
Build your Market Chain in this retro incremental game set inside a nostalgic 90s operating system. Start with a small shop, manage bank loans, expand your logistics hubs, and unlock global upgrades through your Portfolio. Fill your desktop with windows and dominate the market!
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English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Simplified Chinese, Indonesian, Korean, Polish, Portuguese - Brazil +5 more
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A literal copy of another game. 0 creativity at all, annoying gameplay loop.
A *tentative* yes. This game has good bones. But I do consider it closer to "early access" than a full release. A few quick pluses: + The choice of music does add a lot to the vibe. + Bizsweeper makes for a very thematic diversion as you play. + Prestige progression is reasonable and has an interesting mechanic. Unless I'm missing something, I'm nearing end game within 5 hours. That's in-line with Nodebuster-likes (which personally are not for me), but this is clearly swinging for a more traditional incremental experience. Here's some things I'd like to see changed about the game: * Give the whole UI a sweep. It's worth it to unify the iconography- especially on scale (16x16 and 32x32 common for this operating system). * Improve ability to handle queue sizes. Even now, having created a global empire of shops and factories, I'm topping out the capacity of multiple stores without any more upgrades. That impacts demand and satisfaction, but with zero way to fix it, it weakens the feature. *Lean into the vibes more. It would be *hilarious* if your competitors were all talking in an MSN style chatroom, plotting against each other. Y2K company names, dot-com bubble shenanigans, etc. etc. *Email cleanup. [REQ] emails should stay stuck to the top. [NEW] emails should clear automatically if it's the one that's open when you first read your mail. If, on reading this review, you feel like this game is going to annoy you- don't buy it. It really does need the clean-up to make it that buttery-smooth corpo themed incremental game it could be. It's also not for folks who prefer idle-focused incrementals. However, I do think it's worth checking out if you enjoyed games like Orb of Creation, Adventure Capitalist, etc. Good luck to the dev! Hope this feedback is helpful!
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Hours played at review time, across 29 reviews with recorded playtime.
游戏很有趣,但内容太少了! 首先,自动结账速度太慢,即使升满速度等级,不手动点击的话,晚高峰时段大多数店铺都会爆满从而拉低好评率。这就引出第二个问题,好评率几乎没有作用,好评率到了晚高峰会迅速降到10%左右,然后过了晚高峰又会迅速提升到100%,我体感好评对收益几乎没有影响。 随后是仓储系统,只有在北美的仓库能够补齐各个商店的库存,其他地区的商店销售速度太快,仓库每秒只有30~40的补货速度跟不上高峰期的消耗速度,结果我都是直接用货车给商店补货,仓库都是解锁之后不进行升级也不使用。 工厂系统从开始手动调整,到转生后购买自动化功能,还挺有趣的,但工厂订单都发到邮件里有些污染邮箱了,希望订单信息从邮箱挪到工厂页里,直接在工厂页发货,首先避免了邮箱被订单占满导致看不到税务等重要消息,也更方便管理工厂订单。另外我本以为工厂生产出的货物可以在自己的商店里上架销售获利,结果却没有,这样导致我自己无法消化饮料、服装等堆积在仓库中的货物,而电子产品供不应求。 暂时就说这些,虽然有缺点,但这个游戏的框架很不错,期待后续更新。
好玩,常见的挂机类游戏玩法,融合了模拟经营的元素。 就是不断扩张商业版图,然后 IPO(转生)获取 SHARE(股票)可以购买永久升级道具。 请注意:没有不用连点器的义务!没有不用连点器的义务!没有不用连点器的义务! 我玩了两轮不用连点器的,手已经快废了。 总之,好玩,在愿望单了一段时间,终于是玩上了。 啥配置都无压力。
全実績解除まで約8時間。 店舗運営型放置インクリメンタル。 レトロOS風の画面で店舗を経営し、商品の仕入れや販売、工場での生産を行いながら事業を拡大していくゲーム。 売上に応じた税金や銀行への利息の支払い、協賛金や議員の応援まで求められるなど、何かとお金が出ていく生々しい経営要素が特徴。 放置ゲーのはずなのに少し目を離すと税金や返済の催促メールが届く。こわい。 序盤こそ忙しいゲームではあるが、事業が軌道に乗り、諸々の自動化が進むにつれて快適な放置ゲーになっていく。
peak game, im playing it rn and i enjoy it very much should buy it, good dev too, listens to their community too.
好玩!不过内容真的有点少,工厂玩法和开店也没有联动,期待更新 名誉(好评)基本没有影响,高峰期一下掉完又夜班回满,所以暴力应对工会也没有实质惩罚只掉名誉……让每一局的我都变成了冷酷的资本家( [strike]但是为什么我每次官司都输?是因为我们没有招到法务吗[/strike]
Barely a game here. It's neither an idler, nor an incremental. The droplets my dog makes when it wets itself at night while having nightmares, is deeper than the gameplay of this game. Looking at the developer, it seems like they ♥♥♥♥ out a shallow pool of a "game" each month.
Not recommended The game actually starts with a good core concept, but too many mechanics feel poorly thought out or completely half-baked. For an idle game, lasting only 4 hours in total is extremely disappointing. Spending $6 for just a couple of evenings of content didn't feel worth it at all. The pacing is way off: the early game is painfully slow, while the endgame speeds by so fast that you unlock everything in seconds, bringing the game to a sudden halt (and mind you, it took me 4 hours only because I play slowly). The Minesweeper minigame makes no sense balance-wise—you make way more money playing that than actually managing your businesses. Speaking of businesses, there are far too few of them. It would have been nice to customize their names or sectors instead of being stuck with the same two generic companies per continent. The balancing around logistics is just terrible. Expanding your truck fleet is stupidly expensive and can never keep up with warehouse storage anyway, to the point where you're better off completely ignoring it and investing elsewhere. The skill tree is ridiculously tiny and feels like a low-effort addition. Similarly, the shares system is pointless: what's the reason for buying stock if you can't even sell it? They should have just designed a proper, separate skill tree for prestige/rebirthing mechanics instead. Overall, I can't recommend this game in its current state. I really hope to see a future update that addresses these balancing issues and extends its replayability.
Надеюсь не загнется через пару месяцев, а так желаю удачи проекту, идея супер
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