 and level 7, it's marginal at best, and certainly doesn't unlock any exciting new capabilities or specialties that I saw). My suggestion to the developer: in an ideal world I'd have suggested building around fewer concurrent projects and giving the player a more interesting role in each. --the project of endlessly assigning people and reassigning to bugs is not good. From the perspective of someone mainly playing hours 1-3 of this game a few times, managing bugs was pretty damn miserable. How about... I put my derelict employees on a project, and they just do something useful rather than wait for me to get on their ass about doing their jobs? This sim is uncomfortably realistic in every respect except that people get paid to deal with real-world work ♥♥♥♥♥♥♥♥. If it is possible to intelligently assign teams to take care of their own nonsense, that'd probably help (I've tried the mechanic and it doesn't didn't work for me almost at all), but suppose we COULD get teams to intelligently handle projects on their own. At that point, what IS THERE in the game for the player to do? --the training mechanic is I suppose alright, but instead of individually needing to send people to maybe 5-10 training courses, maybe just ONE ROLLING training for Smith (or Smith's team collectively) which I can edit as needs vary. --keeping on top of an inventory of coding languages, although ENTIRELY realistic for the theme, is maybe not the most fun mechanic to grapple with. This mechanic feels more intuitive in other games. It's a ninja mission, I need to make sure to send the guy dressed like a ninja. I'm designing a RPG game in Gamer Tycoon, I have to make sure the plot specialist is assigned to that one, but I only have 2 projects going concurrently, so it's not very taxing. This game, I have like 30 projects rolling concurrently, no one at the company knows what is going on, least of all me. Team 1 is, I don't even know who or what they are supposed to do, and I cobbled them out of "anyone found not working at 9:20 on a Monday" so this is like Team Useless up in here as led by the fearless Useless CEO. --look, it's not a great game at present, but it has some charm, and I think it has potential for maybe more strategic depth than Gamer Tycoon but it's not coming together at the moment. --I have basically no control over which applicants are available each month, and like 80% of them are NOT the only primary job type I hire (Junior Dev). Weirdly, I get more QA Testers than Junior Devs, which is unfortunate because pretty much every QA Tester is interchangeable, so there's no need to get more than one of them in a hiring batch. Suggestion to Actual Dev: offer players the ability to pay to reroll the applicant stack or let applicants know which job types you ACTUALLY need. --The songs are fine but strangely ill-matched to gameplay. It sounds like a 1990s beat-em-up, which would be great for a 1-2 hour beat em up game, but is not a great fit for a genre where I think the player is meant to do long playthroughs. It'd be like doing a Final Fantasy playthrough with ONLY the boss music rolling the entire time. Great for the first five minutes, but the nonstop hard jam never stops and gets very irritating.
超シンプルな経営ゲーム。 20分もあればゲームの全体像を把握しプレイができるので他の経営管理ゲームよりもとっつきやすい。 プログラミング言語を知っている必要はなく、時たま問題が出てくるけど答えられなくても問題ないし、ゲームの本質じゃない。ただ過去から現代まで様々なプログラミング言語やアーキテクチャが登場するので、ある程度知識があるほうが楽しみやすいと思う。バックグラウンドで動画や音声を鑑賞しながらプレイするのにおすすめ。
Ein echtes Highlight für Tycoon-Fans! Ich habe Code Tycoon jetzt eine Weile gespielt und bin wirklich begeistert. Das Spielprinzip macht unglaublich viel Spaß und die verschiedenen Management-Mechaniken greifen wunderbar sauber ineinander über. Besonders hervorzuheben ist auch der Entwickler: Er ist super nah an der Community, reagiert extrem schnell auf Feedback und geht absolut offensiv auf Wünsche und Anregungen der Spieler ein. Fazit: Ein rundum gelungenes, motivierendes Spiel mit Herz, das durch den engen Austausch mit dem Entwickler nur noch besser wird – absolute Kaufempfehlung!
幽默,语言列表不能下拉
シンプルな内容で没頭しちゃいます!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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